| Index: Source/core/rendering/RenderTableSection.cpp
|
| diff --git a/Source/core/rendering/RenderTableSection.cpp b/Source/core/rendering/RenderTableSection.cpp
|
| index bccaedff1fa5bd24115982aa9de17192c1d23b5d..d484ec5ecb86d246ede32de123bf266dc8b6ed83 100644
|
| --- a/Source/core/rendering/RenderTableSection.cpp
|
| +++ b/Source/core/rendering/RenderTableSection.cpp
|
| @@ -716,7 +716,7 @@ void RenderTableSection::layout()
|
| // can be called in a loop (e.g during parsing). Doing it now ensures we have a stable-enough structure.
|
| m_grid.shrinkToFit();
|
|
|
| - LayoutStateMaintainer statePusher(this, locationOffset(), style()->isFlippedBlocksWritingMode());
|
| + LayoutStateMaintainer statePusher(this, locationOffset());
|
|
|
| const Vector<int>& columnPos = table()->columnPositions();
|
|
|
| @@ -871,7 +871,7 @@ void RenderTableSection::layoutRows()
|
| int vspacing = table()->vBorderSpacing();
|
| unsigned nEffCols = table()->numEffCols();
|
|
|
| - LayoutStateMaintainer statePusher(this, locationOffset(), style()->isFlippedBlocksWritingMode());
|
| + LayoutStateMaintainer statePusher(this, locationOffset());
|
|
|
| for (unsigned r = 0; r < totalRows; r++) {
|
| // Set the row's x/y position and width/height.
|
|
|