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| 1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 
| 6 // Original code is licensed as follows: | 6 // Original code is licensed as follows: | 
| 7 /* | 7 /* | 
| 8  * Copyright 2008 ZXing authors | 8  * Copyright 2008 ZXing authors | 
| 9  * | 9  * | 
| 10  * Licensed under the Apache License, Version 2.0 (the "License"); | 10  * Licensed under the Apache License, Version 2.0 (the "License"); | 
| 11  * you may not use this file except in compliance with the License. | 11  * you may not use this file except in compliance with the License. | 
| 12  * You may obtain a copy of the License at | 12  * You may obtain a copy of the License at | 
| 13  * | 13  * | 
| 14  *      http://www.apache.org/licenses/LICENSE-2.0 | 14  *      http://www.apache.org/licenses/LICENSE-2.0 | 
| 15  * | 15  * | 
| 16  * Unless required by applicable law or agreed to in writing, software | 16  * Unless required by applicable law or agreed to in writing, software | 
| 17  * distributed under the License is distributed on an "AS IS" BASIS, | 17  * distributed under the License is distributed on an "AS IS" BASIS, | 
| 18  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 18  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
| 19  * See the License for the specific language governing permissions and | 19  * See the License for the specific language governing permissions and | 
| 20  * limitations under the License. | 20  * limitations under the License. | 
| 21  */ | 21  */ | 
| 22 | 22 | 
| 23 #include <algorithm> | 23 #include <algorithm> | 
| 24 | 24 | 
| 25 #include "xfa/src/fxbarcode/BC_Reader.h" | 25 #include "xfa/src/fxbarcode/BC_Reader.h" | 
| 26 #include "xfa/src/fxbarcode/barcode.h" |  | 
| 27 #include "xfa/src/fxbarcode/common/BC_CommonBitArray.h" | 26 #include "xfa/src/fxbarcode/common/BC_CommonBitArray.h" | 
| 28 #include "xfa/src/fxbarcode/oned/BC_OneDReader.h" | 27 #include "xfa/src/fxbarcode/oned/BC_OneDReader.h" | 
| 29 #include "xfa/src/fxbarcode/oned/BC_OnedCode128Reader.h" | 28 #include "xfa/src/fxbarcode/oned/BC_OnedCode128Reader.h" | 
|  | 29 #include "xfa/src/fxbarcode/utils.h" | 
|  | 30 | 
| 30 const int32_t CBC_OnedCode128Reader::CODE_PATTERNS[107][7] = { | 31 const int32_t CBC_OnedCode128Reader::CODE_PATTERNS[107][7] = { | 
| 31     {2, 1, 2, 2, 2, 2, 0}, {2, 2, 2, 1, 2, 2, 0}, {2, 2, 2, 2, 2, 1, 0}, | 32     {2, 1, 2, 2, 2, 2, 0}, {2, 2, 2, 1, 2, 2, 0}, {2, 2, 2, 2, 2, 1, 0}, | 
| 32     {1, 2, 1, 2, 2, 3, 0}, {1, 2, 1, 3, 2, 2, 0}, {1, 3, 1, 2, 2, 2, 0}, | 33     {1, 2, 1, 2, 2, 3, 0}, {1, 2, 1, 3, 2, 2, 0}, {1, 3, 1, 2, 2, 2, 0}, | 
| 33     {1, 2, 2, 2, 1, 3, 0}, {1, 2, 2, 3, 1, 2, 0}, {1, 3, 2, 2, 1, 2, 0}, | 34     {1, 2, 2, 2, 1, 3, 0}, {1, 2, 2, 3, 1, 2, 0}, {1, 3, 2, 2, 1, 2, 0}, | 
| 34     {2, 2, 1, 2, 1, 3, 0}, {2, 2, 1, 3, 1, 2, 0}, {2, 3, 1, 2, 1, 2, 0}, | 35     {2, 2, 1, 2, 1, 3, 0}, {2, 2, 1, 3, 1, 2, 0}, {2, 3, 1, 2, 1, 2, 0}, | 
| 35     {1, 1, 2, 2, 3, 2, 0}, {1, 2, 2, 1, 3, 2, 0}, {1, 2, 2, 2, 3, 1, 0}, | 36     {1, 1, 2, 2, 3, 2, 0}, {1, 2, 2, 1, 3, 2, 0}, {1, 2, 2, 2, 3, 1, 0}, | 
| 36     {1, 1, 3, 2, 2, 2, 0}, {1, 2, 3, 1, 2, 2, 0}, {1, 2, 3, 2, 2, 1, 0}, | 37     {1, 1, 3, 2, 2, 2, 0}, {1, 2, 3, 1, 2, 2, 0}, {1, 2, 3, 2, 2, 1, 0}, | 
| 37     {2, 2, 3, 2, 1, 1, 0}, {2, 2, 1, 1, 3, 2, 0}, {2, 2, 1, 2, 3, 1, 0}, | 38     {2, 2, 3, 2, 1, 1, 0}, {2, 2, 1, 1, 3, 2, 0}, {2, 2, 1, 2, 3, 1, 0}, | 
| 38     {2, 1, 3, 2, 1, 2, 0}, {2, 2, 3, 1, 1, 2, 0}, {3, 1, 2, 1, 3, 1, 0}, | 39     {2, 1, 3, 2, 1, 2, 0}, {2, 2, 3, 1, 1, 2, 0}, {3, 1, 2, 1, 3, 1, 0}, | 
| 39     {3, 1, 1, 2, 2, 2, 0}, {3, 2, 1, 1, 2, 2, 0}, {3, 2, 1, 2, 2, 1, 0}, | 40     {3, 1, 1, 2, 2, 2, 0}, {3, 2, 1, 1, 2, 2, 0}, {3, 2, 1, 2, 2, 1, 0}, | 
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| 359     } else { | 360     } else { | 
| 360       result = result.Mid(0, result.GetLength() - 1); | 361       result = result.Mid(0, result.GetLength() - 1); | 
| 361     } | 362     } | 
| 362   } | 363   } | 
| 363   if (result.GetLength() == 0) { | 364   if (result.GetLength() == 0) { | 
| 364     e = BCExceptionFormatException; | 365     e = BCExceptionFormatException; | 
| 365     return ""; | 366     return ""; | 
| 366   } | 367   } | 
| 367   return result; | 368   return result; | 
| 368 } | 369 } | 
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