| Index: include/core/SkShader.h
|
| diff --git a/include/core/SkShader.h b/include/core/SkShader.h
|
| index 72cd4a2dbeec7535bcf5e2b5db178fb553e9cc9a..0645809fe6873a9acbc6190895f109a83b8ea465 100644
|
| --- a/include/core/SkShader.h
|
| +++ b/include/core/SkShader.h
|
| @@ -82,7 +82,10 @@ public:
|
| shadeSpan().
|
| */
|
| kConstInY32_Flag = 1 << 1,
|
| - kSupports4f_Flag = 1 << 2,
|
| +
|
| + /** hint for the blitter that 4f is the preferred shading mode.
|
| + */
|
| + kPrefers4f_Flag = 1 << 2,
|
| };
|
|
|
| /**
|
| @@ -130,10 +133,6 @@ public:
|
| */
|
| virtual uint32_t getFlags() const { return 0; }
|
|
|
| - bool supports4f() const {
|
| - return SkToBool(this->getFlags() & kSupports4f_Flag);
|
| - }
|
| -
|
| /**
|
| * Called for each span of the object being drawn. Your subclass should
|
| * set the appropriate colors (with premultiplied alpha) that correspond
|
|
|