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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp

Issue 1734163002: Replace fWillReadFragmentPosition with a bitfield (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: BuiltInState -> RequiredFeatures Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLSLFragmentShaderBuilder.h" 8 #include "GrGLSLFragmentShaderBuilder.h"
9 #include "GrRenderTarget.h" 9 #include "GrRenderTarget.h"
10 #include "gl/GrGLGpu.h" 10 #include "gl/GrGLGpu.h"
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
67 } 67 }
68 68
69 GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* p rogram, 69 GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* p rogram,
70 uint8_t fragPosKey) 70 uint8_t fragPosKey)
71 : GrGLSLFragmentBuilder(program) 71 : GrGLSLFragmentBuilder(program)
72 , fSetupFragPosition(false) 72 , fSetupFragPosition(false)
73 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == fragPosKey) 73 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == fragPosKey)
74 , fHasCustomColorOutput(false) 74 , fHasCustomColorOutput(false)
75 , fCustomColorOutputIndex(-1) 75 , fCustomColorOutputIndex(-1)
76 , fHasSecondaryOutput(false) 76 , fHasSecondaryOutput(false)
77 , fHasInitializedSampleMask(false) 77 , fHasInitializedSampleMask(false) {
78 , fHasReadDstColor(false)
79 , fHasReadFragmentPosition(false) {
80 fSubstageIndices.push_back(0); 78 fSubstageIndices.push_back(0);
79 #ifdef SK_DEBUG
80 fUsedProcessorFeatures = GrProcessor::kNone_RequiredFeatures;
81 fHasReadDstColor = false;
82 #endif
83 }
84
85 bool GrGLSLFragmentShaderBuilder::hasFragmentPosition() const {
86 return 0 != fProgramBuilder->header().fFragPosKey;
81 } 87 }
82 88
83 bool GrGLSLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { 89 bool GrGLSLFragmentShaderBuilder::enableFeature(GLSLFeature feature) {
84 switch (feature) { 90 switch (feature) {
85 case kStandardDerivatives_GLSLFeature: { 91 case kStandardDerivatives_GLSLFeature: {
86 if (!fProgramBuilder->glslCaps()->shaderDerivativeSupport()) { 92 if (!fProgramBuilder->glslCaps()->shaderDerivativeSupport()) {
87 return false; 93 return false;
88 } 94 }
89 const char* extension = fProgramBuilder->glslCaps()->shaderDerivativ eExtensionString(); 95 const char* extension = fProgramBuilder->glslCaps()->shaderDerivativ eExtensionString();
90 if (extension) { 96 if (extension) {
(...skipping 25 matching lines...) Expand all
116 SkString coords2D("coords2D"); 122 SkString coords2D("coords2D");
117 if (0 != index) { 123 if (0 != index) {
118 coords2D.appendf("_%i", index); 124 coords2D.appendf("_%i", index);
119 } 125 }
120 this->codeAppendf("\tvec2 %s = %s.xy / %s.z;", 126 this->codeAppendf("\tvec2 %s = %s.xy / %s.z;",
121 coords2D.c_str(), coords[index].c_str(), coords[index].c_s tr()); 127 coords2D.c_str(), coords[index].c_str(), coords[index].c_s tr());
122 return coords2D; 128 return coords2D;
123 } 129 }
124 130
125 const char* GrGLSLFragmentShaderBuilder::fragmentPosition() { 131 const char* GrGLSLFragmentShaderBuilder::fragmentPosition() {
126 fHasReadFragmentPosition = true; 132 SkASSERT(this->hasFragmentPosition());
133 SkDEBUGCODE(fUsedProcessorFeatures |= GrProcessor::kFragmentPosition_Require dFeature;)
127 134
128 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps(); 135 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps();
129 // We only declare "gl_FragCoord" when we're in the case where we want to us e layout qualifiers 136 // We only declare "gl_FragCoord" when we're in the case where we want to us e layout qualifiers
130 // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the 137 // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the
131 // declaration varies in earlier GLSL specs. So it is simpler to omit it. 138 // declaration varies in earlier GLSL specs. So it is simpler to omit it.
132 if (fTopLeftFragPosRead) { 139 if (fTopLeftFragPosRead) {
133 fSetupFragPosition = true; 140 fSetupFragPosition = true;
134 return "gl_FragCoord"; 141 return "gl_FragCoord";
135 } else if (const char* extension = glslCaps->fragCoordConventionsExtensionSt ring()) { 142 } else if (const char* extension = glslCaps->fragCoordConventionsExtensionSt ring()) {
136 if (!fSetupFragPosition) { 143 if (!fSetupFragPosition) {
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after
205 // Redeclare gl_SampleMask with layout(override_coverage) if we haven't already. 212 // Redeclare gl_SampleMask with layout(override_coverage) if we haven't already.
206 fOutputs.push_back().set(kInt_GrSLType, GrShaderVar::kOut_TypeModifier, 213 fOutputs.push_back().set(kInt_GrSLType, GrShaderVar::kOut_TypeModifier,
207 "gl_SampleMask", 1, kHigh_GrSLPrecision, 214 "gl_SampleMask", 1, kHigh_GrSLPrecision,
208 "override_coverage"); 215 "override_coverage");
209 } 216 }
210 this->codeAppendf("gl_SampleMask[0] = %s;", mask); 217 this->codeAppendf("gl_SampleMask[0] = %s;", mask);
211 fHasInitializedSampleMask = true; 218 fHasInitializedSampleMask = true;
212 } 219 }
213 220
214 const char* GrGLSLFragmentShaderBuilder::dstColor() { 221 const char* GrGLSLFragmentShaderBuilder::dstColor() {
215 fHasReadDstColor = true; 222 SkDEBUGCODE(fHasReadDstColor = true;)
216 223
217 const char* override = fProgramBuilder->primitiveProcessor().getDestColorOve rride(); 224 const char* override = fProgramBuilder->primitiveProcessor().getDestColorOve rride();
218 if (override != nullptr) { 225 if (override != nullptr) {
219 return override; 226 return override;
220 } 227 }
221 228
222 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps(); 229 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps();
223 if (glslCaps->fbFetchSupport()) { 230 if (glslCaps->fbFetchSupport()) {
224 this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature, 231 this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature,
225 glslCaps->fbFetchExtensionString()); 232 glslCaps->fbFetchExtensionString());
(...skipping 91 matching lines...) Expand 10 before | Expand all | Expand 10 after
317 } 324 }
318 325
319 void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() { 326 void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() {
320 SkASSERT(fSubstageIndices.count() >= 2); 327 SkASSERT(fSubstageIndices.count() >= 2);
321 fSubstageIndices.pop_back(); 328 fSubstageIndices.pop_back();
322 fSubstageIndices.back()++; 329 fSubstageIndices.back()++;
323 int removeAt = fMangleString.findLastOf('_'); 330 int removeAt = fMangleString.findLastOf('_');
324 fMangleString.remove(removeAt, fMangleString.size() - removeAt); 331 fMangleString.remove(removeAt, fMangleString.size() - removeAt);
325 } 332 }
326 333
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