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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #ifndef GrGpuResourcePriv_DEFINED | 9 #ifndef GrGpuResourcePriv_DEFINED |
10 #define GrGpuResourcePriv_DEFINED | 10 #define GrGpuResourcePriv_DEFINED |
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37 | 37 |
38 /** | 38 /** |
39 * If the resource is cached make it uncached. Has no effect on resources th
at are wrapped or | 39 * If the resource is cached make it uncached. Has no effect on resources th
at are wrapped or |
40 * already uncached. Furthermore, resources with unique keys cannot be made
unbudgeted. | 40 * already uncached. Furthermore, resources with unique keys cannot be made
unbudgeted. |
41 */ | 41 */ |
42 void makeUnbudgeted() { fResource->makeUnbudgeted(); } | 42 void makeUnbudgeted() { fResource->makeUnbudgeted(); } |
43 | 43 |
44 /** | 44 /** |
45 * Does the resource count against the resource budget? | 45 * Does the resource count against the resource budget? |
46 */ | 46 */ |
47 SkBudgeted isBudgeted() const { | 47 bool isBudgeted() const { |
48 bool ret = GrGpuResource::kCached_LifeCycle == fResource->fLifeCycle; | 48 bool ret = GrGpuResource::kCached_LifeCycle == fResource->fLifeCycle; |
49 SkASSERT(ret || !fResource->getUniqueKey().isValid()); | 49 SkASSERT(ret || !fResource->getUniqueKey().isValid()); |
50 return SkBudgeted(ret); | 50 return ret; |
51 } | 51 } |
52 | 52 |
53 /** | 53 /** |
54 * If this resource can be used as a scratch resource this returns a valid s
cratch key. | 54 * If this resource can be used as a scratch resource this returns a valid s
cratch key. |
55 * Otherwise it returns a key for which isNullScratch is true. The resource
may currently be | 55 * Otherwise it returns a key for which isNullScratch is true. The resource
may currently be |
56 * used as a uniquely keyed resource rather than scratch. Check isScratch(). | 56 * used as a uniquely keyed resource rather than scratch. Check isScratch(). |
57 */ | 57 */ |
58 const GrScratchKey& getScratchKey() const { return fResource->fScratchKey; } | 58 const GrScratchKey& getScratchKey() const { return fResource->fScratchKey; } |
59 | 59 |
60 /** | 60 /** |
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77 friend class GrGpuResource; // to construct/copy this type. | 77 friend class GrGpuResource; // to construct/copy this type. |
78 }; | 78 }; |
79 | 79 |
80 inline GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() { return Resour
cePriv(this); } | 80 inline GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() { return Resour
cePriv(this); } |
81 | 81 |
82 inline const GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() const { | 82 inline const GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() const { |
83 return ResourcePriv(const_cast<GrGpuResource*>(this)); | 83 return ResourcePriv(const_cast<GrGpuResource*>(this)); |
84 } | 84 } |
85 | 85 |
86 #endif | 86 #endif |
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