Index: src/gpu/vk/GrVkRenderPass.h |
diff --git a/src/gpu/vk/GrVkRenderPass.h b/src/gpu/vk/GrVkRenderPass.h |
deleted file mode 100644 |
index d460741d5e5ae916c41c77084e1f62f97d4f9fd2..0000000000000000000000000000000000000000 |
--- a/src/gpu/vk/GrVkRenderPass.h |
+++ /dev/null |
@@ -1,90 +0,0 @@ |
-/* |
-* Copyright 2015 Google Inc. |
-* |
-* Use of this source code is governed by a BSD-style license that can be |
-* found in the LICENSE file. |
-*/ |
- |
-#ifndef GrVkRenderPass_DEFINED |
-#define GrVkRenderPass_DEFINED |
- |
-#include "GrTypes.h" |
- |
-#include "GrVkResource.h" |
- |
-#include "vulkan/vulkan.h" |
- |
-class GrVkGpu; |
-class GrVkRenderTarget; |
- |
-class GrVkRenderPass : public GrVkResource { |
-public: |
- GrVkRenderPass() : INHERITED(), fRenderPass(nullptr) {} |
- void initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& target); |
- |
- struct AttachmentsDescriptor { |
- struct AttachmentDesc { |
- VkFormat fFormat; |
- int fSamples; |
- AttachmentDesc() : fFormat(VK_FORMAT_UNDEFINED), fSamples(0) {} |
- bool operator==(const AttachmentDesc& right) const { |
- return (fFormat == right.fFormat && fSamples == right.fSamples); |
- } |
- bool operator!=(const AttachmentDesc& right) const { |
- return !(*this == right); |
- } |
- }; |
- AttachmentDesc fColor; |
- AttachmentDesc fResolve; |
- AttachmentDesc fStencil; |
- uint32_t fAttachmentCount; |
- }; |
- |
- enum AttachmentFlags { |
- kColor_AttachmentFlag = 0x1, |
- kResolve_AttachmentFlag = 0x2, |
- kStencil_AttachmentFlag = 0x4, |
- }; |
- GR_DECL_BITFIELD_OPS_FRIENDS(AttachmentFlags); |
- |
- // The following return the index of the render pass attachment array for the given attachment. |
- // If the render pass does not have the given attachment it will return false and not set the |
- // index value. |
- bool colorAttachmentIndex(uint32_t* index) const; |
- bool resolveAttachmentIndex(uint32_t* index) const; |
- bool stencilAttachmentIndex(uint32_t* index) const; |
- |
- // Sets the VkRenderPassBeginInfo and VkRenderPassContents need to begin a render pass. |
- // TODO: In the future I expect this function will also take an optional render area instead of |
- // defaulting to the entire render target. |
- // TODO: Figure out if load clear values should be passed into this function or should be stored |
- // on the GrVkRenderPass at create time since we'll know at that point if we want to do a load |
- // clear. |
- void getBeginInfo(const GrVkRenderTarget& target, |
- VkRenderPassBeginInfo* beginInfo, |
- VkSubpassContents* contents) const; |
- |
- // Returns whether or not the structure of a RenderTarget matches that of the VkRenderPass in |
- // this object. Specifically this compares that the number of attachments, format of |
- // attachments, and sample counts are all the same. This function is used in the creation of |
- // basic RenderPasses that can be used when creating a VkFrameBuffer object. |
- bool isCompatible(const GrVkRenderTarget& target) const; |
- |
- VkRenderPass vkRenderPass() const { return fRenderPass; } |
- |
-private: |
- GrVkRenderPass(const GrVkRenderPass&); |
- GrVkRenderPass& operator=(const GrVkRenderPass&); |
- |
- void freeGPUData(const GrVkGpu* gpu) const override; |
- |
- VkRenderPass fRenderPass; |
- AttachmentFlags fAttachmentFlags; |
- AttachmentsDescriptor fAttachmentsDescriptor; |
- |
- typedef GrVkResource INHERITED; |
-}; |
- |
-GR_MAKE_BITFIELD_OPS(GrVkRenderPass::AttachmentFlags); |
- |
-#endif |