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| 1 /* | |
| 2 * Copyright 2015 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 | |
| 9 #ifndef GrVkProgram_DEFINED | |
| 10 #define GrVkProgram_DEFINED | |
| 11 | |
| 12 #include "GrVkImage.h" | |
| 13 #include "GrVkProgramDesc.h" | |
| 14 #include "GrVkProgramDataManager.h" | |
| 15 #include "glsl/GrGLSLProgramBuilder.h" | |
| 16 | |
| 17 #include "vulkan/vulkan.h" | |
| 18 | |
| 19 class GrPipeline; | |
| 20 class GrVkCommandBuffer; | |
| 21 class GrVkDescriptorPool; | |
| 22 class GrVkGpu; | |
| 23 class GrVkImageView; | |
| 24 class GrVkPipeline; | |
| 25 class GrVkSampler; | |
| 26 class GrVkUniformBuffer; | |
| 27 | |
| 28 class GrVkProgram : public SkRefCnt { | |
| 29 public: | |
| 30 typedef GrGLSLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles; | |
| 31 | |
| 32 ~GrVkProgram(); | |
| 33 | |
| 34 GrVkPipeline* vkPipeline() const { return fPipeline; } | |
| 35 | |
| 36 void setData(const GrVkGpu*, const GrPrimitiveProcessor&, const GrPipeline&)
; | |
| 37 | |
| 38 void bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer); | |
| 39 | |
| 40 void addUniformResources(GrVkCommandBuffer&); | |
| 41 | |
| 42 void freeGPUResources(const GrVkGpu* gpu); | |
| 43 | |
| 44 // This releases resources the only a given instance of a GrVkProgram needs
to hold onto and do | |
| 45 // don't need to survive across new uses of the program. | |
| 46 void freeTempResources(const GrVkGpu* gpu); | |
| 47 | |
| 48 void abandonGPUResources(); | |
| 49 | |
| 50 private: | |
| 51 typedef GrVkProgramDataManager::UniformInfoArray UniformInfoArray; | |
| 52 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; | |
| 53 | |
| 54 GrVkProgram(GrVkGpu* gpu, | |
| 55 GrVkPipeline* pipeline, | |
| 56 VkPipelineLayout layout, | |
| 57 VkDescriptorSetLayout dsLayout[2], | |
| 58 GrVkDescriptorPool* descriptorPool, | |
| 59 VkDescriptorSet descriptorSets[2], | |
| 60 const BuiltinUniformHandles& builtinUniformHandles, | |
| 61 const UniformInfoArray& uniforms, | |
| 62 uint32_t vertexUniformSize, | |
| 63 uint32_t fragmentUniformSize, | |
| 64 uint32_t numSamplers, | |
| 65 GrGLSLPrimitiveProcessor* geometryProcessor, | |
| 66 GrGLSLXferProcessor* xferProcessor, | |
| 67 const GrGLSLFragProcs& fragmentProcessors); | |
| 68 | |
| 69 void writeUniformBuffers(const GrVkGpu* gpu); | |
| 70 | |
| 71 void writeSamplers(const GrVkGpu* gpu, const SkTArray<const GrTextureAccess*
>& textureBindings); | |
| 72 | |
| 73 | |
| 74 /** | |
| 75 * We use the RT's size and origin to adjust from Skia device space to OpenGL
normalized device | |
| 76 * space and to make device space positions have the correct origin for proce
ssors that require | |
| 77 * them. | |
| 78 */ | |
| 79 struct RenderTargetState { | |
| 80 SkISize fRenderTargetSize; | |
| 81 GrSurfaceOrigin fRenderTargetOrigin; | |
| 82 | |
| 83 RenderTargetState() { this->invalidate(); } | |
| 84 void invalidate() { | |
| 85 fRenderTargetSize.fWidth = -1; | |
| 86 fRenderTargetSize.fHeight = -1; | |
| 87 fRenderTargetOrigin = (GrSurfaceOrigin)-1; | |
| 88 } | |
| 89 | |
| 90 /** | |
| 91 * Gets a vec4 that adjusts the position from Skia device coords to GL's
