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| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrVkUniformHandler_DEFINED | |
| 9 #define GrVkUniformHandler_DEFINED | |
| 10 | |
| 11 #include "glsl/GrGLSLUniformHandler.h" | |
| 12 | |
| 13 #include "GrAllocator.h" | |
| 14 #include "glsl/GrGLSLShaderVar.h" | |
| 15 | |
| 16 static const int kUniformsPerBlock = 8; | |
| 17 | |
| 18 class GrVkUniformHandler : public GrGLSLUniformHandler { | |
| 19 public: | |
| 20 enum { | |
| 21 kSamplerDescSet = 0, | |
| 22 kUniformBufferDescSet = 1, | |
| 23 }; | |
| 24 enum { | |
| 25 kVertexBinding = 0, | |
| 26 kFragBinding = 1, | |
| 27 }; | |
| 28 | |
| 29 // fUBOffset is only valid if the GrSLType of the fVariable is not a sampler | |
| 30 struct UniformInfo { | |
| 31 GrGLSLShaderVar fVariable; | |
| 32 uint32_t fVisibility; | |
| 33 uint32_t fSetNumber; | |
| 34 uint32_t fBinding; | |
| 35 uint32_t fUBOffset; | |
| 36 }; | |
| 37 typedef GrTAllocator<UniformInfo> UniformInfoArray; | |
| 38 | |
| 39 const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override { | |
| 40 return fUniforms[u.toIndex()].fVariable; | |
| 41 } | |
| 42 | |
| 43 const char* getUniformCStr(UniformHandle u) const override { | |
| 44 return this->getUniformVariable(u).c_str(); | |
| 45 } | |
| 46 | |
| 47 private: | |
| 48 explicit GrVkUniformHandler(GrGLSLProgramBuilder* program) | |
| 49 : INHERITED(program) | |
| 50 , fUniforms(kUniformsPerBlock) | |
| 51 , fCurrentVertexUBOOffset(0) | |
| 52 , fCurrentFragmentUBOOffset(0) | |
| 53 , fCurrentSamplerBinding(0) { | |
| 54 } | |
| 55 | |
| 56 UniformHandle internalAddUniformArray(uint32_t visibility, | |
| 57 GrSLType type, | |
| 58 GrSLPrecision precision, | |
| 59 const char* name, | |
| 60 bool mangleName, | |
| 61 int arrayCount, | |
| 62 const char** outName) override; | |
| 63 | |
| 64 void appendUniformDecls(GrShaderFlags, SkString*) const override; | |
| 65 | |
| 66 bool hasVertexUniforms() const { return fCurrentVertexUBOOffset > 0; } | |
| 67 bool hasFragmentUniforms() const { return fCurrentFragmentUBOOffset > 0; } | |
| 68 | |
| 69 | |
| 70 const UniformInfo& getUniformInfo(UniformHandle u) const { | |
| 71 return fUniforms[u.toIndex()]; | |
| 72 } | |
| 73 | |
| 74 | |
| 75 UniformInfoArray fUniforms; | |
| 76 uint32_t fCurrentVertexUBOOffset; | |
| 77 uint32_t fCurrentFragmentUBOOffset; | |
| 78 uint32_t fCurrentSamplerBinding; | |
| 79 | |
| 80 friend class GrVkProgramBuilder; | |
| 81 | |
| 82 typedef GrGLSLUniformHandler INHERITED; | |
| 83 }; | |
| 84 | |
| 85 #endif | |
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