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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureStripAtlas.h" | 8 #include "GrTextureStripAtlas.h" |
9 #include "GrContext.h" | 9 #include "GrContext.h" |
10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
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196 texDesc.fConfig = fDesc.fConfig; | 196 texDesc.fConfig = fDesc.fConfig; |
197 | 197 |
198 static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); | 198 static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); |
199 GrUniqueKey key; | 199 GrUniqueKey key; |
200 GrUniqueKey::Builder builder(&key, kDomain, 1); | 200 GrUniqueKey::Builder builder(&key, kDomain, 1); |
201 builder[0] = static_cast<uint32_t>(fCacheKey); | 201 builder[0] = static_cast<uint32_t>(fCacheKey); |
202 builder.finish(); | 202 builder.finish(); |
203 | 203 |
204 fTexture = fDesc.fContext->textureProvider()->findAndRefTextureByUniqueKey(k
ey); | 204 fTexture = fDesc.fContext->textureProvider()->findAndRefTextureByUniqueKey(k
ey); |
205 if (nullptr == fTexture) { | 205 if (nullptr == fTexture) { |
206 fTexture = fDesc.fContext->textureProvider()->createTexture(texDesc, SkB
udgeted::kYes, | 206 fTexture = fDesc.fContext->textureProvider()->createTexture(texDesc, tru
e, nullptr, 0); |
207 nullptr, 0); | |
208 if (!fTexture) { | 207 if (!fTexture) { |
209 return; | 208 return; |
210 } | 209 } |
211 fDesc.fContext->textureProvider()->assignUniqueKeyToTexture(key, fTextur
e); | 210 fDesc.fContext->textureProvider()->assignUniqueKeyToTexture(key, fTextur
e); |
212 // This is a new texture, so all of our cache info is now invalid | 211 // This is a new texture, so all of our cache info is now invalid |
213 this->initLRU(); | 212 this->initLRU(); |
214 fKeyTable.rewind(); | 213 fKeyTable.rewind(); |
215 } | 214 } |
216 SkASSERT(fTexture); | 215 SkASSERT(fTexture); |
217 } | 216 } |
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342 | 341 |
343 // If we have locked rows, we should have a locked texture, otherwise | 342 // If we have locked rows, we should have a locked texture, otherwise |
344 // it should be unlocked | 343 // it should be unlocked |
345 if (fLockedRows == 0) { | 344 if (fLockedRows == 0) { |
346 SkASSERT(nullptr == fTexture); | 345 SkASSERT(nullptr == fTexture); |
347 } else { | 346 } else { |
348 SkASSERT(fTexture); | 347 SkASSERT(fTexture); |
349 } | 348 } |
350 } | 349 } |
351 #endif | 350 #endif |
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