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| 1 /* | |
| 2 * Copyright 2015 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "GrVkCaps.h" | |
| 9 | |
| 10 #include "GrVkUtil.h" | |
| 11 #include "glsl/GrGLSLCaps.h" | |
| 12 #include "vk/GrVkInterface.h" | |
| 13 | |
| 14 GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface*
vkInterface, | |
| 15 VkPhysicalDevice physDev) : INHERITED(contextOptions) { | |
| 16 /************************************************************************** | |
| 17 * GrDrawTargetCaps fields | |
| 18 **************************************************************************/ | |
| 19 fMipMapSupport = false; //TODO: figure this out | |
| 20 fNPOTTextureTileSupport = false; //TODO: figure this out | |
| 21 fTwoSidedStencilSupport = false; //TODO: figure this out | |
| 22 fStencilWrapOpsSupport = false; //TODO: figure this out | |
| 23 fDiscardRenderTargetSupport = false; //TODO: figure this out | |
| 24 fReuseScratchTextures = true; //TODO: figure this out | |
| 25 fGpuTracingSupport = false; //TODO: figure this out | |
| 26 fCompressedTexSubImageSupport = false; //TODO: figure this out | |
| 27 fOversizedStencilSupport = false; //TODO: figure this out | |
| 28 | |
| 29 fUseDrawInsteadOfClear = false; //TODO: figure this out | |
| 30 | |
| 31 fMapBufferFlags = kNone_MapFlags; //TODO: figure this out | |
| 32 fGeometryBufferMapThreshold = SK_MaxS32; //TODO: figure this out | |
| 33 | |
| 34 fMaxRenderTargetSize = 4096; // minimum required by spec | |
| 35 fMaxTextureSize = 4096; // minimum required by spec | |
| 36 fMaxColorSampleCount = 4; // minimum required by spec | |
| 37 fMaxStencilSampleCount = 4; // minimum required by spec | |
| 38 | |
| 39 | |
| 40 fShaderCaps.reset(new GrGLSLCaps(contextOptions)); | |
| 41 | |
| 42 /************************************************************************** | |
| 43 * GrVkCaps fields | |
| 44 **************************************************************************/ | |
| 45 fMaxSampledTextures = 16; // Spec requires a minimum of 16 sampled textures
per stage | |
| 46 | |
| 47 this->init(contextOptions, vkInterface, physDev); | |
| 48 } | |
| 49 | |
| 50 void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface*
vkInterface, | |
| 51 VkPhysicalDevice physDev) { | |
| 52 | |
| 53 this->initGLSLCaps(vkInterface, physDev); | |
| 54 this->initConfigTexturableTable(vkInterface, physDev); | |
| 55 this->initConfigRenderableTable(vkInterface, physDev); | |
| 56 this->initStencilFormats(vkInterface, physDev); | |
| 57 | |
| 58 VkPhysicalDeviceProperties properties; | |
| 59 GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties)); | |
| 60 | |
| 61 // We could actually querey and get a max size for each config, however maxI
mageDimension2D will | |
| 62 // give the minimum max size across all configs. So for simplicity we will u
se that for now. | |
| 63 fMaxRenderTargetSize = properties.limits.maxImageDimension2D; | |
| 64 fMaxTextureSize = properties.limits.maxImageDimension2D; | |
| 65 | |
| 66 this->initSampleCount(properties); | |
| 67 | |
| 68 fMaxSampledTextures = SkTMin(properties.limits.maxPerStageDescriptorSampledI
mages, | |
| 69 properties.limits.maxPerStageDescriptorSamplers
); | |
| 70 | |
| 71 this->applyOptionsOverrides(contextOptions); | |
| 72 // need to friend GrVkCaps in GrGLSLCaps.h | |
| 73 // GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); | |
| 74 // glslCaps->applyOptionsOverrides(contextOptions); | |
| 75 } | |
| 76 | |
| 77 int get_max_sample_count(VkSampleCountFlags flags) { | |
| 78 SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT); | |
| 79 if (!(flags & VK_SAMPLE_COUNT_2_BIT)) { | |
| 80 return 0; | |
