Index: Source/core/rendering/RenderEmbeddedObject.cpp |
diff --git a/Source/core/rendering/RenderEmbeddedObject.cpp b/Source/core/rendering/RenderEmbeddedObject.cpp |
index cb65f6ca3c75ad17e42a80982577649176506bc2..163e95f29409f99250ea24b04b1b2442bd9041cc 100644 |
--- a/Source/core/rendering/RenderEmbeddedObject.cpp |
+++ b/Source/core/rendering/RenderEmbeddedObject.cpp |
@@ -234,7 +234,7 @@ void RenderEmbeddedObject::layout() |
// When calling layout() on a child node, a parent must either push a LayoutStateMaintainter, or |
// instantiate LayoutStateDisabler. Since using a LayoutStateMaintainer is slightly more efficient, |
// and this method will be called many times per second during playback, use a LayoutStateMaintainer: |
- LayoutStateMaintainer statePusher(this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode()); |
+ LayoutStateMaintainer statePusher(this, locationOffset()); |
childBox->setLocation(LayoutPoint(borderLeft(), borderTop()) + LayoutSize(paddingLeft(), paddingTop())); |
childBox->style()->setHeight(Length(newSize.height(), Fixed)); |