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Side by Side Diff: src/gpu/gl/GrGpuGL.cpp

Issue 17335008: remove dst/rendertarget support for kARGB_4444_Config (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGpuGL.h" 9 #include "GrGpuGL.h"
10 #include "GrGLStencilBuffer.h" 10 #include "GrGLStencilBuffer.h"
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211 // On ES we can only hope for R8 211 // On ES we can only hope for R8
212 fConfigRenderSupport[kAlpha_8_GrPixelConfig] = 212 fConfigRenderSupport[kAlpha_8_GrPixelConfig] =
213 this->glCaps().textureRedSupport(); 213 this->glCaps().textureRedSupport();
214 } 214 }
215 215
216 if (kDesktop_GrGLBinding != this->glBinding()) { 216 if (kDesktop_GrGLBinding != this->glBinding()) {
217 // only available in ES 217 // only available in ES
218 fConfigRenderSupport[kRGB_565_GrPixelConfig] = true; 218 fConfigRenderSupport[kRGB_565_GrPixelConfig] = true;
219 } 219 }
220 220
221 // Pre 3.0, Ganesh relies on either GL_ARB_framebuffer_object or 221 // we no longer support 444 as a render target
222 // GL_EXT_framebuffer_object for FBO support. Both of these 222 fConfigRenderSupport[kRGBA_4444_GrPixelConfig] = false;
223 // allow RGBA4 render targets so this is always supported.
224 fConfigRenderSupport[kRGBA_4444_GrPixelConfig] = true;
225 223
226 if (this->glCaps().rgba8RenderbufferSupport()) { 224 if (this->glCaps().rgba8RenderbufferSupport()) {
227 fConfigRenderSupport[kRGBA_8888_GrPixelConfig] = true; 225 fConfigRenderSupport[kRGBA_8888_GrPixelConfig] = true;
228 } 226 }
229 227
230 if (this->glCaps().bgraFormatSupport()) { 228 if (this->glCaps().bgraFormatSupport()) {
231 fConfigRenderSupport[kBGRA_8888_GrPixelConfig] = true; 229 fConfigRenderSupport[kBGRA_8888_GrPixelConfig] = true;
232 } 230 }
233 } 231 }
234 232
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2495 this->setVertexArrayID(gpu, 0); 2493 this->setVertexArrayID(gpu, 0);
2496 } 2494 }
2497 int attrCount = gpu->glCaps().maxVertexAttributes(); 2495 int attrCount = gpu->glCaps().maxVertexAttributes();
2498 if (fDefaultVertexArrayAttribState.count() != attrCount) { 2496 if (fDefaultVertexArrayAttribState.count() != attrCount) {
2499 fDefaultVertexArrayAttribState.resize(attrCount); 2497 fDefaultVertexArrayAttribState.resize(attrCount);
2500 } 2498 }
2501 attribState = &fDefaultVertexArrayAttribState; 2499 attribState = &fDefaultVertexArrayAttribState;
2502 } 2500 }
2503 return attribState; 2501 return attribState;
2504 } 2502 }
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