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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "GrVkProgram.h" | |
9 | |
10 #include "GrPipeline.h" | |
11 #include "GrVkCommandBuffer.h" | |
12 #include "GrVkDescriptorPool.h" | |
13 #include "GrVkGpu.h" | |
14 #include "GrVkImageView.h" | |
15 #include "GrVkMemory.h" | |
16 #include "GrVkPipeline.h" | |
17 #include "GrVkSampler.h" | |
18 #include "GrVkTexture.h" | |
19 #include "GrVkUniformBuffer.h" | |
20 #include "glsl/GrGLSLFragmentProcessor.h" | |
21 #include "glsl/GrGLSLGeometryProcessor.h" | |
22 #include "glsl/GrGLSLXferProcessor.h" | |
23 | |
24 GrVkProgram::GrVkProgram(GrVkGpu* gpu, | |
25 GrVkPipeline* pipeline, | |
26 VkPipelineLayout layout, | |
27 VkDescriptorSetLayout dsLayout[2], | |
28 GrVkDescriptorPool* descriptorPool, | |
29 VkDescriptorSet descriptorSets[2], | |
30 const BuiltinUniformHandles& builtinUniformHandles, | |
31 const UniformInfoArray& uniforms, | |
32 uint32_t vertexUniformSize, | |
33 uint32_t fragmentUniformSize, | |
34 uint32_t numSamplers, | |
35 GrGLSLPrimitiveProcessor* geometryProcessor, | |
36 GrGLSLXferProcessor* xferProcessor, | |
37 const GrGLSLFragProcs& fragmentProcessors) | |
38 : fDescriptorPool(descriptorPool) | |
39 , fPipeline(pipeline) | |
40 , fPipelineLayout(layout) | |
41 , fBuiltinUniformHandles(builtinUniformHandles) | |
42 , fGeometryProcessor(geometryProcessor) | |
43 , fXferProcessor(xferProcessor) | |
44 , fFragmentProcessors(fragmentProcessors) | |
45 , fProgramDataManager(uniforms, vertexUniformSize, fragmentUniformSize) { | |
46 fSamplers.setReserve(numSamplers); | |
47 fTextureViews.setReserve(numSamplers); | |
48 fTextures.setReserve(numSamplers); | |
49 | |
50 memcpy(fDSLayout, dsLayout, 2 * sizeof(VkDescriptorSetLayout)); | |
51 memcpy(fDescriptorSets, descriptorSets, 2 * sizeof(VkDescriptorSetLayout)); | |
52 | |
53 fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize,
true)); | |
54 fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformS
ize, true)); | |
55 | |
56 #ifdef SK_DEBUG | |
57 fNumSamplers = numSamplers; | |
58 #endif | |
59 } | |
60 | |
61 GrVkProgram::~GrVkProgram() { | |
62 // Must of freed all GPU resources before this is destroyed | |
63 SkASSERT(!fPipeline); | |
64 SkASSERT(!fDescriptorPool); | |
65 SkASSERT(!fPipelineLayout); | |
66 SkASSERT(!fDSLayout[0]); | |
67 SkASSERT(!fDSLayout[1]); | |
68 SkASSERT(!fSamplers.count()); | |
69 SkASSERT(!fTextureViews.count()); | |
70 SkASSERT(!fTextures.count()); | |
71 } | |
72 | |
73 void GrVkProgram::freeTempResources(const GrVkGpu* gpu) { | |
74 for (int i = 0; i < fSamplers.count(); ++i) { | |
75 fSamplers[i]->unref(gpu); | |
76 } | |
77 fSamplers.rewind(); | |
78 | |
79 for (int i = 0; i < fTextureViews.count(); ++i) { | |
80 fTextureViews[i]->unref(gpu); | |
81 } | |
82 fTextureViews.rewind(); | |
83 | |
84 for (int i = 0; i < fTextures.count(); ++i) { | |
85 fTextures[i]->unref(gpu); | |
86 } | |
87 fTextures.rewind(); | |
88 } | |
89 | |
90 void GrVkProgram::freeGPUResources(const GrVkGpu* gpu) { | |
91 if (fPipeline) { | |
92 fPipeline->unref(gpu); | |
93 fPipeline = nullptr; | |
94 } | |
95 if (fDescriptorPool) { | |
96 fDescriptorPool->unref(gpu); | |
97 fDescriptorPool = nullptr; | |
98 } | |
99 if (fPipelineLayout) { | |
100 GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), | |
101 fPipelineLayout, | |
102 nullptr)); | |
103 fPipelineLayout = nullptr; | |
104 } | |
105 | |
106 if (fDSLayout[0]) { | |
