Index: ui/gfx/android/scroller.cc |
diff --git a/ui/gfx/android/scroller.cc b/ui/gfx/android/scroller.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c125be2a64011fc1fda5a807f03c27496e1c4eed |
--- /dev/null |
+++ b/ui/gfx/android/scroller.cc |
@@ -0,0 +1,418 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include <cmath> |
+ |
+#include "base/lazy_instance.h" |
+#include "ui/gfx/android/scroller.h" |
+#include "ui/gfx/android/view_configuration.h" |
+ |
+namespace gfx { |
+namespace { |
+ |
+const base::TimeDelta kDefaultDuration = base::TimeDelta::FromMilliseconds(250); |
aelias_OOO_until_Jul13
2014/02/21 02:42:35
Hmm, I'm concerned these will end up as static ini
jdduke (slow)
2014/02/21 23:33:02
I'll just compute the constant in kDecelerationRat
|
+ |
+const float kDecelerationRate = std::log(0.78f) / std::log(0.9f); |
+ |
+// Tension lines cross at (kInflexion, 1) |
+const float kInflexion = 0.35f; |
+ |
+const float kEpsilon = 1e-5; |
aelias_OOO_until_Jul13
2014/02/21 02:42:35
1e-5f instead?
jdduke (slow)
2014/02/21 23:33:02
Done.
|
+ |
+bool ApproxEquals(float a, float b) { |
+ return std::abs(a - b) < kEpsilon; |
+} |
+ |
+struct ViscosityConstants { |
+ ViscosityConstants() |
+ : viscous_fluid_scale_(8.f), viscous_fluid_normalize_(1.f) { |
+ viscous_fluid_normalize_ = 1.0f / ApplyViscosity(1.0f); |
+ } |
+ |
+ float ApplyViscosity(float x) { |
+ x *= viscous_fluid_scale_; |
+ if (x < 1.0f) { |
+ x -= (1.0f - std::exp(-x)); |
+ } else { |
+ float start = 0.36787944117f; // 1/e == exp(-1) |
+ x = 1.0f - std::exp(1.0f - x); |
+ x = start + x * (1.0f - start); |
+ } |
+ x *= viscous_fluid_normalize_; |
+ return x; |
+ } |
+ |
+ private: |
+ // This controls the viscous fluid effect (how much of it) |
+ float viscous_fluid_scale_; |
+ float viscous_fluid_normalize_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ViscosityConstants); |
+}; |
+ |
+struct SplineConstants { |
+ SplineConstants() { |
+ const float kStartTension = 0.5f; |
+ const float kEndTension = 1.0f; |
+ const float kP1 = kStartTension * kInflexion; |
+ const float kP2 = 1.0f - kEndTension * (1.0f - kInflexion); |
+ |
+ float x_min = 0.0f; |
+ float y_min = 0.0f; |
+ for (int i = 0; i < NUM_SAMPLES; i++) { |
+ const float alpha = static_cast<float>(i) / NUM_SAMPLES; |
+ |
+ float x_max = 1.0f; |
+ float x, tx, coef; |
+ while (true) { |
+ x = x_min + (x_max - x_min) / 2.0f; |
+ coef = 3.0f * x * (1.0f - x); |
+ tx = coef * ((1.0f - x) * kP1 + x * kP2) + x * x * x; |
+ if (std::abs(tx - alpha) < 1E-5) |
aelias_OOO_until_Jul13
2014/02/21 02:42:35
kEpsilon?
jdduke (slow)
2014/02/21 23:33:02
Done.
|
+ break; |
+ if (tx > alpha) |
+ x_max = x; |
+ else |
+ x_min = x; |
+ } |
+ spline_position_[i] = coef * ((1.0f - x) * kStartTension + x) + x * x * x; |
+ |
+ float y_max = 1.0f; |
+ float y, dy; |
+ while (true) { |
+ y = y_min + (y_max - y_min) / 2.0f; |
+ coef = 3.0f * y * (1.0f - y); |
+ dy = coef * ((1.0f - y) * kStartTension + y) + y * y * y; |
+ if (std::abs(dy - alpha) < 1E-5) |
aelias_OOO_until_Jul13
2014/02/21 02:42:35
kEpsilon?
