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Side by Side Diff: src/gpu/vk/GrVkProgramDataManager.cpp

Issue 1734403002: Fix uniform buffer layout in vulkan (Closed) Base URL: https://skia.googlesource.com/skia.git@addFileBack
Patch Set: Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrVkProgramDataManager.h" 8 #include "GrVkProgramDataManager.h"
9 9
10 #include "GrVkGpu.h" 10 #include "GrVkGpu.h"
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
67 67
68 void* buffer; 68 void* buffer;
69 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { 69 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
70 buffer = fVertexUniformData.get(); 70 buffer = fVertexUniformData.get();
71 } else { 71 } else {
72 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); 72 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
73 buffer = fFragmentUniformData.get(); 73 buffer = fFragmentUniformData.get();
74 } 74 }
75 buffer = static_cast<char*>(buffer) + uni.fOffset; 75 buffer = static_cast<char*>(buffer) + uni.fOffset;
76 SkASSERT(sizeof(float) == 4); 76 SkASSERT(sizeof(float) == 4);
77 memcpy(buffer, v, arrayCount * sizeof(float)); 77 for (int i = 0; i < arrayCount; ++i) {
78 const float* curVec = &v[i];
79 memcpy(buffer, curVec, sizeof(float));
80 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
81 }
78 } 82 }
79 83
80 void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { 84 void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {
81 const Uniform& uni = fUniforms[u.toIndex()]; 85 const Uniform& uni = fUniforms[u.toIndex()];
82 SkASSERT(uni.fType == kVec2f_GrSLType); 86 SkASSERT(uni.fType == kVec2f_GrSLType);
83 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); 87 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
84 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); 88 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
85 void* buffer; 89 void* buffer;
86 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { 90 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
87 buffer = fVertexUniformData.get(); 91 buffer = fVertexUniformData.get();
(...skipping 19 matching lines...) Expand all
107 111
108 void* buffer; 112 void* buffer;
109 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { 113 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
110 buffer = fVertexUniformData.get(); 114 buffer = fVertexUniformData.get();
111 } else { 115 } else {
112 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); 116 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
113 buffer = fFragmentUniformData.get(); 117 buffer = fFragmentUniformData.get();
114 } 118 }
115 buffer = static_cast<char*>(buffer) + uni.fOffset; 119 buffer = static_cast<char*>(buffer) + uni.fOffset;
116 SkASSERT(sizeof(float) == 4); 120 SkASSERT(sizeof(float) == 4);
117 memcpy(buffer, v, arrayCount * 2* sizeof(float)); 121 for (int i = 0; i < arrayCount; ++i) {
122 const float* curVec = &v[2 * i];
123 memcpy(buffer, curVec, 2 * sizeof(float));
124 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
125 }
118 } 126 }
119 127
120 void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2 ) const { 128 void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2 ) const {
121 const Uniform& uni = fUniforms[u.toIndex()]; 129 const Uniform& uni = fUniforms[u.toIndex()];
122 SkASSERT(uni.fType == kVec3f_GrSLType); 130 SkASSERT(uni.fType == kVec3f_GrSLType);
123 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); 131 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
124 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); 132 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
125 void* buffer; 133 void* buffer;
126 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { 134 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
127 buffer = fVertexUniformData.get(); 135 buffer = fVertexUniformData.get();
(...skipping 19 matching lines...) Expand all
147 155
148 void* buffer; 156 void* buffer;
149 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { 157 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
150 buffer = fVertexUniformData.get(); 158 buffer = fVertexUniformData.get();
151 } else { 159 } else {
152 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); 160 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
153 buffer = fFragmentUniformData.get(); 161 buffer = fFragmentUniformData.get();
154 } 162 }
155 buffer = static_cast<char*>(buffer) + uni.fOffset; 163 buffer = static_cast<char*>(buffer) + uni.fOffset;
156 SkASSERT(sizeof(float) == 4); 164 SkASSERT(sizeof(float) == 4);
157 memcpy(buffer, v, arrayCount * 3 * sizeof(float)); 165 for (int i = 0; i < arrayCount; ++i) {
166 const float* curVec = &v[3 * i];
167 memcpy(buffer, curVec, 3 * sizeof(float));
168 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
169 }
158 } 170 }
159 171
160 void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2 , float v3) const { 172 void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2 , float v3) const {
161 const Uniform& uni = fUniforms[u.toIndex()]; 173 const Uniform& uni = fUniforms[u.toIndex()];
