| Index: src/gpu/vk/GrVkUniformHandler.h
|
| diff --git a/src/gpu/vk/GrVkUniformHandler.h b/src/gpu/vk/GrVkUniformHandler.h
|
| deleted file mode 100644
|
| index f84bcff0a250ec6e88885f6a8d9927c4287509de..0000000000000000000000000000000000000000
|
| --- a/src/gpu/vk/GrVkUniformHandler.h
|
| +++ /dev/null
|
| @@ -1,85 +0,0 @@
|
| -/*
|
| -* Copyright 2016 Google Inc.
|
| -*
|
| -* Use of this source code is governed by a BSD-style license that can be
|
| -* found in the LICENSE file.
|
| -*/
|
| -
|
| -#ifndef GrVkUniformHandler_DEFINED
|
| -#define GrVkUniformHandler_DEFINED
|
| -
|
| -#include "glsl/GrGLSLUniformHandler.h"
|
| -
|
| -#include "GrAllocator.h"
|
| -#include "glsl/GrGLSLShaderVar.h"
|
| -
|
| -static const int kUniformsPerBlock = 8;
|
| -
|
| -class GrVkUniformHandler : public GrGLSLUniformHandler {
|
| -public:
|
| - enum {
|
| - kSamplerDescSet = 0,
|
| - kUniformBufferDescSet = 1,
|
| - };
|
| - enum {
|
| - kVertexBinding = 0,
|
| - kFragBinding = 1,
|
| - };
|
| -
|
| - // fUBOffset is only valid if the GrSLType of the fVariable is not a sampler
|
| - struct UniformInfo {
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| - GrGLSLShaderVar fVariable;
|
| - uint32_t fVisibility;
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| - uint32_t fSetNumber;
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| - uint32_t fBinding;
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| - uint32_t fUBOffset;
|
| - };
|
| - typedef GrTAllocator<UniformInfo> UniformInfoArray;
|
| -
|
| - const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override {
|
| - return fUniforms[u.toIndex()].fVariable;
|
| - }
|
| -
|
| - const char* getUniformCStr(UniformHandle u) const override {
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| - return this->getUniformVariable(u).c_str();
|
| - }
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| -
|
| -private:
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| - explicit GrVkUniformHandler(GrGLSLProgramBuilder* program)
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| - : INHERITED(program)
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| - , fUniforms(kUniformsPerBlock)
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| - , fCurrentVertexUBOOffset(0)
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| - , fCurrentFragmentUBOOffset(0)
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| - , fCurrentSamplerBinding(0) {
|
| - }
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| -
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| - UniformHandle internalAddUniformArray(uint32_t visibility,
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| - GrSLType type,
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| - GrSLPrecision precision,
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| - const char* name,
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| - bool mangleName,
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| - int arrayCount,
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| - const char** outName) override;
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| -
|
| - void appendUniformDecls(GrShaderFlags, SkString*) const override;
|
| -
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| - bool hasVertexUniforms() const { return fCurrentVertexUBOOffset > 0; }
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| - bool hasFragmentUniforms() const { return fCurrentFragmentUBOOffset > 0; }
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| -
|
| -
|
| - const UniformInfo& getUniformInfo(UniformHandle u) const {
|
| - return fUniforms[u.toIndex()];
|
| - }
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| -
|
| -
|
| - UniformInfoArray fUniforms;
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| - uint32_t fCurrentVertexUBOOffset;
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| - uint32_t fCurrentFragmentUBOOffset;
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| - uint32_t fCurrentSamplerBinding;
|
| -
|
| - friend class GrVkProgramBuilder;
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| -
|
| - typedef GrGLSLUniformHandler INHERITED;
|
| -};
|
| -
|
| -#endif
|
|
|