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Side by Side Diff: Source/bindings/v8/V8Binding.h

Issue 173363002: Move mediastream module to oilpan transition types (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Added Finalized Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Google Inc. All rights reserved. 2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 * Copyright (C) 2012 Ericsson AB. All rights reserved. 3 * Copyright (C) 2012 Ericsson AB. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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493 } else { 493 } else {
494 if (success) 494 if (success)
495 *success = false; 495 *success = false;
496 throwTypeError("Invalid Array element type", isolate); 496 throwTypeError("Invalid Array element type", isolate);
497 return Vector<RefPtr<T> >(); 497 return Vector<RefPtr<T> >();
498 } 498 }
499 } 499 }
500 return result; 500 return result;
501 } 501 }
502 502
503 template <class T, class V8T>
504 WillBeHeapVector<RefPtrWillBeMember<T> > toRefPtrWillBeMemberNativeArrayUnch ecked(v8::Local<v8::Value> v8Value, uint32_t length, v8::Isolate* isolate, bool* success = 0)
haraken 2014/02/21 10:47:05 Instead of adding a method for WillBeHeapVector<Re
keishi 2014/02/26 06:14:59 If I prepare two versions of toRefPtrNativeArray()
505 {
506 WillBeHeapVector<RefPtrWillBeMember<T> > result;
507 result.reserveInitialCapacity(length);
508 v8::Local<v8::Object> object = v8::Local<v8::Object>::Cast(v8Value);
509 for (uint32_t i = 0; i < length; ++i) {
510 v8::Handle<v8::Value> element = object->Get(i);
511
512 if (V8T::hasInstance(element, isolate)) {
513 v8::Handle<v8::Object> elementObject = v8::Handle<v8::Object>::C ast(element);
514 result.uncheckedAppend(V8T::toNative(elementObject));
515 } else {
516 if (success)
517 *success = false;
518 throwTypeError("Invalid Array element type", isolate);
519 return WillBeHeapVector<RefPtrWillBeMember<T> >();
520 }
521 }
522 return result;
523 }
524
503 v8::Handle<v8::Value> toV8Sequence(v8::Handle<v8::Value>, uint32_t& length, v8::Isolate*); 525 v8::Handle<v8::Value> toV8Sequence(v8::Handle<v8::Value>, uint32_t& length, v8::Isolate*);
504 526
505 template <class T, class V8T> 527 template <class T, class V8T>
506 Vector<RefPtr<T> > toRefPtrNativeArray(v8::Handle<v8::Value> value, int argu mentIndex, v8::Isolate* isolate, bool* success = 0) 528 Vector<RefPtr<T> > toRefPtrNativeArray(v8::Handle<v8::Value> value, int argu mentIndex, v8::Isolate* isolate, bool* success = 0)
507 { 529 {
508 if (success) 530 if (success)
509 *success = true; 531 *success = true;
510 532
511 v8::Local<v8::Value> v8Value(v8::Local<v8::Value>::New(isolate, value)); 533 v8::Local<v8::Value> v8Value(v8::Local<v8::Value>::New(isolate, value));
512 uint32_t length = 0; 534 uint32_t length = 0;
513 if (value->IsArray()) { 535 if (value->IsArray()) {
514 length = v8::Local<v8::Array>::Cast(v8Value)->Length(); 536 length = v8::Local<v8::Array>::Cast(v8Value)->Length();
515 } else if (toV8Sequence(value, length, isolate).IsEmpty()) { 537 } else if (toV8Sequence(value, length, isolate).IsEmpty()) {
516 throwTypeError(ExceptionMessages::notAnArrayTypeArgumentOrValue(argu mentIndex), isolate); 538 throwTypeError(ExceptionMessages::notAnArrayTypeArgumentOrValue(argu mentIndex), isolate);
517 return Vector<RefPtr<T> >(); 539 return Vector<RefPtr<T> >();
518 } 540 }
519 541
520 return toRefPtrNativeArrayUnchecked<T, V8T>(v8Value, length, isolate, su ccess); 542 return toRefPtrNativeArrayUnchecked<T, V8T>(v8Value, length, isolate, su ccess);
521 } 543 }
522 544
523 template <class T, class V8T> 545 template <class T, class V8T>
546 WillBeHeapVector<RefPtrWillBeMember<T> > toRefPtrWillBeMemberNativeArray(v8: :Handle<v8::Value> value, int argumentIndex, v8::Isolate* isolate, bool* success = 0)
haraken 2014/02/21 10:47:05 Ditto. You can add a method for HeapVector<Member>
547 {
548 if (success)
549 *success = true;
550
551 v8::Local<v8::Value> v8Value(v8::Local<v8::Value>::New(isolate, value));
552 uint32_t length = 0;
553 if (value->IsArray()) {
554 length = v8::Local<v8::Array>::Cast(v8Value)->Length();
555 } else if (toV8Sequence(value, length, isolate).IsEmpty()) {
556 throwTypeError(ExceptionMessages::notAnArrayTypeArgumentOrValue(argu mentIndex), isolate);
557 return WillBeHeapVector<RefPtrWillBeMember<T> >();
558 }
559
560 return toRefPtrWillBeMemberNativeArrayUnchecked<T, V8T>(v8Value, length, isolate, success);
561 }
562
563 template <class T, class V8T>
524 Vector<RefPtr<T> > toRefPtrNativeArray(v8::Handle<v8::Value> value, const St ring& propertyName, v8::Isolate* isolate, bool* success = 0) 564 Vector<RefPtr<T> > toRefPtrNativeArray(v8::Handle<v8::Value> value, const St ring& propertyName, v8::Isolate* isolate, bool* success = 0)
525 { 565 {
526 if (success) 566 if (success)
527 *success = true; 567 *success = true;
528 568
529 v8::Local<v8::Value> v8Value(v8::Local<v8::Value>::New(isolate, value)); 569 v8::Local<v8::Value> v8Value(v8::Local<v8::Value>::New(isolate, value));
530 uint32_t length = 0; 570 uint32_t length = 0;
531 if (value->IsArray()) { 571 if (value->IsArray()) {
532 length = v8::Local<v8::Array>::Cast(v8Value)->Length(); 572 length = v8::Local<v8::Array>::Cast(v8Value)->Length();
533 } else if (toV8Sequence(value, length, isolate).IsEmpty()) { 573 } else if (toV8Sequence(value, length, isolate).IsEmpty()) {
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715 m_isolate->ClearInterrupt(); 755 m_isolate->ClearInterrupt();
716 } 756 }
717 757
718 private: 758 private:
719 v8::Isolate* m_isolate; 759 v8::Isolate* m_isolate;
720 }; 760 };
721 761
722 } // namespace WebCore 762 } // namespace WebCore
723 763
724 #endif // V8Binding_h 764 #endif // V8Binding_h
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