Index: src/gpu/vk/GrVkUniformHandler.h |
diff --git a/src/gpu/vk/GrVkUniformHandler.h b/src/gpu/vk/GrVkUniformHandler.h |
deleted file mode 100644 |
index f84bcff0a250ec6e88885f6a8d9927c4287509de..0000000000000000000000000000000000000000 |
--- a/src/gpu/vk/GrVkUniformHandler.h |
+++ /dev/null |
@@ -1,85 +0,0 @@ |
-/* |
-* Copyright 2016 Google Inc. |
-* |
-* Use of this source code is governed by a BSD-style license that can be |
-* found in the LICENSE file. |
-*/ |
- |
-#ifndef GrVkUniformHandler_DEFINED |
-#define GrVkUniformHandler_DEFINED |
- |
-#include "glsl/GrGLSLUniformHandler.h" |
- |
-#include "GrAllocator.h" |
-#include "glsl/GrGLSLShaderVar.h" |
- |
-static const int kUniformsPerBlock = 8; |
- |
-class GrVkUniformHandler : public GrGLSLUniformHandler { |
-public: |
- enum { |
- kSamplerDescSet = 0, |
- kUniformBufferDescSet = 1, |
- }; |
- enum { |
- kVertexBinding = 0, |
- kFragBinding = 1, |
- }; |
- |
- // fUBOffset is only valid if the GrSLType of the fVariable is not a sampler |
- struct UniformInfo { |
- GrGLSLShaderVar fVariable; |
- uint32_t fVisibility; |
- uint32_t fSetNumber; |
- uint32_t fBinding; |
- uint32_t fUBOffset; |
- }; |
- typedef GrTAllocator<UniformInfo> UniformInfoArray; |
- |
- const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { |
- return fUniforms[u.toIndex()].fVariable; |
- } |
- |
- const char* getUniformCStr(UniformHandle u) const override { |
- return this->getUniformVariable(u).c_str(); |
- } |
- |
-private: |
- explicit GrVkUniformHandler(GrGLSLProgramBuilder* program) |
- : INHERITED(program) |
- , fUniforms(kUniformsPerBlock) |
- , fCurrentVertexUBOOffset(0) |
- , fCurrentFragmentUBOOffset(0) |
- , fCurrentSamplerBinding(0) { |
- } |
- |
- UniformHandle internalAddUniformArray(uint32_t visibility, |
- GrSLType type, |
- GrSLPrecision precision, |
- const char* name, |
- bool mangleName, |
- int arrayCount, |
- const char** outName) override; |
- |
- void appendUniformDecls(GrShaderFlags, SkString*) const override; |
- |
- bool hasVertexUniforms() const { return fCurrentVertexUBOOffset > 0; } |
- bool hasFragmentUniforms() const { return fCurrentFragmentUBOOffset > 0; } |
- |
- |
- const UniformInfo& getUniformInfo(UniformHandle u) const { |
- return fUniforms[u.toIndex()]; |
- } |
- |
- |
- UniformInfoArray fUniforms; |
- uint32_t fCurrentVertexUBOOffset; |
- uint32_t fCurrentFragmentUBOOffset; |
- uint32_t fCurrentSamplerBinding; |
- |
- friend class GrVkProgramBuilder; |
- |
- typedef GrGLSLUniformHandler INHERITED; |
-}; |
- |
-#endif |