107 GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(),
fDSLayout[0], | |
108 nullptr)); | |
109 fDSLayout[0] = nullptr; | |
110 } | |
111 if (fDSLayout[1]) { | |
112 GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(),
fDSLayout[1], | |
113 nullptr)); | |
114 fDSLayout[1] = nullptr; | |
115 } | |
116 | |
117 if (fVertexUniformBuffer) { | |
118 fVertexUniformBuffer->release(gpu); | |
119 } | |
120 | |
121 if (fFragmentUniformBuffer) { | |
122 fFragmentUniformBuffer->release(gpu); | |
123 } | |
124 this->freeTempResources(gpu); | |
125 } | |
126 | |
127 void GrVkProgram::abandonGPUResources() { | |
128 fPipeline->unrefAndAbandon(); | |
129 fPipeline = nullptr; | |
130 fDescriptorPool->unrefAndAbandon(); | |
131 fDescriptorPool = nullptr; | |
132 fPipelineLayout = nullptr; | |
133 fDSLayout[0] = nullptr; | |
134 fDSLayout[1] = nullptr; | |
135 | |
136 fVertexUniformBuffer->abandon(); | |
137 fFragmentUniformBuffer->abandon(); | |
138 | |
139 for (int i = 0; i < fSamplers.count(); ++i) { | |
140 fSamplers[i]->unrefAndAbandon(); | |
141 } | |
142 fSamplers.rewind(); | |
143 | |
144 for (int i = 0; i < fTextureViews.count(); ++i) { | |
145 fTextureViews[i]->unrefAndAbandon(); | |
146 } | |
147 fTextureViews.rewind(); | |
148 | |
149 for (int i = 0; i < fTextures.count(); ++i) { | |
150 fTextures[i]->unrefAndAbandon(); | |
151 } | |
152 fTextures.rewind(); | |
153 } | |
154 | |
155 static void append_texture_bindings(const GrProcessor& processor, | |
156 SkTArray<const GrTextureAccess*>* textureBin
dings) { | |
157 if (int numTextures = processor.numTextures()) { | |
158 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextu
res); | |
159 int i = 0; | |
160 do { | |
161 bindings[i] = &processor.textureAccess(i); | |
162 } while (++i < numTextures); | |
163 } | |
164 } | |
165 | |
166 void GrVkProgram::setData(const GrVkGpu* gpu, | |
167 const GrPrimitiveProcessor& primProc, | |
168 const GrPipeline& pipeline) { | |
169 // This is here to protect against someone calling setData multiple times in
a row without | |
170 // freeing the tempData between calls. | |
171 this->freeTempResources(gpu); | |
172 | |
173 this->setRenderTargetState(pipeline); | |
174 | |
175 SkSTArray<8, const GrTextureAccess*> textureBindings; | |
176 | |
177 fGeometryProcessor->setData(fProgramDataManager, primProc); | |
178 append_texture_bindings(primProc, &textureBindings); | |
179 | |
180 for (int i = 0; i < fFragmentProcessors.count(); ++i) { | |
181 const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); | |
182 fFragmentProcessors[i]->setData(fProgramDataManager, processor); | |
183 fGeometryProcessor->setTransformData(primProc, fProgramDataManager, i, | |
184 processor.coordTransforms()); | |
185 append_texture_bindings(processor, &textureBindings); | |
186 } | |
187 | |
188 fXferProcessor->setData(fProgramDataManager, pipeline.getXferProcessor()); | |
189 append_texture_bindings(pipeline.getXferProcessor(), &textureBindings); | |
190 | |
191 this->writeUniformBuffers(gpu); | |
192 | |
193 this->writeSamplers(gpu, textureBindings); | |
194 } | |
195 | |
196 void GrVkProgram::writeUniformBuffers(const GrVkGpu* gpu) { | |
197 fProgramDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer, fFragmen
tUniformBuffer); | |
198 | |
199 VkWriteDescriptorSet descriptorWrites[2]; | |
200 memset(descriptorWrites, 0, 2 * sizeof(VkWriteDescriptorSet)); | |
201 | |
202 uint32_t firstUniformWrite = 0; | |
