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Side by Side Diff: mojo/services/gfx/composition/interfaces/nodes.mojom

Issue 1729343004: Reverse scene node drawing order. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 4 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Primitives express the geometry of the scene, such as quads and references 5 // Primitives express the geometry of the scene, such as quads and references
6 // to embedded scenes. Primitives are arranged hierarchically as nodes, 6 // to embedded scenes. Primitives are arranged hierarchically as nodes,
7 // each with an associated transformation matrix. 7 // each with an associated transformation matrix.
8 8
9 [DartPackage="mojo_services"] 9 [DartPackage="mojo_services"]
10 module mojo.gfx.composition; 10 module mojo.gfx.composition;
11 11
12 import "mojo/services/geometry/interfaces/geometry.mojom"; 12 import "mojo/services/geometry/interfaces/geometry.mojom";
13 import "mojo/services/gfx/composition/interfaces/hit_tests.mojom"; 13 import "mojo/services/gfx/composition/interfaces/hit_tests.mojom";
14 14
15 // Nodes express the geometry and content of the scene, such as images and 15 // Nodes express the geometry and content of the scene, such as images and
16 // references to embedded scenes. Nodes are arranged to form a directed 16 // references to embedded scenes. Nodes are arranged to form a directed
17 // acyclic graph of drawing commands. 17 // acyclic graph of drawing commands.
18 // 18 //
19 // The node graph is processed in pre-order traversal. Starting from the 19 // The node graph is processed in pre-order traversal. Starting from the
20 // root, the compositor applies the transformation, clip, recursively 20 // root, the compositor applies the transformation, clip, applies the
21 // processes the node's children according to the node's combinator rule, 21 // node's operation (if any), then recursively processes the node's children
22 // then applies the node's own operation. 22 // according to the node's combinator rule.
23 // 23 //
24 // BLOCKED NODES 24 // BLOCKED NODES
25 // 25 //
26 // Due to the asynchronous nature of the system, it may happen that some 26 // Due to the asynchronous nature of the system, it may happen that some
27 // nodes cannot be processed immediately at drawing time because they require 27 // nodes cannot be processed immediately at drawing time because they require
28 // access to certain resources which are not available, such as a specific 28 // access to certain resources which are not available, such as a specific
29 // version of a scene which has yet to be produced by some other application. 29 // version of a scene which has yet to be produced by some other application.
30 // 30 //
31 // When a node cannot be drawn due to an unsatisfied dependency, it is 31 // When a node cannot be drawn due to an unsatisfied dependency, it is
32 // said to be "blocked". Blocked nodes prevent rendering of the entire 32 // said to be "blocked". Blocked nodes prevent rendering of the entire
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208 }; 208 };
209 209
210 // Specifies how blending should take place. 210 // Specifies how blending should take place.
211 struct Blend { 211 struct Blend {
212 // The opacity for composition in a range from 0 (fully transparent) 212 // The opacity for composition in a range from 0 (fully transparent)
213 // to 255 (fully opaque). 213 // to 255 (fully opaque).
214 uint8 alpha = 255; 214 uint8 alpha = 255;
215 215
216 // TODO(jeffbrown): Blend modes and texture filtering. 216 // TODO(jeffbrown): Blend modes and texture filtering.
217 }; 217 };
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