jdduke (slow)
2014/02/21 23:33:02
Done.
|
+ break; |
+ if (dy > alpha) |
+ y_max = y; |
+ else |
+ y_min = y; |
+ } |
+ spline_time_[i] = coef * ((1.0f - y) * kP1 + y * kP2) + y * y * y; |
+ } |
+ spline_position_[NUM_SAMPLES] = spline_time_[NUM_SAMPLES] = 1.0f; |
+ } |
+ |
+ void CalculateCoefficients(float t, |
+ float* distance_coef, |
+ float* velocity_coef) { |
+ *distance_coef = 1.f; |
+ *velocity_coef = 0.f; |
+ const int index = static_cast<int>(NUM_SAMPLES * t); |
+ if (index < NUM_SAMPLES) { |
+ const float t_inf = static_cast<float>(index) / NUM_SAMPLES; |
+ const float t_sup = static_cast<float>(index + 1) / NUM_SAMPLES; |
+ const float d_inf = spline_position_[index]; |
+ const float d_sup = spline_position_[index + 1]; |
+ *velocity_coef = (d_sup - d_inf) / (t_sup - t_inf); |
+ *distance_coef = d_inf + (t - t_inf) * *velocity_coef; |
+ } |
+ } |
+ |
+ private: |
+ enum { |
+ NUM_SAMPLES = 100 |
+ }; |
+ |
+ float spline_position_[NUM_SAMPLES + 1]; |
+ float spline_time_[NUM_SAMPLES + 1]; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(SplineConstants); |
+}; |
+ |
+float ComputeDeceleration(float friction) { |
+ const float kGravityEarth = 9.80665f; |
+ return kGravityEarth // g (m/s^2) |
+ * 39.37f // inch/meter |
+ * 160.f // pixels/inch |
+ * friction; |
+} |
+ |
+template <typename T> |
+int Signum(T t) { |
+ return (T(0) < t) - (t < T(0)); |
+} |
+ |
+template <typename T> |
+T Clamped(T t, T a, T b) { |
+ return t < a ? a : (t > b ? b : t); |
+} |
+ |
+// Leaky to allow access from the impl thread. |
+base::LazyInstance<ViscosityConstants>::Leaky g_viscosity_constants = |
+ LAZY_INSTANCE_INITIALIZER; |
+ |
+base::LazyInstance<SplineConstants>::Leaky g_spline_constants = |
+ LAZY_INSTANCE_INITIALIZER; |
+ |
+} // namespace |
+ |
+Scroller::Scroller(bool enable_flywheel) |
+ : mode_(UNDEFINED), |
+ start_x_(0), |
+ start_y_(0), |
+ final_x_(0), |
+ final_y_(0), |
+ min_x_(0), |
+ max_x_(0), |
+ min_y_(0), |
+ max_y_(0), |
+ curr_x_(0), |
+ curr_y_(0), |
+ duration_seconds_reciprocal_(1), |
+ delta_x_(0), |
+ delta_x_norm_(1), |
+ delta_y_(0), |
+ delta_y_norm_(1), |
+ finished_(true), |
+ flywheel_enabled_(enable_flywheel), |
+ velocity_(0), |
+ curr_velocity_(0), |
+ distance_(0), |
+ fling_friction_(ViewConfiguration::GetScrollFriction()), |
+ deceleration_(ComputeDeceleration(fling_friction_)), |
+ tuning_coeff_(ComputeDeceleration(0.84f)) {} |
+ |
+Scroller::~Scroller() {} |
+ |
+void Scroller::StartScroll(float start_x, |
+ float start_y, |
+ float dx, |
+ float dy, |
+ base::TimeTicks start_time) { |
+ StartScroll(start_x, start_y, dx, dy, start_time, kDefaultDuration); |
+} |
+ |
+void Scroller::StartScroll(float start_x, |
+ float start_y, |
+ float dx, |
+ float dy, |
+ base::TimeTicks start_time, |
+ base::TimeDelta duration) { |
+ mode_ = SCROLL_MODE; |
+ finished_ = false; |
+ duration_ = duration; |
+ duration_seconds_reciprocal_ = 1.0 / duration_.InSecondsF(); |
+ start_time_ = start_time; |
+ start_x_ = start_x; |
+ start_y_ = start_y; |
+ final_x_ = start_x + dx; |
+ final_y_ = start_y + dy; |
