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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/context_state.h" | 5 #include "gpu/command_buffer/service/context_state.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include <cmath> | 9 #include <cmath> |
| 10 | 10 |
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| 80 return buffer->service_id(); | 80 return buffer->service_id(); |
| 81 return 0; | 81 return 0; |
| 82 } | 82 } |
| 83 | 83 |
| 84 } // anonymous namespace. | 84 } // anonymous namespace. |
| 85 | 85 |
| 86 TextureUnit::TextureUnit() | 86 TextureUnit::TextureUnit() |
| 87 : bind_target(GL_TEXTURE_2D) { | 87 : bind_target(GL_TEXTURE_2D) { |
| 88 } | 88 } |
| 89 | 89 |
| 90 TextureUnit::TextureUnit(const TextureUnit& other) = default; |
| 91 |
| 90 TextureUnit::~TextureUnit() { | 92 TextureUnit::~TextureUnit() { |
| 91 } | 93 } |
| 92 | 94 |
| 93 bool Vec4::Equal(const Vec4& other) const { | 95 bool Vec4::Equal(const Vec4& other) const { |
| 94 if (type_ != other.type_) | 96 if (type_ != other.type_) |
| 95 return false; | 97 return false; |
| 96 switch (type_) { | 98 switch (type_) { |
| 97 case kFloat: | 99 case kFloat: |
| 98 for (size_t ii = 0; ii < 4; ++ii) { | 100 for (size_t ii = 0; ii < 4; ++ii) { |
| 99 if (v_[ii].float_value != other.v_[ii].float_value) | 101 if (v_[ii].float_value != other.v_[ii].float_value) |
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| 626 UpdateUnpackParameters(); | 628 UpdateUnpackParameters(); |
| 627 } | 629 } |
| 628 | 630 |
| 629 // Include the auto-generated part of this file. We split this because it means | 631 // Include the auto-generated part of this file. We split this because it means |
| 630 // we can easily edit the non-auto generated parts right here in this file | 632 // we can easily edit the non-auto generated parts right here in this file |
| 631 // instead of having to edit some template or the code generator. | 633 // instead of having to edit some template or the code generator. |
| 632 #include "gpu/command_buffer/service/context_state_impl_autogen.h" | 634 #include "gpu/command_buffer/service/context_state_impl_autogen.h" |
| 633 | 635 |
| 634 } // namespace gles2 | 636 } // namespace gles2 |
| 635 } // namespace gpu | 637 } // namespace gpu |
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