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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "Sk4fLinearGradient.h" | 8 #include "Sk4fLinearGradient.h" |
| 9 #include "SkLinearGradient.h" | 9 #include "SkLinearGradient.h" |
| 10 | 10 |
| 11 // define to test the 4f gradient path | 11 // define to test the 4f gradient path |
| 12 // #define USE_4fGRADIENTS | 12 // #define FORCE_4F_CONTEXT |
| 13 | 13 |
| 14 static const float kInv255Float = 1.0f / 255; | 14 static const float kInv255Float = 1.0f / 255; |
| 15 | 15 |
| 16 static inline int repeat_8bits(int x) { | 16 static inline int repeat_8bits(int x) { |
| 17 return x & 0xFF; | 17 return x & 0xFF; |
| 18 } | 18 } |
| 19 | 19 |
| 20 // Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly. | 20 // Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly. |
| 21 // See http://code.google.com/p/skia/issues/detail?id=472 | 21 // See http://code.google.com/p/skia/issues/detail?id=472 |
| 22 #if defined(_MSC_VER) && (_MSC_VER >= 1600) | 22 #if defined(_MSC_VER) && (_MSC_VER >= 1600) |
| (...skipping 17 matching lines...) Expand all Loading... |
| 40 SkScalar inv = mag ? SkScalarInvert(mag) : 0; | 40 SkScalar inv = mag ? SkScalarInvert(mag) : 0; |
| 41 | 41 |
| 42 vec.scale(inv); | 42 vec.scale(inv); |
| 43 SkMatrix matrix; | 43 SkMatrix matrix; |
| 44 matrix.setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY); | 44 matrix.setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY); |
| 45 matrix.postTranslate(-pts[0].fX, -pts[0].fY); | 45 matrix.postTranslate(-pts[0].fX, -pts[0].fY); |
| 46 matrix.postScale(inv, inv); | 46 matrix.postScale(inv, inv); |
| 47 return matrix; | 47 return matrix; |
| 48 } | 48 } |
| 49 | 49 |
| 50 static bool use_4f_context(uint32_t flags) { | 50 static bool use_4f_context(const SkShader::ContextRec& rec, uint32_t flags) { |
| 51 #ifdef USE_4fGRADIENTS | 51 #ifdef FORCE_4F_CONTEXT |
| 52 return true; | 52 return true; |
| 53 #else | 53 #else |
| 54 return SkToBool(flags & SkLinearGradient::kForce4fContext_PrivateFlag); | 54 // Perspective not supported in 4f yet. |
| 55 if (rec.fMatrix->hasPerspective() |
| 56 || (rec.fLocalMatrix && rec.fLocalMatrix->hasPerspective())) { |
| 57 return false; |
| 58 } |
| 59 |
| 60 return rec.fPreferredDstType == SkShader::ContextRec::kPM4f_DstType |
| 61 || SkToBool(flags & SkLinearGradient::kForce4fContext_PrivateFlag); |
| 55 #endif | 62 #endif |
| 56 } | 63 } |
| 57 | 64 |
| 58 /////////////////////////////////////////////////////////////////////////////// | 65 /////////////////////////////////////////////////////////////////////////////// |
| 59 | 66 |
| 60 SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const Descriptor& desc) | 67 SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const Descriptor& desc) |
| 61 : SkGradientShaderBase(desc, pts_to_unit_matrix(pts)) | 68 : SkGradientShaderBase(desc, pts_to_unit_matrix(pts)) |
| 62 , fStart(pts[0]) | 69 , fStart(pts[0]) |
| 63 , fEnd(pts[1]) { | 70 , fEnd(pts[1]) { |
| 64 } | 71 } |
| 65 | 72 |
| 66 SkFlattenable* SkLinearGradient::CreateProc(SkReadBuffer& buffer) { | 73 SkFlattenable* SkLinearGradient::CreateProc(SkReadBuffer& buffer) { |
| 67 DescriptorScope desc; | 74 DescriptorScope desc; |
| 68 if (!desc.unflatten(buffer)) { | 75 if (!desc.unflatten(buffer)) { |
| 69 return nullptr; | 76 return nullptr; |
| 70 } | 77 } |
| 71 SkPoint pts[2]; | 78 SkPoint pts[2]; |
| 72 pts[0] = buffer.readPoint(); | 79 pts[0] = buffer.readPoint(); |
| 73 pts[1] = buffer.readPoint(); | 80 pts[1] = buffer.readPoint(); |
| 74 return SkGradientShader::CreateLinear(pts, desc.fColors, desc.fPos, desc.fCo
unt, | 81 return SkGradientShader::CreateLinear(pts, desc.fColors, desc.fPos, desc.fCo
unt, |
| 75 desc.fTileMode, desc.fGradFlags, desc.
