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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDitherEffect.h" | 8 #include "GrDitherEffect.h" |
| 9 #include "GrFragmentProcessor.h" | 9 #include "GrFragmentProcessor.h" |
| 10 #include "GrInvariantOutput.h" | 10 #include "GrInvariantOutput.h" |
| 11 #include "SkRect.h" | 11 #include "SkRect.h" |
| 12 #include "glsl/GrGLSLFragmentProcessor.h" | 12 #include "glsl/GrGLSLFragmentProcessor.h" |
| 13 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 13 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 14 | 14 |
| 15 ////////////////////////////////////////////////////////////////////////////// | 15 ////////////////////////////////////////////////////////////////////////////// |
| 16 | 16 |
| 17 class DitherEffect : public GrFragmentProcessor { | 17 class DitherEffect : public GrFragmentProcessor { |
| 18 public: | 18 public: |
| 19 static GrFragmentProcessor* Create() { | 19 static GrFragmentProcessor* Create() { |
| 20 return new DitherEffect; | 20 return new DitherEffect; |
| 21 } | 21 } |
| 22 | 22 |
| 23 virtual ~DitherEffect() {}; | 23 virtual ~DitherEffect() {}; |
| 24 | 24 |
| 25 const char* name() const override { return "Dither"; } | 25 const char* name() const override { return "Dither"; } |
| 26 | 26 |
| 27 private: | 27 private: |
| 28 DitherEffect() { | 28 DitherEffect() { |
| 29 this->initClassID<DitherEffect>(); | 29 this->initClassID<DitherEffect>(); |
| 30 this->setWillReadFragmentPosition(); | 30 this->enableBuiltInState(kFragmentPosition_BuiltInState); |
| 31 } | 31 } |
| 32 | 32 |
| 33 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; | 33 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; |
| 34 | 34 |
| 35 void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const
override; | 35 void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const
override; |
| 36 | 36 |
| 37 // All dither effects are equal | 37 // All dither effects are equal |
| 38 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | 38 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } |
| 39 | 39 |
| 40 void onComputeInvariantOutput(GrInvariantOutput* inout) const override; | 40 void onComputeInvariantOutput(GrInvariantOutput* inout) const override; |
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| 89 void DitherEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, | 89 void DitherEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
| 90 GrProcessorKeyBuilder* b) const { | 90 GrProcessorKeyBuilder* b) const { |
| 91 GLDitherEffect::GenKey(*this, caps, b); | 91 GLDitherEffect::GenKey(*this, caps, b); |
| 92 } | 92 } |
| 93 | 93 |
| 94 GrGLSLFragmentProcessor* DitherEffect::onCreateGLSLInstance() const { | 94 GrGLSLFragmentProcessor* DitherEffect::onCreateGLSLInstance() const { |
| 95 return new GLDitherEffect; | 95 return new GLDitherEffect; |
| 96 } | 96 } |
| 97 | 97 |
| 98 GrFragmentProcessor* GrDitherEffect::Create() { return DitherEffect::Create(); } | 98 GrFragmentProcessor* GrDitherEffect::Create() { return DitherEffect::Create(); } |
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