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Unified Diff: src/image/SkSurface_Gpu.cpp

Issue 1734043002: Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 10 months ago
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Index: src/image/SkSurface_Gpu.cpp
diff --git a/src/image/SkSurface_Gpu.cpp b/src/image/SkSurface_Gpu.cpp
index 5345ceee204bd28c8392ba5dec898c7f6bcc9042..d1544630cce7f79de5f20aa5f823da51754ffceb 100644
--- a/src/image/SkSurface_Gpu.cpp
+++ b/src/image/SkSurface_Gpu.cpp
@@ -72,12 +72,12 @@
GrRenderTarget* rt = fDevice->accessRenderTarget();
int sampleCount = rt->numColorSamples();
// TODO: Make caller specify this (change virtual signature of onNewSurface).
- static const SkBudgeted kBudgeted = SkBudgeted::kNo;
+ static const Budgeted kBudgeted = kNo_Budgeted;
return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampleCount,
&this->props());
}
-SkImage* SkSurface_Gpu::onNewImageSnapshot(SkBudgeted budgeted, ForceCopyMode forceCopyMode) {
+SkImage* SkSurface_Gpu::onNewImageSnapshot(Budgeted budgeted, ForceCopyMode forceCopyMode) {
GrRenderTarget* rt = fDevice->accessRenderTarget();
SkASSERT(rt);
GrTexture* tex = rt->asTexture();
@@ -87,7 +87,7 @@
GrSurfaceDesc desc = fDevice->accessRenderTarget()->desc();
GrContext* ctx = fDevice->context();
desc.fFlags = desc.fFlags & ~kRenderTarget_GrSurfaceFlag;
- copy.reset(ctx->textureProvider()->createTexture(desc, budgeted));
+ copy.reset(ctx->textureProvider()->createTexture(desc, kYes_Budgeted == budgeted));
if (!copy) {
return nullptr;
}
@@ -112,7 +112,7 @@
GrRenderTarget* rt = fDevice->accessRenderTarget();
// are we sharing our render target with the image? Note this call should never create a new
// image because onCopyOnWrite is only called when there is a cached image.
- SkAutoTUnref<SkImage> image(this->refCachedImage(SkBudgeted::kNo, kNo_ForceUnique));
+ SkAutoTUnref<SkImage> image(this->refCachedImage(kNo_Budgeted, kNo_ForceUnique));
SkASSERT(image);
if (rt->asTexture() == as_IB(image)->getTexture()) {
this->fDevice->replaceRenderTarget(SkSurface::kRetain_ContentChangeMode == mode);
@@ -141,7 +141,7 @@
return new SkSurface_Gpu(device);
}
-SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, SkBudgeted budgeted, const SkImageInfo& info,
+SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, Budgeted budgeted, const SkImageInfo& info,
int sampleCount, const SkSurfaceProps* props,
GrTextureStorageAllocator customAllocator) {
SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(
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