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Unified Diff: src/gpu/vk/GrVkUniformHandler.h

Issue 1723503002: Revert of Add vulkan files into skia repo. (Closed) Base URL: https://skia.googlesource.com/skia.git@merge
Patch Set: Created 4 years, 10 months ago
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Index: src/gpu/vk/GrVkUniformHandler.h
diff --git a/src/gpu/vk/GrVkUniformHandler.h b/src/gpu/vk/GrVkUniformHandler.h
deleted file mode 100644
index f84bcff0a250ec6e88885f6a8d9927c4287509de..0000000000000000000000000000000000000000
--- a/src/gpu/vk/GrVkUniformHandler.h
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
-* Copyright 2016 Google Inc.
-*
-* Use of this source code is governed by a BSD-style license that can be
-* found in the LICENSE file.
-*/
-
-#ifndef GrVkUniformHandler_DEFINED
-#define GrVkUniformHandler_DEFINED
-
-#include "glsl/GrGLSLUniformHandler.h"
-
-#include "GrAllocator.h"
-#include "glsl/GrGLSLShaderVar.h"
-
-static const int kUniformsPerBlock = 8;
-
-class GrVkUniformHandler : public GrGLSLUniformHandler {
-public:
- enum {
- kSamplerDescSet = 0,
- kUniformBufferDescSet = 1,
- };
- enum {
- kVertexBinding = 0,
- kFragBinding = 1,
- };
-
- // fUBOffset is only valid if the GrSLType of the fVariable is not a sampler
- struct UniformInfo {
- GrGLSLShaderVar fVariable;
- uint32_t fVisibility;
- uint32_t fSetNumber;
- uint32_t fBinding;
- uint32_t fUBOffset;
- };
- typedef GrTAllocator<UniformInfo> UniformInfoArray;
-
- const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override {
- return fUniforms[u.toIndex()].fVariable;
- }
-
- const char* getUniformCStr(UniformHandle u) const override {
- return this->getUniformVariable(u).c_str();
- }
-
-private:
- explicit GrVkUniformHandler(GrGLSLProgramBuilder* program)
- : INHERITED(program)
- , fUniforms(kUniformsPerBlock)
- , fCurrentVertexUBOOffset(0)
- , fCurrentFragmentUBOOffset(0)
- , fCurrentSamplerBinding(0) {
- }
-
- UniformHandle internalAddUniformArray(uint32_t visibility,
- GrSLType type,
- GrSLPrecision precision,
- const char* name,
- bool mangleName,
- int arrayCount,
- const char** outName) override;
-
- void appendUniformDecls(GrShaderFlags, SkString*) const override;
-
- bool hasVertexUniforms() const { return fCurrentVertexUBOOffset > 0; }
- bool hasFragmentUniforms() const { return fCurrentFragmentUBOOffset > 0; }
-
-
- const UniformInfo& getUniformInfo(UniformHandle u) const {
- return fUniforms[u.toIndex()];
- }
-
-
- UniformInfoArray fUniforms;
- uint32_t fCurrentVertexUBOOffset;
- uint32_t fCurrentFragmentUBOOffset;
- uint32_t fCurrentSamplerBinding;
-
- friend class GrVkProgramBuilder;
-
- typedef GrGLSLUniformHandler INHERITED;
-};
-
-#endif
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