normalized device | |
| 92 * coords. Assuming the transformed position, pos, is a homogeneous vec3,
the vec, v, is | |
| 93 * applied as such: | |
| 94 * pos.x = dot(v.xy, pos.xz) | |
| 95 * pos.y = dot(v.zw, pos.yz) | |
| 96 */ | |
| 97 void getRTAdjustmentVec(float* destVec) { | |
| 98 destVec[0] = 2.f / fRenderTargetSize.fWidth; | |
| 99 destVec[1] = -1.f; | |
| 100 if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) { | |
| 101 destVec[2] = -2.f / fRenderTargetSize.fHeight; | |
| 102 destVec[3] = 1.f; | |
| 103 } else { | |
| 104 destVec[2] = 2.f / fRenderTargetSize.fHeight; | |
| 105 destVec[3] = -1.f; | |
| 106 } | |
| 107 } | |
| 108 }; | |
| 109 | |
| 110 // Helper for setData() that sets the view matrix and loads the render targe
t height uniform | |
| 111 void setRenderTargetState(const GrPipeline&); | |
| 112 | |
| 113 // GrVkGpu* fGpu; | |
| 114 | |
| 115 // GrVkResources | |
| 116 GrVkDescriptorPool* fDescriptorPool; | |
| 117 GrVkPipeline* fPipeline; | |
| 118 | |
| 119 // Used for binding DescriptorSets to the command buffer but does not need t
o survive during | |
| 120 // command buffer execution. Thus this is not need to be a GrVkResource. | |
| 121 VkPipelineLayout fPipelineLayout; | |
| 122 | |
| 123 // The first set (index 0) will be used for samplers and the second set (ind
ex 1) will be | |
| 124 // used for uniform buffers. | |
| 125 // The DSLayouts only are needed for allocating the descriptor sets and must
survive until after | |
| 126 // descriptor sets have been updated. Thus the lifetime of the layouts will
just be the life of | |
| 127 //the GrVkProgram. | |
| 128 VkDescriptorSetLayout fDSLayout[2]; | |
| 129 // The DescriptorSets need to survive until the gpu has finished all draws t
hat use them. | |
| 130 // However, they will only be freed by the descriptor pool. Thus by simply k
eeping the | |
| 131 // descriptor pool alive through the draw, the descritor sets will also stay
alive. Thus we do | |
| 132 // not need a GrVkResource versions of VkDescriptorSet. | |
| 133 VkDescriptorSet fDescriptorSets[2]; | |
| 134 | |
| 135 SkAutoTDelete<GrVkUniformBuffer> fVertexUniformBuffer; | |
| 136 SkAutoTDelete<GrVkUniformBuffer> fFragmentUniformBuffer; | |
| 137 | |
| 138 // GrVkResources used for sampling textures | |
| 139 SkTDArray<GrVkSampler*> fSamplers; | |
| 140 SkTDArray<const GrVkImageView*> fTextureViews; | |
| 141 SkTDArray<const GrVkImage::Resource*> fTextures; | |
| 142 | |
| 143 // Tracks the current render target uniforms stored in the vertex buffer. | |
| 144 RenderTargetState fRenderTargetState; | |
| 145 BuiltinUniformHandles fBuiltinUniformHandles; | |
| 146 | |
| 147 // Processors in the program | |
| 148 SkAutoTDelete<GrGLSLPrimitiveProcessor> fGeometryProcessor; | |
| 149 SkAutoTDelete<GrGLSLXferProcessor> fXferProcessor; | |
| 150 GrGLSLFragProcs fFragmentProcessors; | |
| 151 | |
| 152 GrVkProgramDataManager fProgramDataManager; | |
| 153 | |
| 154 #ifdef SK_DEBUG | |
| 155 int fNumSamplers; | |
| 156 #endif | |
| 157 | |
| 158 friend class GrVkProgramBuilder; | |
| 159 }; | |
| 160 | |
| 161 #endif | |
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