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Side by Side Diff: trunk/src/content/browser/renderer_host/compositing_iosurface_layer_mac.mm

Issue 172633002: Revert 251918 "Do not send a frame swap ack from the browser unt..." (Closed) Base URL: svn://svn.chromium.org/chrome/
Patch Set: Created 6 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/renderer_host/compositing_iosurface_layer_mac.h" 5 #include "content/browser/renderer_host/compositing_iosurface_layer_mac.h"
6 6
7 #include <CoreFoundation/CoreFoundation.h> 7 #include <CoreFoundation/CoreFoundation.h>
8 #include <OpenGL/gl.h> 8 #include <OpenGL/gl.h>
9 9
10 #include "base/mac/sdk_forward_declarations.h" 10 #include "base/mac/sdk_forward_declarations.h"
11 #include "content/browser/renderer_host/render_widget_host_impl.h" 11 #include "content/browser/renderer_host/render_widget_host_impl.h"
12 #include "content/browser/renderer_host/render_widget_host_view_mac.h" 12 #include "content/browser/renderer_host/render_widget_host_view_mac.h"
13 #include "content/browser/renderer_host/compositing_iosurface_context_mac.h" 13 #include "content/browser/renderer_host/compositing_iosurface_context_mac.h"
14 #include "content/browser/renderer_host/compositing_iosurface_mac.h" 14 #include "content/browser/renderer_host/compositing_iosurface_mac.h"
15 #include "ui/base/cocoa/animation_utils.h" 15 #include "ui/base/cocoa/animation_utils.h"
16 #include "ui/gfx/size_conversions.h" 16 #include "ui/gfx/size_conversions.h"
17 #include "ui/gl/gpu_switching_manager.h" 17 #include "ui/gl/gpu_switching_manager.h"
18 18
19 @interface CompositingIOSurfaceLayer()
20
21 // Private method to wait for a frame of the right size if we're in an active
22 // resize. This may potentially dispatch select messages from the run loop.
23 - (void)waitForResizedFrameInContext:(CGLContextObj)glContext;
24
25 @end
26
27 @implementation CompositingIOSurfaceLayer 19 @implementation CompositingIOSurfaceLayer
28 20
29 @synthesize context = context_; 21 @synthesize context = context_;
30 22
31 - (id)initWithRenderWidgetHostViewMac:(content::RenderWidgetHostViewMac*)r { 23 - (id)initWithRenderWidgetHostViewMac:(content::RenderWidgetHostViewMac*)r {
32 if (self = [super init]) { 24 if (self = [super init]) {
33 renderWidgetHostView_ = r; 25 renderWidgetHostView_ = r;
34 context_ = content::CompositingIOSurfaceContext::Get( 26 context_ = content::CompositingIOSurfaceContext::Get(
35 content::CompositingIOSurfaceContext::kOffscreenContextWindowNumber); 27 content::CompositingIOSurfaceContext::kOffscreenContextWindowNumber);
36 DCHECK(context_); 28 DCHECK(context_);
(...skipping 30 matching lines...) Expand all
67 59
68 - (void)timerSinceGotNewFrameFired { 60 - (void)timerSinceGotNewFrameFired {
69 if (![self isAsynchronous]) 61 if (![self isAsynchronous])
70 return; 62 return;
71 63
72 [self setAsynchronous:NO]; 64 [self setAsynchronous:NO];
73 if (needsDisplay_) 65 if (needsDisplay_)
74 [self setNeedsDisplay]; 66 [self setNeedsDisplay];
75 } 67 }
76 68
77 - (void)waitForResizedFrameInContext:(CGLContextObj)glContext {
78 // Cache a copy of renderWidgetHostView_ because it may be reset if
79 // a software frame is received in GetBackingStore.
80 content::RenderWidgetHostViewMac* cached_view = renderWidgetHostView_;
81 if (!cached_view->render_widget_host_ ||
82 cached_view->render_widget_host_->is_hidden()) {
83 return;
84 }
85
86 // Note that GetBackingStore can potentially spawn a nested run loop, which
87 // may change the current GL context, or, because the GL contexts are
88 // shared, may change the currently-bound FBO. Ensure that, when the run
89 // loop returns, the original GL context remain current, and the original
90 // FBO remain bound.
91 // TODO(ccameron): This is far too fragile a mechanism to rely on. Find
92 // a way to avoid doing this.
93 GLuint previous_framebuffer = 0;
94 glGetIntegerv(GL_FRAMEBUFFER_BINDING,
95 reinterpret_cast<GLint*>(&previous_framebuffer));
96 {
97 // If a resize is in progress then GetBackingStore request a frame of the
98 // current window size and block until a frame of the right size comes in.
99 // This makes the window content not lag behind the resize (at the cost of
100 // blocking on the browser's main thread).
