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Side by Side Diff: Source/core/rendering/RenderBoxModelObject.cpp

Issue 17327003: Move pushMappingToContainer to RenderBoxModelObject (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7 * Copyright (C) 2010 Google Inc. All rights reserved. 7 * Copyright (C) 2010 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
(...skipping 18 matching lines...) Expand all
29 #include "HTMLNames.h" 29 #include "HTMLNames.h"
30 #include "core/html/HTMLFrameOwnerElement.h" 30 #include "core/html/HTMLFrameOwnerElement.h"
31 #include "core/page/Settings.h" 31 #include "core/page/Settings.h"
32 #include "core/page/scrolling/ScrollingConstraints.h" 32 #include "core/page/scrolling/ScrollingConstraints.h"
33 #include "core/platform/graphics/DrawLooper.h" 33 #include "core/platform/graphics/DrawLooper.h"
34 #include "core/platform/graphics/GraphicsContextStateSaver.h" 34 #include "core/platform/graphics/GraphicsContextStateSaver.h"
35 #include "core/platform/graphics/Path.h" 35 #include "core/platform/graphics/Path.h"
36 #include "core/platform/graphics/transforms/TransformState.h" 36 #include "core/platform/graphics/transforms/TransformState.h"
37 #include "core/rendering/ImageQualityController.h" 37 #include "core/rendering/ImageQualityController.h"
38 #include "core/rendering/RenderBlock.h" 38 #include "core/rendering/RenderBlock.h"
39 #include "core/rendering/RenderGeometryMap.h"
39 #include "core/rendering/RenderInline.h" 40 #include "core/rendering/RenderInline.h"
40 #include "core/rendering/RenderLayer.h" 41 #include "core/rendering/RenderLayer.h"
41 #include "core/rendering/RenderLayerBacking.h" 42 #include "core/rendering/RenderLayerBacking.h"
42 #include "core/rendering/RenderLayerCompositor.h" 43 #include "core/rendering/RenderLayerCompositor.h"
43 #include "core/rendering/RenderNamedFlowThread.h" 44 #include "core/rendering/RenderNamedFlowThread.h"
44 #include "core/rendering/RenderRegion.h" 45 #include "core/rendering/RenderRegion.h"
45 #include "core/rendering/RenderView.h" 46 #include "core/rendering/RenderView.h"
46 #include <wtf/CurrentTime.h> 47 #include <wtf/CurrentTime.h>
47 48
48 using namespace std; 49 using namespace std;
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2657 2658
2658 bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || styl e()->preserves3D()); 2659 bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || styl e()->preserves3D());
2659 if (mode & UseTransforms && shouldUseTransformFromContainer(o)) { 2660 if (mode & UseTransforms && shouldUseTransformFromContainer(o)) {
2660 TransformationMatrix t; 2661 TransformationMatrix t;
2661 getTransformFromContainer(o, containerOffset, t); 2662 getTransformFromContainer(o, containerOffset, t);
2662 transformState.applyTransform(t, preserve3D ? TransformState::Accumulate Transform : TransformState::FlattenTransform); 2663 transformState.applyTransform(t, preserve3D ? TransformState::Accumulate Transform : TransformState::FlattenTransform);
2663 } else 2664 } else
2664 transformState.move(containerOffset.width(), containerOffset.height(), p reserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransfo rm); 2665 transformState.move(containerOffset.width(), containerOffset.height(), p reserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransfo rm);
2665 } 2666 }
2666 2667
2668 const RenderObject* RenderBoxModelObject::pushMappingToContainer(const RenderLay erModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
2669 {
2670 ASSERT(ancestorToStopAt != this);
2671
2672 bool ancestorSkipped;
2673 RenderObject* container = this->container(ancestorToStopAt, &ancestorSkipped );
2674 if (!container)
2675 return 0;
2676
2677 bool isFixedPos = !isRenderInline() && style()->position() == FixedPosition;
esprehn 2013/06/17 23:56:45 isRenderInline is virtual, and now you call it twi
eae 2013/06/18 00:06:59 Both isRenderInline() and style() are marked as co
2678 bool hasTransform = !isRenderInline() && hasLayer() && layer()->transform();
2679
2680 LayoutSize adjustmentForSkippedAncestor;
2681 if (ancestorSkipped) {
2682 // There can't be a transform between repaintContainer and o, because tr ansforms create containers, so it should be safe
2683 // to just subtract the delta between the ancestor and o.
