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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrOvalRenderer.h" | 8 #include "GrOvalRenderer.h" |
9 | 9 |
10 #include "GrBatchFlushState.h" | 10 #include "GrBatchFlushState.h" |
11 #include "GrBatchTest.h" | 11 #include "GrBatchTest.h" |
12 #include "GrGeometryProcessor.h" | 12 #include "GrGeometryProcessor.h" |
13 #include "GrInvariantOutput.h" | 13 #include "GrInvariantOutput.h" |
14 #include "GrPipelineBuilder.h" | |
15 #include "GrProcessor.h" | 14 #include "GrProcessor.h" |
16 #include "GrResourceProvider.h" | 15 #include "GrResourceProvider.h" |
17 #include "SkRRect.h" | 16 #include "SkRRect.h" |
18 #include "SkStrokeRec.h" | 17 #include "SkStrokeRec.h" |
19 #include "batches/GrVertexBatch.h" | 18 #include "batches/GrVertexBatch.h" |
20 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 19 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
21 #include "glsl/GrGLSLGeometryProcessor.h" | 20 #include "glsl/GrGLSLGeometryProcessor.h" |
22 #include "glsl/GrGLSLProgramDataManager.h" | 21 #include "glsl/GrGLSLProgramDataManager.h" |
23 #include "glsl/GrGLSLVarying.h" | 22 #include "glsl/GrGLSLVarying.h" |
24 #include "glsl/GrGLSLVertexShaderBuilder.h" | 23 #include "glsl/GrGLSLVertexShaderBuilder.h" |
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573 | 572 |
574 const GrGeometryProcessor* DIEllipseEdgeEffect::TestCreate(GrProcessorTestData*
d) { | 573 const GrGeometryProcessor* DIEllipseEdgeEffect::TestCreate(GrProcessorTestData*
d) { |
575 return DIEllipseEdgeEffect::Create(GrRandomColor(d->fRandom), | 574 return DIEllipseEdgeEffect::Create(GrRandomColor(d->fRandom), |
576 GrTest::TestMatrix(d->fRandom), | 575 GrTest::TestMatrix(d->fRandom), |
577 (Mode)(d->fRandom->nextRangeU(0,2)), | 576 (Mode)(d->fRandom->nextRangeU(0,2)), |
578 d->fRandom->nextBool()); | 577 d->fRandom->nextBool()); |
579 } | 578 } |
580 | 579 |
581 /////////////////////////////////////////////////////////////////////////////// | 580 /////////////////////////////////////////////////////////////////////////////// |
582 | 581 |
583 GrDrawBatch* GrOvalRenderer::CreateOvalBatch(const GrPipelineBuilder& pipelineBu
ilder, | 582 GrDrawBatch* GrOvalRenderer::CreateOvalBatch(GrColor color, |
584 GrColor color, | |
585 const SkMatrix& viewMatrix, | 583 const SkMatrix& viewMatrix, |
586 bool useAA, | |
587 const SkRect& oval, | 584 const SkRect& oval, |
588 const SkStrokeRec& stroke, | 585 const SkStrokeRec& stroke, |
589 GrShaderCaps* shaderCaps) { | 586 GrShaderCaps* shaderCaps) { |
590 bool useCoverageAA = useAA && !pipelineBuilder.getRenderTarget()->isUnifiedM
ultisampled(); | |
591 if (!useCoverageAA) { | |
592 return nullptr; | |
593 } | |
594 | |
595 // we can draw circles | 587 // we can draw circles |
596 if (SkScalarNearlyEqual(oval.width(), oval.height()) && circle_stays_circle(
viewMatrix)) { | 588 if (SkScalarNearlyEqual(oval.width(), oval.height()) && circle_stays_circle(
viewMatrix)) { |
597 return CreateCircleBatch(color, viewMatrix, oval, stroke); | 589 return CreateCircleBatch(color, viewMatrix, oval, stroke); |
598 } | 590 } |
599 | 591 |
600 // if we have shader derivative support, render as device-independent | 592 // if we have shader derivative support, render as device-independent |