162 SkASSERT(uni.fType == kVec4f_GrSLType); 174 SkASSERT(uni.fType == kVec4f_GrSLType);
163 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); 175 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
164 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); 176 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
165 void* buffer; 177 void* buffer;
166 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { 178 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
167 buffer = fVertexUniformData.get(); 179 buffer = fVertexUniformData.get();
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
208 } else { 220 } else {
209 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); 221 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
210 buffer = fFragmentUniformData.get(); 222 buffer = fFragmentUniformData.get();
211 } 223 }
212 224
213 SkASSERT(sizeof(float) == 4); 225 SkASSERT(sizeof(float) == 4);
214 buffer = static_cast<char*>(buffer) + uni.fOffset; 226 buffer = static_cast<char*>(buffer) + uni.fOffset;
215 memcpy(buffer, &matrix[0], 3 * sizeof(float)); 227 memcpy(buffer, &matrix[0], 3 * sizeof(float));
216 buffer = static_cast<char*>(buffer) + 4*sizeof(float); 228 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
217 memcpy(buffer, &matrix[3], 3 * sizeof(float)); 229 memcpy(buffer, &matrix[3], 3 * sizeof(float));
218 buffer = static_cast<char*>(buffer) + 4 * sizeof(float); 230 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
219 memcpy(buffer, &matrix[6], 3 * sizeof(float)); 231 memcpy(buffer, &matrix[6], 3 * sizeof(float));
220 } 232 }
221 233
222 void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, 234 void GrVkProgramDataManager::setMatrix3fv(UniformHandle u,
223 int arrayCount, 235 int arrayCount,
224 const float matrices[]) const { 236 const float matrices[]) const {
225 const Uniform& uni = fUniforms[u.toIndex()]; 237 const Uniform& uni = fUniforms[u.toIndex()];
226 SkASSERT(uni.fType == kMat33f_GrSLType); 238 SkASSERT(uni.fType == kMat33f_GrSLType);
227 SkASSERT(arrayCount > 0); 239 SkASSERT(arrayCount > 0);
228 SkASSERT(arrayCount <= uni.fArrayCount || 240 SkASSERT(arrayCount <= uni.fArrayCount ||
229 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ; 241 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) ;
230 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); 242 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
231 243
232 void* buffer; 244 void* buffer;
233 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { 245 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
234 buffer = fVertexUniformData.get(); 246 buffer = fVertexUniformData.get();
235 } else { 247 } else {
236 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); 248 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
237 buffer = fFragmentUniformData.get(); 249 buffer = fFragmentUniformData.get();
238 } 250 }
239 SkASSERT(sizeof(float) == 4); 251 SkASSERT(sizeof(float) == 4);
240 buffer = static_cast<char*>(buffer)+uni.fOffset; 252 buffer = static_cast<char*>(buffer)+uni.fOffset;
241 for (int i = 0; i < arrayCount; ++i) { 253 for (int i = 0; i < arrayCount; ++i) {
242 const float* matrix = &matrices[9 * i]; 254 const float* matrix = &matrices[9 * i];
243 memcpy(buffer, &matrix[0], 3 * sizeof(float)); 255 memcpy(buffer, &matrix[0], 3 * sizeof(float));
244 buffer = static_cast<char*>(buffer)+4 * sizeof(float); 256 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
245 memcpy(buffer, &matrix[3], 3 * sizeof(float)); 257 memcpy(buffer, &matrix[3], 3 * sizeof(float));
246 buffer = static_cast<char*>(buffer)+4 * sizeof(float); 258 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
247 memcpy(buffer, &matrix[6], 3 * sizeof(float)); 259 memcpy(buffer, &matrix[6], 3 * sizeof(float));
248 buffer = static_cast<char*>(buffer)+4 * sizeof(float); 260 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
249 } 261 }
250 } 262 }
251 263
252 264
253 void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { 265 void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
254 const Uniform& uni = fUniforms[u.toIndex()]; 266 const Uniform& uni = fUniforms[u.toIndex()];
255 SkASSERT(uni.fType == kMat44f_GrSLType); 267 SkASSERT(uni.fType == kMat44f_GrSLType);
256 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); 268 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
257 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); 269 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
258 void* buffer; 270 void* buffer;
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
307 VK_ACCESS_UNIFORM_READ_BIT, 319 VK_ACCESS_UNIFORM_READ_BIT,
308 VK_ACCESS_HOST_WRITE_BIT, 320 VK_ACCESS_HOST_WRITE_BIT,
309 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 321 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
310 VK_PIPELINE_STAGE_HOST_BIT, 322 VK_PIPELINE_STAGE_HOST_BIT,
311 false); 323 false);
312 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get( ), 324 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get( ),
313 fFragmentUniformSize)); 325 fFragmentUniformSize));
314 } 326 }
315 } 327 }
316 328
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