203 uint32_t uniformBindingUpdateCount = 0; | |
204 | |
205 // Vertex Uniform Buffer | |
206 if (fVertexUniformBuffer.get()) { | |
207 ++uniformBindingUpdateCount; | |
208 VkDescriptorBufferInfo vertBufferInfo; | |
209 memset(&vertBufferInfo, 0, sizeof(VkDescriptorBufferInfo)); | |
210 vertBufferInfo.buffer = fVertexUniformBuffer->buffer(); | |
211 vertBufferInfo.offset = 0; | |
212 vertBufferInfo.range = fVertexUniformBuffer->size(); | |
213 | |
214 descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; | |
215 descriptorWrites[0].pNext = nullptr; | |
216 descriptorWrites[0].dstSet = fDescriptorSets[1]; | |
217 descriptorWrites[0].dstBinding = GrVkUniformHandler::kVertexBinding; | |
218 descriptorWrites[0].dstArrayElement = 0; | |
219 descriptorWrites[0].descriptorCount = 1; | |
220 descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; | |
221 descriptorWrites[0].pImageInfo = nullptr; | |
222 descriptorWrites[0].pBufferInfo = &vertBufferInfo; | |
223 descriptorWrites[0].pTexelBufferView = nullptr; | |
224 } | |
225 | |
226 // Fragment Uniform Buffer | |
227 if (fFragmentUniformBuffer.get()) { | |
228 if (0 == uniformBindingUpdateCount) { | |
229 firstUniformWrite = 1; | |
230 } | |
231 ++uniformBindingUpdateCount; | |
232 VkDescriptorBufferInfo fragBufferInfo; | |
233 memset(&fragBufferInfo, 0, sizeof(VkDescriptorBufferInfo)); | |
234 fragBufferInfo.buffer = fFragmentUniformBuffer->buffer(); | |
235 fragBufferInfo.offset = 0; | |
236 fragBufferInfo.range = fFragmentUniformBuffer->size(); | |
237 | |
238 descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; | |
239 descriptorWrites[1].pNext = nullptr; | |
240 descriptorWrites[1].dstSet = fDescriptorSets[1]; | |
241 descriptorWrites[1].dstBinding = GrVkUniformHandler::kFragBinding;; | |
242 descriptorWrites[1].dstArrayElement = 0; | |
243 descriptorWrites[1].descriptorCount = 1; | |
244 descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; | |
245 descriptorWrites[1].pImageInfo = nullptr; | |
246 descriptorWrites[1].pBufferInfo = &fragBufferInfo; | |
247 descriptorWrites[1].pTexelBufferView = nullptr; | |
248 } | |
249 | |
250 if (uniformBindingUpdateCount) { | |
251 GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), | |
252 uniformBindingUpdate
Count, | |
253 &descriptorWrites[fi
rstUniformWrite], | |
254 0, nullptr)); | |
255 } | |
256 } | |
257 | |
258 void GrVkProgram::writeSamplers(const GrVkGpu* gpu, | |
259 const SkTArray<const GrTextureAccess*>& textureB
indings) { | |
260 SkASSERT(fNumSamplers == textureBindings.count()); | |
261 | |
262 for (int i = 0; i < textureBindings.count(); ++i) { | |
263 fSamplers.push(GrVkSampler::Create(gpu, *textureBindings[i])); | |
264 | |
265 GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->get
Texture()); | |
266 | |
267 const GrVkImage::Resource* textureResource = texture->resource(); | |
268 textureResource->ref(); | |
269 fTextures.push(textureResource); | |
270 | |
271 const GrVkImageView* textureView = texture->textureView(); | |
272 textureView->ref(); | |
273 fTextureViews.push(textureView); | |
274 | |
275 // Change texture layout so it can be read in shader | |
276 VkImageLayout layout = texture->currentLayout(); | |
277 VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFla
gs(layout); | |
278 VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; | |
279 VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout); | |
280 VkAccessFlags dstAccessMask = VK_ACCESS_SHADER_READ_BIT; | |
