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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrVkProgramDataManager.h" | 8 #include "GrVkProgramDataManager.h" |
| 9 | 9 |
| 10 #include "GrVkGpu.h" | 10 #include "GrVkGpu.h" |
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| 67 | 67 |
| 68 void* buffer; | 68 void* buffer; |
| 69 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | 69 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 70 buffer = fVertexUniformData.get(); | 70 buffer = fVertexUniformData.get(); |
| 71 } else { | 71 } else { |
| 72 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | 72 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 73 buffer = fFragmentUniformData.get(); | 73 buffer = fFragmentUniformData.get(); |
| 74 } | 74 } |
| 75 buffer = static_cast<char*>(buffer) + uni.fOffset; | 75 buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 76 SkASSERT(sizeof(float) == 4); | 76 SkASSERT(sizeof(float) == 4); |
| 77 memcpy(buffer, v, arrayCount * sizeof(float)); | 77 for (int i = 0; i < arrayCount; ++i) { |
| 78 const float* curVec = &v[i]; |
| 79 memcpy(buffer, curVec, sizeof(float)); |
| 80 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 81 } |
| 78 } | 82 } |
| 79 | 83 |
| 80 void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { | 84 void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { |
| 81 const Uniform& uni = fUniforms[u.toIndex()]; | 85 const Uniform& uni = fUniforms[u.toIndex()]; |
| 82 SkASSERT(uni.fType == kVec2f_GrSLType); | 86 SkASSERT(uni.fType == kVec2f_GrSLType); |
| 83 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 87 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 84 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 88 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 85 void* buffer; | 89 void* buffer; |
| 86 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | 90 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 87 buffer = fVertexUniformData.get(); | 91 buffer = fVertexUniformData.get(); |
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| 107 | 111 |
| 108 void* buffer; | 112 void* buffer; |
| 109 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | 113 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 110 buffer = fVertexUniformData.get(); | 114 buffer = fVertexUniformData.get(); |
| 111 } else { | 115 } else { |
| 112 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | 116 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 113 buffer = fFragmentUniformData.get(); | 117 buffer = fFragmentUniformData.get(); |
| 114 } | 118 } |
| 115 buffer = static_cast<char*>(buffer) + uni.fOffset; | 119 buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 116 SkASSERT(sizeof(float) == 4); | 120 SkASSERT(sizeof(float) == 4); |
| 117 memcpy(buffer, v, arrayCount * 2* sizeof(float)); | 121 for (int i = 0; i < arrayCount; ++i) { |
| 122 const float* curVec = &v[2 * i]; |
| 123 memcpy(buffer, curVec, 2 * sizeof(float)); |
| 124 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 125 } |
| 118 } | 126 } |
| 119 | 127 |
| 120 void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2
) const { | 128 void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2
) const { |
| 121 const Uniform& uni = fUniforms[u.toIndex()]; | 129 const Uniform& uni = fUniforms[u.toIndex()]; |
| 122 SkASSERT(uni.fType == kVec3f_GrSLType); | 130 SkASSERT(uni.fType == kVec3f_GrSLType); |
| 123 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 131 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 124 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 132 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 125 void* buffer; | 133 void* buffer; |
| 126 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | 134 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 127 buffer = fVertexUniformData.get(); | 135 buffer = fVertexUniformData.get(); |
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| 147 | 155 |
| 148 void* buffer; | 156 void* buffer; |
| 149 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | 157 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 150 buffer = fVertexUniformData.get(); | 158 buffer = fVertexUniformData.get(); |
| 151 } else { | 159 } else { |
| 152 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | 160 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 153 buffer = fFragmentUniformData.get(); | 161 buffer = fFragmentUniformData.get(); |
| 154 } | 162 } |
| 155 buffer = static_cast<char*>(buffer) + uni.fOffset; | 163 buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 156 SkASSERT(sizeof(float) == 4); | 164 SkASSERT(sizeof(float) == 4); |
| 157 memcpy(buffer, v, arrayCount * 3 * sizeof(float)); | 165 for (int i = 0; i < arrayCount; ++i) { |
| 166 const float* curVec = &v[3 * i]; |
| 167 memcpy(buffer, curVec, 3 * sizeof(float)); |
| 168 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 169 } |
| 158 } | 170 } |
| 159 | 171 |
| 160 void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2
, float v3) const { | 172 void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2
, float v3) const { |
| 161 const Uniform& uni = fUniforms[u.toIndex()]; | 173 const Uniform& uni = fUniforms[u.toIndex()]; |
| 162 SkASSERT(uni.fType == kVec4f_GrSLType); | 174 SkASSERT(uni.fType == kVec4f_GrSLType); |