+ RecomputeDeltas(); |
+ curr_time_ = start_time_; |
+} |
+ |
+void Scroller::Fling(float start_x, |
+ float start_y, |
+ float velocity_x, |
+ float velocity_y, |
+ float min_x, |
+ float max_x, |
+ float min_y, |
+ float max_y, |
+ base::TimeTicks start_time) { |
+ // Continue a scroll or fling in progress |
+ if (flywheel_enabled_ && !finished_) { |
+ float old_velocity_x = GetCurrVelocityX(); |
+ float old_velocity_y = GetCurrVelocityY(); |
+ if (Signum(velocity_x) == Signum(old_velocity_x) && |
+ Signum(velocity_y) == Signum(old_velocity_y)) { |
+ velocity_x += old_velocity_x; |
+ velocity_y += old_velocity_y; |
+ } |
+ } |
+ |
+ mode_ = FLING_MODE; |
+ finished_ = false; |
+ |
+ float velocity = std::sqrt(velocity_x * velocity_x + velocity_y * velocity_y); |
+ |
+ velocity_ = velocity; |
+ duration_ = GetSplineFlingDuration(velocity); |
+ duration_seconds_reciprocal_ = 1.0 / duration_.InSecondsF(); |
+ start_time_ = start_time; |
+ curr_time_ = start_time_; |
+ start_x_ = start_x; |
+ start_y_ = start_y; |
+ |
+ float coeff_x = velocity == 0 ? 1.0f : velocity_x / velocity; |
+ float coeff_y = velocity == 0 ? 1.0f : velocity_y / velocity; |
+ |
+ double total_distance = GetSplineFlingDistance(velocity); |
+ distance_ = total_distance * Signum(velocity); |
+ |
+ min_x_ = min_x; |
+ max_x_ = max_x; |
+ min_y_ = min_y; |
+ max_y_ = max_y; |
+ |
+ final_x_ = start_x + total_distance * coeff_x; |
+ final_x_ = Clamped(final_x_, min_x_, max_x_); |
+ |
+ final_y_ = start_y + total_distance * coeff_y; |
+ final_y_ = Clamped(final_y_, min_y_, max_y_); |
+ |
+ RecomputeDeltas(); |
+} |
+ |
+bool Scroller::ComputeScrollOffset(base::TimeTicks time) { |
+ if (finished_) |
+ return false; |
+ |
+ base::TimeDelta time_passed = time - start_time_; |
+ |
+ if (time_passed < base::TimeDelta()) { |
+ time_passed = base::TimeDelta(); |
+ } |
+ |
+ if (time_passed >= duration_) { |
+ curr_x_ = final_x_; |
+ curr_y_ = final_y_; |
+ curr_time_ = start_time_ + duration_; |
+ finished_ = true; |
+ return true; |
+ } |
+ |
+ curr_time_ = time; |
+ |
+ const float t = time_passed.InSecondsF() * duration_seconds_reciprocal_; |
+ |
+ switch (mode_) { |
+ case UNDEFINED: |
+ NOTREACHED() << "Invalid scroll mode when computing scroll offset."; |
+ return false; |
+ |
+ case SCROLL_MODE: { |
+ float x = g_viscosity_constants.Get().ApplyViscosity(t); |
+ |
+ curr_x_ = start_x_ + x * delta_x_; |
+ curr_y_ = start_y_ + x * delta_y_; |
+ } break; |
+ |
+ case FLING_MODE: { |
+ float distance_coef = 1.f; |
+ float velocity_coef = 0.f; |
+ g_spline_constants.Get().CalculateCoefficients( |
+ t, &distance_coef, &velocity_coef); |
+ |
+ curr_velocity_ = velocity_coef * distance_ * duration_seconds_reciprocal_; |
+ |
+ curr_x_ = start_x_ + distance_coef * delta_x_; |
+ curr_x_ = Clamped(curr_x_, min_x_, max_x_); |
+ |
+ curr_y_ = start_y_ + distance_coef * delta_y_; |
+ curr_y_ = Clamped(curr_y_, min_y_, max_y_); |
+ |
+ if (ApproxEquals(curr_x_, final_x_) && ApproxEquals(curr_y_, final_y_)) { |
+ finished_ = true; |
+ } |
+ } break; |
+ } |
+ |
+ return true; |