2684 adjustmentForSkippedAncestor = -ancestorToStopAt->offsetFromAncestorCont ainer(container);
2685 }
2686
2687 bool offsetDependsOnPoint = false;
2688 LayoutSize containerOffset = offsetFromContainer(container, LayoutPoint(), & offsetDependsOnPoint);
2689
2690 bool preserve3D = container->style()->preserves3D() || style()->preserves3D( );
2691 if (shouldUseTransformFromContainer(container)) {
2692 TransformationMatrix t;
2693 getTransformFromContainer(container, containerOffset, t);
2694 t.translateRight(adjustmentForSkippedAncestor.width(), adjustmentForSkip pedAncestor.height());
2695 geometryMap.push(this, t, preserve3D, offsetDependsOnPoint, isFixedPos, hasTransform);
2696 } else {
2697 containerOffset += adjustmentForSkippedAncestor;
2698 geometryMap.push(this, containerOffset, preserve3D, offsetDependsOnPoint , isFixedPos, hasTransform);
2699 }
2700
2701 return ancestorSkipped ? ancestorToStopAt : container;
2702 }
2703
2667 void RenderBoxModelObject::moveChildTo(RenderBoxModelObject* toBoxModelObject, R enderObject* child, RenderObject* beforeChild, bool fullRemoveInsert) 2704 void RenderBoxModelObject::moveChildTo(RenderBoxModelObject* toBoxModelObject, R enderObject* child, RenderObject* beforeChild, bool fullRemoveInsert)
2668 { 2705 {
2669 // We assume that callers have cleared their positioned objects list for chi ld moves (!fullRemoveInsert) so the 2706 // We assume that callers have cleared their positioned objects list for chi ld moves (!fullRemoveInsert) so the
2670 // positioned renderer maps don't become stale. It would be too slow to do t he map lookup on each call. 2707 // positioned renderer maps don't become stale. It would be too slow to do t he map lookup on each call.
2671 ASSERT(!fullRemoveInsert || !isRenderBlock() || !toRenderBlock(this)->hasPos itionedObjects()); 2708 ASSERT(!fullRemoveInsert || !isRenderBlock() || !toRenderBlock(this)->hasPos itionedObjects());
2672 2709
2673 ASSERT(this == child->parent()); 2710 ASSERT(this == child->parent());
2674 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); 2711 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent());
2675 if (fullRemoveInsert && (toBoxModelObject->isRenderBlock() || toBoxModelObje ct->isRenderInline())) { 2712 if (fullRemoveInsert && (toBoxModelObject->isRenderBlock() || toBoxModelObje ct->isRenderInline())) {
2676 // Takes care of adding the new child correctly if toBlock and fromBlock 2713 // Takes care of adding the new child correctly if toBlock and fromBlock
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2694 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); 2731 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent());
2695 for (RenderObject* child = startChild; child && child != endChild; ) { 2732 for (RenderObject* child = startChild; child && child != endChild; ) {
2696 // Save our next sibling as moveChildTo will clear it. 2733 // Save our next sibling as moveChildTo will clear it.
2697 RenderObject* nextSibling = child->nextSibling(); 2734 RenderObject* nextSibling = child->nextSibling();
2698 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); 2735 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert);
2699 child = nextSibling; 2736 child = nextSibling;
2700 } 2737 }
2701 } 2738 }
2702 2739
2703 } // namespace WebCore 2740 } // namespace WebCore
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