601 if (shaderCaps->shaderDerivativeSupport()) { | 593 if (shaderCaps->shaderDerivativeSupport()) { |
602 return CreateDIEllipseBatch(color, viewMatrix, oval, stroke); | 594 return CreateDIEllipseBatch(color, viewMatrix, oval, stroke); |
603 } | 595 } |
604 | 596 |
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1883 geometry.fYRadius = yRadius; | 1875 geometry.fYRadius = yRadius; |
1884 geometry.fInnerXRadius = innerXRadius; | 1876 geometry.fInnerXRadius = innerXRadius; |
1885 geometry.fInnerYRadius = innerYRadius; | 1877 geometry.fInnerYRadius = innerYRadius; |
1886 geometry.fStroke = isStrokeOnly; | 1878 geometry.fStroke = isStrokeOnly; |
1887 geometry.fDevBounds = bounds; | 1879 geometry.fDevBounds = bounds; |
1888 | 1880 |
1889 return RRectEllipseRendererBatch::Create(geometry); | 1881 return RRectEllipseRendererBatch::Create(geometry); |
1890 } | 1882 } |
1891 } | 1883 } |
1892 | 1884 |
1893 GrDrawBatch* GrOvalRenderer::CreateRRectBatch(const GrPipelineBuilder& pipelineB
uilder, | 1885 GrDrawBatch* GrOvalRenderer::CreateRRectBatch(GrColor color, |
1894 GrColor color, | |
1895 const SkMatrix& viewMatrix, | 1886 const SkMatrix& viewMatrix, |
1896 bool useAA, | |
1897 const SkRRect& rrect, | 1887 const SkRRect& rrect, |
1898 const SkStrokeRec& stroke, | 1888 const SkStrokeRec& stroke, |
1899 GrShaderCaps* shaderCaps) { | 1889 GrShaderCaps* shaderCaps) { |
1900 bool useCoverageAA = useAA && !pipelineBuilder.getRenderTarget()->isUnifiedM
ultisampled(); | |
1901 | |
1902 // only anti-aliased rrects for now | |
1903 if (!useCoverageAA) { | |
1904 return nullptr; | |
1905 } | |
1906 | |
1907 if (rrect.isOval()) { | 1890 if (rrect.isOval()) { |
1908 return CreateOvalBatch(pipelineBuilder, color, viewMatrix, useAA, | 1891 return CreateOvalBatch(color, viewMatrix, rrect.getBounds(), stroke, sha
derCaps); |
1909 rrect.getBounds(), stroke, shaderCaps); | |
1910 } | 1892 } |
1911 | 1893 |
1912 if (!viewMatrix.rectStaysRect() || !rrect.isSimple()) { | 1894 if (!viewMatrix.rectStaysRect() || !rrect.isSimple()) { |
1913 return nullptr; | 1895 return nullptr; |
1914 } | 1896 } |
1915 | 1897 |
1916 return create_rrect_batch(color, viewMatrix, rrect, stroke); | 1898 return create_rrect_batch(color, viewMatrix, rrect, stroke); |
1917 } | 1899 } |
1918 | 1900 |
1919 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 1901 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
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1942 } | 1924 } |
1943 | 1925 |
1944 DRAW_BATCH_TEST_DEFINE(RRectBatch) { | 1926 DRAW_BATCH_TEST_DEFINE(RRectBatch) { |
1945 SkMatrix viewMatrix = GrTest::TestMatrixRectStaysRect(random); | 1927 SkMatrix viewMatrix = GrTest::TestMatrixRectStaysRect(random); |
1946 GrColor color = GrRandomColor(random); | 1928 GrColor color = GrRandomColor(random); |
1947 const SkRRect& rrect = GrTest::TestRRectSimple(random); | 1929 const SkRRect& rrect = GrTest::TestRRectSimple(random); |
1948 return create_rrect_batch(color, viewMatrix, rrect, GrTest::TestStrokeRec(ra
ndom)); | 1930 return create_rrect_batch(color, viewMatrix, rrect, GrTest::TestStrokeRec(ra
ndom)); |
1949 } | 1931 } |
1950 | 1932 |
1951 #endif | 1933 #endif |
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