+} |
+ |
+void Scroller::ExtendDuration(base::TimeDelta extend) { |
+ base::TimeDelta passed = GetTimePassed(); |
+ duration_ = passed + extend; |
+ duration_seconds_reciprocal_ = 1. / duration_.InSecondsF(); |
+ finished_ = false; |
+} |
+ |
+void Scroller::SetFinalX(float new_x) { |
+ final_x_ = new_x; |
+ finished_ = false; |
+ RecomputeDeltas(); |
+} |
+ |
+void Scroller::SetFinalY(float new_y) { |
+ final_y_ = new_y; |
+ finished_ = false; |
+ RecomputeDeltas(); |
+} |
+ |
+void Scroller::AbortAnimation() { |
+ curr_x_ = final_x_; |
+ curr_y_ = final_y_; |
+ curr_time_ = start_time_ + duration_; |
+ finished_ = true; |
+} |
+ |
+void Scroller::ForceFinished(bool finished) { finished_ = finished; } |
+ |
+bool Scroller::IsFinished() const { return finished_; } |
+ |
+base::TimeDelta Scroller::GetTimePassed() const { |
+ return curr_time_ - start_time_; |
+} |
+ |
+base::TimeDelta Scroller::GetDuration() const { return duration_; } |
+ |
+float Scroller::GetCurrX() const { return curr_x_; } |
+ |
+float Scroller::GetCurrY() const { return curr_y_; } |
+ |
+float Scroller::GetCurrVelocity() const { |
+ return mode_ == FLING_MODE |
+ ? curr_velocity_ |
+ : velocity_ - deceleration_ * GetTimePassed().InSecondsF() * 0.5f; |
+} |
+ |
+float Scroller::GetCurrVelocityX() const { |
+ return delta_x_norm_ * GetCurrVelocity(); |
+} |
+ |
+float Scroller::GetCurrVelocityY() const { |
+ return delta_y_norm_ * GetCurrVelocity(); |
+} |
+ |
+float Scroller::GetStartX() const { return start_x_; } |
+ |
+float Scroller::GetStartY() const { return start_y_; } |
+ |
+float Scroller::GetFinalX() const { return final_x_; } |
+ |
+float Scroller::GetFinalY() const { return final_y_; } |
+ |
+bool Scroller::IsScrollingInDirection(float xvel, float yvel) const { |
+ return !finished_ && Signum(xvel) == Signum(delta_x_) && |
+ Signum(yvel) == Signum(delta_y_); |
+} |
+ |
+void Scroller::RecomputeDeltas() { |
+ delta_x_ = final_x_ - start_x_; |
+ delta_y_ = final_y_ - start_y_; |
+ |
+ const float hyp = std::sqrt(delta_x_ * delta_x_ + delta_y_ * delta_y_); |
+ if (hyp > kEpsilon) { |
+ delta_x_norm_ = delta_x_ / hyp; |
+ delta_y_norm_ = delta_y_ / hyp; |
+ } else { |
+ delta_x_norm_ = delta_y_norm_ = 1; |
+ } |
+} |
+ |
+double Scroller::GetSplineDeceleration(float velocity) const { |
+ return std::log(kInflexion * std::abs(velocity) / |
+ (fling_friction_ * tuning_coeff_)); |
+} |
+ |
+base::TimeDelta Scroller::GetSplineFlingDuration(float velocity) const { |
+ const double l = GetSplineDeceleration(velocity); |
+ const double decel_minus_one = kDecelerationRate - 1.0; |
+ const double time_seconds = std::exp(l / decel_minus_one); |
+ return base::TimeDelta::FromMicroseconds(time_seconds * |
+ base::Time::kMicrosecondsPerSecond); |
+} |
+ |
+double Scroller::GetSplineFlingDistance(float velocity) const { |
+ const double l = GetSplineDeceleration(velocity); |
+ const double decel_minus_one = kDecelerationRate - 1.0; |
+ return fling_friction_ * tuning_coeff_ * |
+ std::exp(kDecelerationRate / decel_minus_one * l); |
+} |
+ |
+} // namespace gfx |