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Unified Diff: sdk/lib/web_gl/dart2js/web_gl_dart2js.dart

Issue 17301008: Remove =List in JS, use JSExtendableArray instead. (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: Created 7 years, 6 months ago
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Index: sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
===================================================================
--- sdk/lib/web_gl/dart2js/web_gl_dart2js.dart (revision 24309)
+++ sdk/lib/web_gl/dart2js/web_gl_dart2js.dart (working copy)
@@ -7,7 +7,7 @@
import 'dart:typed_data';
import 'dart:_js_helper' show Creates, JSName, Null, Returns, convertDartClosureToJS;
import 'dart:_foreign_helper' show JS;
-import 'dart:_interceptors' show Interceptor;
+import 'dart:_interceptors' show Interceptor, JSExtendableArray;
// DO NOT EDIT - unless you are editing documentation as per:
// https://code.google.com/p/dart/wiki/ContributingHTMLDocumentation
// Auto-generated dart:web_gl library.
@@ -2320,8 +2320,8 @@
@DomName('WebGLRenderingContext.getParameter')
@DocsEditable
- @Creates('Null|num|String|bool|=List|Float32List|Int32List|Uint32List|Framebuffer|Renderbuffer|Texture')
- @Returns('Null|num|String|bool|=List|Float32List|Int32List|Uint32List|Framebuffer|Renderbuffer|Texture')
+ @Creates('Null|num|String|bool|JSExtendableArray|Float32List|Int32List|Uint32List|Framebuffer|Renderbuffer|Texture')
+ @Returns('Null|num|String|bool|JSExtendableArray|Float32List|Int32List|Uint32List|Framebuffer|Renderbuffer|Texture')
Object getParameter(int pname) native;
@DomName('WebGLRenderingContext.getProgramInfoLog')
@@ -2370,8 +2370,8 @@
@DomName('WebGLRenderingContext.getUniform')
@DocsEditable
- @Creates('Null|num|String|bool|=List|Float32List|Int32List|Uint32List')
- @Returns('Null|num|String|bool|=List|Float32List|Int32List|Uint32List')
+ @Creates('Null|num|String|bool|JSExtendableArray|Float32List|Int32List|Uint32List')
+ @Returns('Null|num|String|bool|JSExtendableArray|Float32List|Int32List|Uint32List')
Object getUniform(Program program, UniformLocation location) native;
@DomName('WebGLRenderingContext.getUniformLocation')
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