fLocalMatrix); | 82 desc.fTileMode, desc.fGradFlags, desc.
fLocalMatrix); |
| 76 } | 83 } |
| 77 | 84 |
| 78 void SkLinearGradient::flatten(SkWriteBuffer& buffer) const { | 85 void SkLinearGradient::flatten(SkWriteBuffer& buffer) const { |
| 79 this->INHERITED::flatten(buffer); | 86 this->INHERITED::flatten(buffer); |
| 80 buffer.writePoint(fStart); | 87 buffer.writePoint(fStart); |
| 81 buffer.writePoint(fEnd); | 88 buffer.writePoint(fEnd); |
| 82 } | 89 } |
| 83 | 90 |
| 84 size_t SkLinearGradient::contextSize(const ContextRec&) const { | 91 size_t SkLinearGradient::contextSize(const ContextRec& rec) const { |
| 85 return use_4f_context(fGradFlags) | 92 return use_4f_context(rec, fGradFlags) |
| 86 ? sizeof(LinearGradient4fContext) | 93 ? sizeof(LinearGradient4fContext) |
| 87 : sizeof(LinearGradientContext); | 94 : sizeof(LinearGradientContext); |
| 88 } | 95 } |
| 89 | 96 |
| 90 SkShader::Context* SkLinearGradient::onCreateContext(const ContextRec& rec, void
* storage) const { | 97 SkShader::Context* SkLinearGradient::onCreateContext(const ContextRec& rec, void
* storage) const { |
| 91 return use_4f_context(fGradFlags) | 98 return use_4f_context(rec, fGradFlags) |
| 92 ? static_cast<SkShader::Context*>(new (storage) LinearGradient4fContext(
*this, rec)) | 99 ? static_cast<SkShader::Context*>(new (storage) LinearGradient4fContext(
*this, rec)) |
| 93 : static_cast<SkShader::Context*>(new (storage) LinearGradientContext(*t
his, rec)); | 100 : static_cast<SkShader::Context*>(new (storage) LinearGradientContext(*t
his, rec)); |
| 94 } | 101 } |
| 95 | 102 |
| 96 // This swizzles SkColor into the same component order as SkPMColor, but does no
t actually | 103 // This swizzles SkColor into the same component order as SkPMColor, but does no
t actually |
| 97 // "pre" multiply the color components. | 104 // "pre" multiply the color components. |
| 98 // | 105 // |
| 99 // This allows us to map directly to Sk4f, and eventually scale down to bytes to
output a | 106 // This allows us to map directly to Sk4f, and eventually scale down to bytes to
output a |
| 100 // SkPMColor from the floats, without having to swizzle each time. | 107 // SkPMColor from the floats, without having to swizzle each time. |
| 101 // | 108 // |
| (...skipping 653 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 755 this->shade4_dx_clamp<false, true>(dstC, count, fx, dx, invDx, dithe
r); | 762 this->shade4_dx_clamp<false, true>(dstC, count, fx, dx, invDx, dithe
r); |
| 756 } | 763 } |
| 757 } else { | 764 } else { |
| 758 if (fApplyAlphaAfterInterp) { | 765 if (fApplyAlphaAfterInterp) { |
| 759 this->shade4_dx_clamp<true, false>(dstC, count, fx, dx, invDx, dithe
r); | 766 this->shade4_dx_clamp<true, false>(dstC, count, fx, dx, invDx, dithe
r); |
| 760 } else { | 767 } else { |
| 761 this->shade4_dx_clamp<false, false>(dstC, count, fx, dx, invDx, dith
er); | 768 this->shade4_dx_clamp<false, false>(dstC, count, fx, dx, invDx, dith
er); |
| 762 } | 769 } |
| 763 } | 770 } |
| 764 } | 771 } |
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