281 texture->setImageLayout(gpu, | |
282 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, | |
283 srcAccessMask, | |
284 dstAccessMask, | |
285 srcStageMask, | |
286 dstStageMask, | |
287 false); | |
288 | |
289 VkDescriptorImageInfo imageInfo; | |
290 memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo)); | |
291 imageInfo.sampler = fSamplers[i]->sampler(); | |
292 imageInfo.imageView = texture->textureView()->imageView(); | |
293 imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
294 | |
295 VkWriteDescriptorSet writeInfo; | |
296 memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet)); | |
297 writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; | |
298 writeInfo.pNext = nullptr; | |
299 writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet]; | |
300 writeInfo.dstBinding = i; | |
301 writeInfo.dstArrayElement = 0; | |
302 writeInfo.descriptorCount = 1; | |
303 writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; | |
304 writeInfo.pImageInfo = &imageInfo; | |
305 writeInfo.pBufferInfo = nullptr; | |
306 writeInfo.pTexelBufferView = nullptr; | |
307 | |
308 GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), | |
309 1, | |
310 &writeInfo, | |
311 0, | |
312 nullptr)); | |
313 } | |
314 } | |
315 | |
316 void GrVkProgram::setRenderTargetState(const GrPipeline& pipeline) { | |
317 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | |
318 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && | |
319 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget
()->height()) { | |
320 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, | |
321 SkIntToScalar(pipeline.getRenderTarget()->heig
ht())); | |
322 } | |
323 | |
324 // set RT adjustment | |
325 const GrRenderTarget* rt = pipeline.getRenderTarget(); | |
326 SkISize size; | |
327 size.set(rt->width(), rt->height()); | |
328 SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); | |
329 if (fRenderTargetState.fRenderTargetOrigin != rt->origin() || | |
330 fRenderTargetState.fRenderTargetSize != size) { | |
331 fRenderTargetState.fRenderTargetSize = size; | |
332 fRenderTargetState.fRenderTargetOrigin = rt->origin(); | |
333 | |
334 float rtAdjustmentVec[4]; | |
335 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); | |
336 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); | |
337 } | |
338 } | |
339 | |
340 void GrVkProgram::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { | |
341 commandBuffer->bindPipeline(gpu, fPipeline); | |
342 commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout, 0, 2, fDescrip
torSets, 0, | |
343 nullptr); | |
344 } | |
345 | |
346 void GrVkProgram::addUniformResources(GrVkCommandBuffer& commandBuffer) { | |
347 #if 1 | |
348 commandBuffer.addResource(fDescriptorPool); | |
349 if (fVertexUniformBuffer.get()) { | |
350 commandBuffer.addResource(fVertexUniformBuffer->resource()); | |
351 } | |
352 if (fFragmentUniformBuffer.get()) { | |
353 commandBuffer.addResource(fFragmentUniformBuffer->resource()); | |
354 } | |
355 for (int i = 0; i < fSamplers.count(); ++i) { | |
356 commandBuffer.addResource(fSamplers[i]); | |
357 } | |
358 | |
359 for (int i = 0; i < fTextureViews.count(); ++i) { | |
360 commandBuffer.addResource(fTextureViews[i]); | |
361 } | |
362 | |
363 for (int i = 0; i < fTextures.count(); ++i) { | |
364 commandBuffer.addResource(fTextures[i]); | |
365 } | |
366 #endif | |
367 } | |
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