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1 /* | |
2 * Copyright 2015 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 #include "GrVkProgramDesc.h" | |
8 | |
9 //#include "GrVkProcessor.h" | |
10 #include "GrProcessor.h" | |
11 #include "GrPipeline.h" | |
12 #include "GrVkGpu.h" | |
13 #include "GrVkUtil.h" | |
14 #include "SkChecksum.h" | |
15 #include "glsl/GrGLSLFragmentProcessor.h" | |
16 #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
17 #include "glsl/GrGLSLCaps.h" | |
18 | |
19 #include "shaderc/shaderc.h" | |
20 | |
21 static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc, | |
22 const GrGLSLCaps& caps) { | |
23 int numTextures = proc.numTextures(); | |
24 // Need two bytes per key (swizzle and target). | |
25 int word32Count = (proc.numTextures() + 1) / 2; | |
26 if (0 == word32Count) { | |
27 return; | |
28 } | |
29 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); | |
30 for (int i = 0; i < numTextures; ++i) { | |
31 const GrTextureAccess& access = proc.textureAccess(i); | |
32 GrTexture* texture = access.getTexture(); | |
33 k16[i] = SkToU16(caps.configTextureSwizzle(texture->config()).asKey()); | |
34 } | |
35 // zero the last 16 bits if the number of textures is odd. | |
36 if (numTextures & 0x1) { | |
37 k16[numTextures] = 0; | |
38 } | |
39 } | |
40 | |
41 /** | |
42 * A function which emits a meta key into the key builder. This is required beca
use shader code may | |
43 * be dependent on properties of the effect that the effect itself doesn't use | |
44 * in its key (e.g. the pixel format of textures used). So we create a meta-key f
or | |
45 * every effect using this function. It is also responsible for inserting the eff
ect's class ID | |
46 * which must be different for every GrProcessor subclass. It can fail if an effe
ct uses too many | |
47 * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and G
Ps share this | |
48 * function because it is hairy, though FPs do not have attribs, and GPs do not h
ave transforms | |
49 */ | |
50 static bool gen_meta_key(const GrProcessor& proc, | |
51 const GrGLSLCaps& glslCaps, | |
52 uint32_t transformKey, | |
53 GrProcessorKeyBuilder* b) { | |
54 size_t processorKeySize = b->size(); | |
55 uint32_t classID = proc.classID(); | |
56 | |
57 // Currently we allow 16 bits for the class id and the overall processor key
size. | |
58 static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)SK_MaxU16); | |
59 if ((processorKeySize | classID) & kMetaKeyInvalidMask) { | |
60 return false; | |
61 } | |
62 | |
63 add_texture_key(b, proc, glslCaps); | |
64 | |
65 uint32_t* key = b->add32n(2); | |
66 key[0] = (classID << 16) | SkToU32(processorKeySize); | |
67 key[1] = transformKey; | |
68 return true; | |
69 } | |
70 | |
71 static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc, | |
72 const GrFragmentProcessor& fp, | |
73 const GrGLSLCaps& glslCaps, | |
74 GrProcessorKeyBuilder* b) { | |
75 for (int i = 0; i < fp.numChildProcessors(); ++i) { | |
76 if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), glslCap
s, b)) { | |
77 return false; | |
78 } | |
79 } | |
80 | |
81 fp.getGLSLProcessorKey(glslCaps, b); | |
82 | |
83 return gen_meta_key(fp, glslCaps, primProc.getTransformKey(fp.coordTransform
s(), | |
84 fp.numTransformsExclChildren()), b); | |
85 } | |
86 | |
87 bool GrVkProgramDescBuilder::Build(GrProgramDesc* desc, | |
88 const GrPrimitiveProcessor& primProc, | |
89 const GrPipeline& pipeline, | |
90 const GrGLSLCaps& glslCaps) { | |
91 // The descriptor is used as a cache key. Thus when a field of the | |
92 // descriptor will not affect program generation (because of the attribute | |
93 // bindings in use or other descriptor field settings) it should be set | |
94 // to a canonical value to avoid duplicate programs with different keys. | |
95 | |
96 GrVkProgramDesc* vkDesc = (GrVkProgramDesc*)desc; | |
97 | |
98 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); | |
99 // Make room for everything up to the effect keys. | |
100 vkDesc->key().reset(); | |
101 vkDesc->key().push_back_n(kProcessorKeysOffset); | |
102 | |
103 GrProcessorKeyBuilder b(&vkDesc->key()); | |
104 | |
105 primProc.getGLSLProcessorKey(glslCaps, &b); | |
106 if (!gen_meta_key(primProc, glslCaps, 0, &b)) { | |
107 vkDesc->key().reset(); | |
108 return false; | |
109 } | |
110 | |
111 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { | |
112 const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i); | |
113 if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) { | |
114 vkDesc->key().reset(); | |
115 return false; | |
116 } | |
117 } | |
118 | |
119 const GrXferProcessor& xp = pipeline.getXferProcessor(); | |
120 xp.getGLSLProcessorKey(glslCaps, &b); | |
121 if (!gen_meta_key(xp, glslCaps, 0, &b)) { | |
122 vkDesc->key().reset(); | |
123 return false; | |
124 } | |
125 | |
126 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- | |
127 // Because header is a pointer into the dynamic array, we can't push any new
data into the key | |
128 // below here. | |
129 KeyHeader* header = vkDesc->atOffset<KeyHeader, kHeaderOffset>(); | |
130 | |
131 // make sure any padding in the header is zeroed. | |
132 memset(header, 0, kHeaderSize); | |
133 | |
134 if (pipeline.readsFragPosition()) { | |
135 header->fFragPosKey = | |
136 GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRend
erTarget()); | |
137 } else { | |
138 header->fFragPosKey = 0; | |
139 } | |
140 | |
141 header->fOutputSwizzle = | |
142 glslCaps.configOutputSwizzle(pipeline.getRenderTarget()->config()).asKey
(); | |
143 | |
144 if (pipeline.ignoresCoverage()) { | |
145 header->fIgnoresCoverage = 1; | |
146 } else { | |
147 header->fIgnoresCoverage = 0; | |
148 } | |
149 | |
150 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | |
151 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); | |
152 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); | |
153 vkDesc->finalize(); | |
154 return true; | |
155 } | |
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