| Index: src/gpu/vk/GrVkProgramBuilder.h
|
| diff --git a/src/gpu/vk/GrVkProgramBuilder.h b/src/gpu/vk/GrVkProgramBuilder.h
|
| deleted file mode 100644
|
| index 1d7bac62b99daed2e7bffedfcaf27208874ecfc6..0000000000000000000000000000000000000000
|
| --- a/src/gpu/vk/GrVkProgramBuilder.h
|
| +++ /dev/null
|
| @@ -1,74 +0,0 @@
|
| -/*
|
| -* Copyright 2016 Google Inc.
|
| -*
|
| -* Use of this source code is governed by a BSD-style license that can be
|
| -* found in the LICENSE file.
|
| -*/
|
| -
|
| -#ifndef GrVkProgramBuilder_DEFINED
|
| -#define GrVkProgramBuilder_DEFINED
|
| -
|
| -#include "glsl/GrGLSLProgramBuilder.h"
|
| -
|
| -#include "GrPipeline.h"
|
| -#include "vk/GrVkUniformHandler.h"
|
| -#include "vk/GrVkVaryingHandler.h"
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| -
|
| -#include "shaderc/shaderc.h"
|
| -#include "vulkan/vulkan.h"
|
| -
|
| -class GrVkGpu;
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| -class GrVkRenderPass;
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| -class GrVkProgram;
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| -
|
| -class GrVkProgramBuilder : public GrGLSLProgramBuilder {
|
| -public:
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| - /** Generates a shader program.
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| - *
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| - * The program implements what is specified in the stages given as input.
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| - * After successful generation, the builder result objects are available
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| - * to be used.
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| - * @return true if generation was successful.
|
| - */
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| - static GrVkProgram* CreateProgram(GrVkGpu*,
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| - const DrawArgs&,
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| - GrPrimitiveType,
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| - const GrVkRenderPass& renderPass);
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| -
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| - const GrCaps* caps() const override;
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| - const GrGLSLCaps* glslCaps() const override;
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| -
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| - GrVkGpu* gpu() const { return fGpu; }
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| -
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| - void finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) override;
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| -
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| -private:
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| - GrVkProgramBuilder(GrVkGpu*, const DrawArgs&);
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| -
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| - void emitSamplers(const GrProcessor&,
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| - GrGLSLTextureSampler::TextureSamplerArray* outSamplers) override;
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| -
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| - GrVkProgram* finalize(const DrawArgs& args,
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| - GrPrimitiveType primitiveType,
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| - const GrVkRenderPass& renderPass);
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| -
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| - static bool CreateVkShaderModule(const GrVkGpu* gpu,
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| - VkShaderStageFlagBits stage,
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| - const GrGLSLShaderBuilder& builder,
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| - VkShaderModule* shaderModule,
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| - VkPipelineShaderStageCreateInfo* stageInfo);
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| -
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| - GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
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| - const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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| - GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
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| -
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| - GrVkGpu* fGpu;
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| - GrVkVaryingHandler fVaryingHandler;
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| - GrVkUniformHandler fUniformHandler;
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| -
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| - SkTArray<UniformHandle> fSamplerUniforms;
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| -
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| - typedef GrGLSLProgramBuilder INHERITED;
|
| -};
|
| -
|
| -#endif
|
|
|