101 gfx::ScopedCGLSetCurrentContext scoped_set_current_context(NULL);
102 cached_view->about_to_validate_and_paint_ = true;
103 (void)cached_view->render_widget_host_->GetBackingStore(true);
104 cached_view->about_to_validate_and_paint_ = false;
105 }
106 CHECK_EQ(CGLGetCurrentContext(), glContext)
107 << "original GL context failed to re-bind after nested run loop, "
108 << "browser crash is imminent.";
109 glBindFramebuffer(GL_FRAMEBUFFER, previous_framebuffer);
110 }
111
112 // The remaining methods implement the CAOpenGLLayer interface. 69 // The remaining methods implement the CAOpenGLLayer interface.
113 70
114 - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask { 71 - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask {
115 if (!context_) 72 if (!context_)
116 return [super copyCGLPixelFormatForDisplayMask:mask]; 73 return [super copyCGLPixelFormatForDisplayMask:mask];
117 return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context())); 74 return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context()));
118 } 75 }
119 76
120 - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat { 77 - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat {
121 if (!context_) 78 if (!context_)
(...skipping 21 matching lines...) Expand all
143 100
144 if (!context_ || 101 if (!context_ ||
145 (context_ && context_->cgl_context() != glContext) || 102 (context_ && context_->cgl_context() != glContext) ||
146 !renderWidgetHostView_ || 103 !renderWidgetHostView_ ||
147 !renderWidgetHostView_->compositing_iosurface_) { 104 !renderWidgetHostView_->compositing_iosurface_) {
148 glClearColor(1, 1, 1, 1); 105 glClearColor(1, 1, 1, 1);
149 glClear(GL_COLOR_BUFFER_BIT); 106 glClear(GL_COLOR_BUFFER_BIT);
150 return; 107 return;
151 } 108 }
152 109
153 // Acknowledge the frame before we potentially wait for a frame of the right 110 // Cache a copy of renderWidgetHostView_ because it may be reset if
154 // size. 111 // a software frame is received in GetBackingStore.
155 renderWidgetHostView_->SendPendingSwapAck(); 112 content::RenderWidgetHostViewMac* cached_view = renderWidgetHostView_;
156 113
157 // Wait for a frame of the right size to come in, if needed. 114 // If a resize is in progress then GetBackingStore request a frame of the
158 [self waitForResizedFrameInContext:glContext]; 115 // current window size and block until a frame of the right size comes in.
116 // This makes the window content not lag behind the resize (at the cost of
117 // blocking on the browser's main thread).
118 if (cached_view->render_widget_host_) {
119 // Note that GetBackingStore can potentially spawn a nested run loop, which
120 // may change the current GL context, or, because the GL contexts are
121 // shared, may change the currently-bound FBO. Ensure that, when the run
122 // loop returns, the original GL context remain current, and the original
123 // FBO remain bound.
124 // TODO(ccameron): This is far too fragile a mechanism to rely on. Find
125 // a way to avoid doing this.
126 GLuint previous_framebuffer = 0;
127 glGetIntegerv(GL_FRAMEBUFFER_BINDING,
128 reinterpret_cast<GLint*>(&previous_framebuffer));
129 {
130 gfx::ScopedCGLSetCurrentContext scoped_set_current_context(NULL);
131 cached_view->about_to_validate_and_paint_ = true;
132 (void)cached_view->render_widget_host_->GetBackingStore(true);
133 cached_view->about_to_validate_and_paint_ = false;
134 }
135 CHECK_EQ(CGLGetCurrentContext(), glContext)
136 << "original GL context failed to re-bind after nested run loop, "
137 << "browser crash is imminent.";
138 glBindFramebuffer(GL_FRAMEBUFFER, previous_framebuffer);
139 }
159 140
160 // If a transition to software mode has occurred, this layer should be 141 // If a transition to software mode has occurred, this layer should be
161 // removed from the heirarchy now, so don't draw anything. 142 // removed from the heirarchy now, so don't draw anything.
162 if (!renderWidgetHostView_) 143 if (!renderWidgetHostView_)
163 return; 144 return;
164 145
165 gfx::Rect window_rect([self frame]); 146 gfx::Rect window_rect([self frame]);
166 float window_scale_factor = 1.f; 147 float window_scale_factor = 1.f;
167 if ([self respondsToSelector:(@selector(contentsScale))]) 148 if ([self respondsToSelector:(@selector(contentsScale))])
168 window_scale_factor = [self contentsScale]; 149 window_scale_factor = [self contentsScale];
169 150
170 if (!renderWidgetHostView_->compositing_iosurface_->DrawIOSurface( 151 if (!renderWidgetHostView_->compositing_iosurface_->DrawIOSurface(
171 context_, 152 context_,
172 window_rect, 153 window_rect,
173 window_scale_factor, 154 window_scale_factor,
174 false)) { 155 false)) {
175 renderWidgetHostView_->GotAcceleratedCompositingError(); 156 renderWidgetHostView_->GotAcceleratedCompositingError();
176 return; 157 return;
177 } 158 }
178 159
179 needsDisplay_ = NO; 160 needsDisplay_ = NO;
180 renderWidgetHostView_->SendPendingLatencyInfoToHost(); 161 renderWidgetHostView_->SendPendingLatencyInfoToHost();
181 } 162 }
182 163
183 @end 164 @end
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