| 163 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 175 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 164 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 176 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 165 void* buffer; | 177 void* buffer; |
| 166 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | 178 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 167 buffer = fVertexUniformData.get(); | 179 buffer = fVertexUniformData.get(); |
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| 208 } else { | 220 } else { |
| 209 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | 221 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 210 buffer = fFragmentUniformData.get(); | 222 buffer = fFragmentUniformData.get(); |
| 211 } | 223 } |
| 212 | 224 |
| 213 SkASSERT(sizeof(float) == 4); | 225 SkASSERT(sizeof(float) == 4); |
| 214 buffer = static_cast<char*>(buffer) + uni.fOffset; | 226 buffer = static_cast<char*>(buffer) + uni.fOffset; |
| 215 memcpy(buffer, &matrix[0], 3 * sizeof(float)); | 227 memcpy(buffer, &matrix[0], 3 * sizeof(float)); |
| 216 buffer = static_cast<char*>(buffer) + 4*sizeof(float); | 228 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 217 memcpy(buffer, &matrix[3], 3 * sizeof(float)); | 229 memcpy(buffer, &matrix[3], 3 * sizeof(float)); |
| 218 buffer = static_cast<char*>(buffer) + 4 * sizeof(float); | 230 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 219 memcpy(buffer, &matrix[6], 3 * sizeof(float)); | 231 memcpy(buffer, &matrix[6], 3 * sizeof(float)); |
| 220 } | 232 } |
| 221 | 233 |
| 222 void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, | 234 void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, |
| 223 int arrayCount, | 235 int arrayCount, |
| 224 const float matrices[]) const { | 236 const float matrices[]) const { |
| 225 const Uniform& uni = fUniforms[u.toIndex()]; | 237 const Uniform& uni = fUniforms[u.toIndex()]; |
| 226 SkASSERT(uni.fType == kMat33f_GrSLType); | 238 SkASSERT(uni.fType == kMat33f_GrSLType); |
| 227 SkASSERT(arrayCount > 0); | 239 SkASSERT(arrayCount > 0); |
| 228 SkASSERT(arrayCount <= uni.fArrayCount || | 240 SkASSERT(arrayCount <= uni.fArrayCount || |
| 229 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; | 241 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 230 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 242 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 231 | 243 |
| 232 void* buffer; | 244 void* buffer; |
| 233 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { | 245 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { |
| 234 buffer = fVertexUniformData.get(); | 246 buffer = fVertexUniformData.get(); |
| 235 } else { | 247 } else { |
| 236 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); | 248 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); |
| 237 buffer = fFragmentUniformData.get(); | 249 buffer = fFragmentUniformData.get(); |
| 238 } | 250 } |
| 239 SkASSERT(sizeof(float) == 4); | 251 SkASSERT(sizeof(float) == 4); |
| 240 buffer = static_cast<char*>(buffer)+uni.fOffset; | 252 buffer = static_cast<char*>(buffer)+uni.fOffset; |
| 241 for (int i = 0; i < arrayCount; ++i) { | 253 for (int i = 0; i < arrayCount; ++i) { |
| 242 const float* matrix = &matrices[9 * i]; | 254 const float* matrix = &matrices[9 * i]; |
| 243 memcpy(buffer, &matrix[0], 3 * sizeof(float)); | 255 memcpy(buffer, &matrix[0], 3 * sizeof(float)); |
| 244 buffer = static_cast<char*>(buffer)+4 * sizeof(float); | 256 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 245 memcpy(buffer, &matrix[3], 3 * sizeof(float)); | 257 memcpy(buffer, &matrix[3], 3 * sizeof(float)); |
| 246 buffer = static_cast<char*>(buffer)+4 * sizeof(float); | 258 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 247 memcpy(buffer, &matrix[6], 3 * sizeof(float)); | 259 memcpy(buffer, &matrix[6], 3 * sizeof(float)); |
| 248 buffer = static_cast<char*>(buffer)+4 * sizeof(float); | 260 buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 249 } | 261 } |
| 250 } | 262 } |
| 251 | 263 |
| 252 | 264 |
| 253 void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[])
const { | 265 void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[])
const { |
| 254 const Uniform& uni = fUniforms[u.toIndex()]; | 266 const Uniform& uni = fUniforms[u.toIndex()]; |
| 255 SkASSERT(uni.fType == kMat44f_GrSLType); | 267 SkASSERT(uni.fType == kMat44f_GrSLType); |
| 256 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 268 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
| 257 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); | 269 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); |
| 258 void* buffer; | 270 void* buffer; |
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| 307 VK_ACCESS_UNIFORM_READ_BIT, | 319 VK_ACCESS_UNIFORM_READ_BIT, |
| 308 VK_ACCESS_HOST_WRITE_BIT, | 320 VK_ACCESS_HOST_WRITE_BIT, |
| 309 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, | 321 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
| 310 VK_PIPELINE_STAGE_HOST_BIT, | 322 VK_PIPELINE_STAGE_HOST_BIT, |
| 311 false); | 323 false); |
| 312 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), | 324 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), |
| 313 fFragmentUniformSize)); | 325 fFragmentUniformSize)); |
| 314 } | 326 } |
| 315 } | 327 } |
| 316 | 328 |
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