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Side by Side Diff: src/gpu/vk/GrVkProgramDesc.cpp

Issue 1723503002: Revert of Add vulkan files into skia repo. (Closed) Base URL: https://skia.googlesource.com/skia.git@merge
Patch Set: Created 4 years, 10 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 #include "GrVkProgramDesc.h"
8
9 //#include "GrVkProcessor.h"
10 #include "GrProcessor.h"
11 #include "GrPipeline.h"
12 #include "GrVkGpu.h"
13 #include "GrVkUtil.h"
14 #include "SkChecksum.h"
15 #include "glsl/GrGLSLFragmentProcessor.h"
16 #include "glsl/GrGLSLFragmentShaderBuilder.h"
17 #include "glsl/GrGLSLCaps.h"
18
19 #include "shaderc/shaderc.h"
20
21 static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc,
22 const GrGLSLCaps& caps) {
23 int numTextures = proc.numTextures();
24 // Need two bytes per key (swizzle and target).
25 int word32Count = (proc.numTextures() + 1) / 2;
26 if (0 == word32Count) {
27 return;
28 }
29 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count));
30 for (int i = 0; i < numTextures; ++i) {
31 const GrTextureAccess& access = proc.textureAccess(i);
32 GrTexture* texture = access.getTexture();
33 k16[i] = SkToU16(caps.configTextureSwizzle(texture->config()).asKey());
34 }
35 // zero the last 16 bits if the number of textures is odd.
36 if (numTextures & 0x1) {
37 k16[numTextures] = 0;
38 }
39 }
40
41 /**
42 * A function which emits a meta key into the key builder. This is required beca use shader code may
43 * be dependent on properties of the effect that the effect itself doesn't use
44 * in its key (e.g. the pixel format of textures used). So we create a meta-key f or
45 * every effect using this function. It is also responsible for inserting the eff ect's class ID
46 * which must be different for every GrProcessor subclass. It can fail if an effe ct uses too many
47 * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and G Ps share this
48 * function because it is hairy, though FPs do not have attribs, and GPs do not h ave transforms
49 */
50 static bool gen_meta_key(const GrProcessor& proc,
51 const GrGLSLCaps& glslCaps,
52 uint32_t transformKey,
53 GrProcessorKeyBuilder* b) {
54 size_t processorKeySize = b->size();
55 uint32_t classID = proc.classID();
56
57 // Currently we allow 16 bits for the class id and the overall processor key size.
58 static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)SK_MaxU16);
59 if ((processorKeySize | classID) & kMetaKeyInvalidMask) {
60 return false;
61 }
62
63 add_texture_key(b, proc, glslCaps);
64
65 uint32_t* key = b->add32n(2);
66 key[0] = (classID << 16) | SkToU32(processorKeySize);
67 key[1] = transformKey;
68 return true;
69 }
70
71 static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc,
72 const GrFragmentProcessor& fp,
73 const GrGLSLCaps& glslCaps,
74 GrProcessorKeyBuilder* b) {
75 for (int i = 0; i < fp.numChildProcessors(); ++i) {
76 if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), glslCap s, b)) {
77 return false;
78 }
79 }
80
81 fp.getGLSLProcessorKey(glslCaps, b);
82
83 return gen_meta_key(fp, glslCaps, primProc.getTransformKey(fp.coordTransform s(),
84 fp.numTransformsExclChildren()), b);
85 }
86
87 bool GrVkProgramDescBuilder::Build(GrProgramDesc* desc,
88 const GrPrimitiveProcessor& primProc,
89 const GrPipeline& pipeline,
90 const GrGLSLCaps& glslCaps) {
91 // The descriptor is used as a cache key. Thus when a field of the
92 // descriptor will not affect program generation (because of the attribute
93 // bindings in use or other descriptor field settings) it should be set
94 // to a canonical value to avoid duplicate programs with different keys.
95
96 GrVkProgramDesc* vkDesc = (GrVkProgramDesc*)desc;
97
98 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t));
99 // Make room for everything up to the effect keys.
100 vkDesc->key().reset();
101 vkDesc->key().push_back_n(kProcessorKeysOffset);
102
103 GrProcessorKeyBuilder b(&vkDesc->key());
104
105 primProc.getGLSLProcessorKey(glslCaps, &b);
106 if (!gen_meta_key(primProc, glslCaps, 0, &b)) {
107 vkDesc->key().reset();
108 return false;
109 }
110
111 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) {
112 const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i);
113 if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) {
114 vkDesc->key().reset();
115 return false;
116 }
117 }
118
119 const GrXferProcessor& xp = pipeline.getXferProcessor();
120 xp.getGLSLProcessorKey(glslCaps, &b);
121 if (!gen_meta_key(xp, glslCaps, 0, &b)) {
122 vkDesc->key().reset();
123 return false;
124 }
125
126 // --------DO NOT MOVE HEADER ABOVE THIS LINE------------------------------- -------------------
127 // Because header is a pointer into the dynamic array, we can't push any new data into the key
128 // below here.
129 KeyHeader* header = vkDesc->atOffset<KeyHeader, kHeaderOffset>();
130
131 // make sure any padding in the header is zeroed.
132 memset(header, 0, kHeaderSize);
133
134 if (pipeline.readsFragPosition()) {
135 header->fFragPosKey =
136 GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRend erTarget());
137 } else {
138 header->fFragPosKey = 0;
139 }
140
141 header->fOutputSwizzle =
142 glslCaps.configOutputSwizzle(pipeline.getRenderTarget()->config()).asKey ();
143
144 if (pipeline.ignoresCoverage()) {
145 header->fIgnoresCoverage = 1;
146 } else {
147 header->fIgnoresCoverage = 0;
148 }
149
150 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters();
151 header->fColorEffectCnt = pipeline.numColorFragmentProcessors();
152 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors();
153 vkDesc->finalize();
154 return true;
155 }
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