| Index: Source/core/rendering/RenderInline.cpp
|
| diff --git a/Source/core/rendering/RenderInline.cpp b/Source/core/rendering/RenderInline.cpp
|
| index 96c9ee5dd78e00518af44d4986ad1e10e756d648..af8708a7cbb3d444ce9d6e73114f4b80f86f529f 100644
|
| --- a/Source/core/rendering/RenderInline.cpp
|
| +++ b/Source/core/rendering/RenderInline.cpp
|
| @@ -1199,39 +1199,6 @@ void RenderInline::mapLocalToContainer(const RenderLayerModelObject* repaintCont
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| o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed);
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| }
|
|
|
| -const RenderObject* RenderInline::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
|
| -{
|
| - ASSERT(ancestorToStopAt != this);
|
| -
|
| - bool ancestorSkipped;
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| - RenderObject* container = this->container(ancestorToStopAt, &ancestorSkipped);
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| - if (!container)
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| - return 0;
|
| -
|
| - LayoutSize adjustmentForSkippedAncestor;
|
| - if (ancestorSkipped) {
|
| - // There can't be a transform between repaintContainer and o, because transforms create containers, so it should be safe
|
| - // to just subtract the delta between the ancestor and o.
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| - adjustmentForSkippedAncestor = -ancestorToStopAt->offsetFromAncestorContainer(container);
|
| - }
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| -
|
| - bool offsetDependsOnPoint = false;
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| - LayoutSize containerOffset = offsetFromContainer(container, LayoutPoint(), &offsetDependsOnPoint);
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| -
|
| - bool preserve3D = container->style()->preserves3D() || style()->preserves3D();
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| - if (shouldUseTransformFromContainer(container)) {
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| - TransformationMatrix t;
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| - getTransformFromContainer(container, containerOffset, t);
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| - t.translateRight(adjustmentForSkippedAncestor.width(), adjustmentForSkippedAncestor.height()); // FIXME: right?
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| - geometryMap.push(this, t, preserve3D, offsetDependsOnPoint);
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| - } else {
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| - containerOffset += adjustmentForSkippedAncestor;
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| - geometryMap.push(this, containerOffset, preserve3D, offsetDependsOnPoint);
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| - }
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| -
|
| - return ancestorSkipped ? ancestorToStopAt : container;
|
| -}
|
| -
|
| void RenderInline::updateDragState(bool dragOn)
|
| {
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| RenderBoxModelObject::updateDragState(dragOn);
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|
|