| 81 } | |
| 82 if (!(flags & VK_SAMPLE_COUNT_4_BIT)) { | |
| 83 return 2; | |
| 84 } | |
| 85 if (!(flags & VK_SAMPLE_COUNT_8_BIT)) { | |
| 86 return 4; | |
| 87 } | |
| 88 if (!(flags & VK_SAMPLE_COUNT_16_BIT)) { | |
| 89 return 8; | |
| 90 } | |
| 91 if (!(flags & VK_SAMPLE_COUNT_32_BIT)) { | |
| 92 return 16; | |
| 93 } | |
| 94 if (!(flags & VK_SAMPLE_COUNT_64_BIT)) { | |
| 95 return 32; | |
| 96 } | |
| 97 return 64; | |
| 98 } | |
| 99 | |
| 100 void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) { | |
| 101 VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCo
unts; | |
| 102 VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSamp
leCounts; | |
| 103 | |
| 104 fMaxColorSampleCount = get_max_sample_count(colorSamples); | |
| 105 fMaxStencilSampleCount = get_max_sample_count(stencilSamples); | |
| 106 } | |
| 107 | |
| 108 void GrVkCaps::initGLSLCaps(const GrVkInterface* interface, VkPhysicalDevice phy
sDev) { | |
| 109 GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); | |
| 110 // TODO: actually figure out a correct version here | |
| 111 glslCaps->fVersionDeclString = "#version 140\n"; | |
| 112 | |
| 113 // fConfigOutputSwizzle will default to RGBA so we only need to set it for a
lpha only config. | |
| 114 for (int i = 0; i < kGrPixelConfigCnt; ++i) { | |
| 115 GrPixelConfig config = static_cast<GrPixelConfig>(i); | |
| 116 if (GrPixelConfigIsAlphaOnly(config)) { | |
| 117 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR(); | |
| 118 glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA(); | |
| 119 } else { | |
| 120 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA(); | |
| 121 } | |
| 122 } | |
| 123 } | |
| 124 | |
| 125 static void format_supported_for_feature(const GrVkInterface* interface, | |
| 126 VkPhysicalDevice physDev, | |
| 127 VkFormat format, | |
| 128 VkFormatFeatureFlagBits featureBit, | |
| 129 bool* linearSupport, | |
| 130 bool* optimalSupport) { | |
| 131 VkFormatProperties props; | |
| 132 memset(&props, 0, sizeof(VkFormatProperties)); | |
| 133 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &pr
ops)); | |
| 134 *linearSupport = SkToBool(props.linearTilingFeatures & featureBit); | |
| 135 *optimalSupport = SkToBool(props.optimalTilingFeatures & featureBit); | |
| 136 } | |
| 137 | |
| 138 static void config_supported_for_feature(const GrVkInterface* interface, | |
| 139 VkPhysicalDevice physDev, | |
| 140 GrPixelConfig config, | |
| 141 VkFormatFeatureFlagBits featureBit, | |
| 142 bool* linearSupport, | |
| 143 bool* optimalSupport) { | |
| 144 VkFormat format; | |
| 145 if (!GrPixelConfigToVkFormat(config, &format)) { | |
| 146 *linearSupport = false; | |
| 147 *optimalSupport = false; | |
| 148 return; | |
| 149 } | |
| 150 format_supported_for_feature(interface, physDev, format, featureBit, | |
| 151 linearSupport, optimalSupport); | |
| 152 } | |
| 153 | |
| 154 // Currently just assumeing if something can be rendered to without MSAA it also
works for MSAAA | |
| 155 #define SET_CONFIG_IS_RENDERABLE(config)
\ | |
| 156 config_supported_for_feature(interface,
\ | |
| 157 physDev,
\ | |
| 158 config, \ | |
| 159 VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT,
\ | |
| 160 &fConfigLinearRenderSupport[config][kNo_MSAA],
\ | |
| 161 &fConfigRenderSupport[config][kNo_MSAA] );
\ | |
| 162 fConfigRenderSupport[config][kYes_MSAA] = fConfigRenderSupport[config][kNo_M
SAA]; \ | |
| 163 fConfigLinearRenderSupport[config][kYes_MSAA] = fConfigLinearRenderSupport[c
onfig][kNo_MSAA]; | |
| 164 | |
| 165 | |
| 166 void GrVkCaps::initConfigRenderableTable(const GrVkInterface* interface, VkPhysi
calDevice physDev) { | |
| 167 enum { | |
| 168 kNo_MSAA = 0, | |
| 169 kYes_MSAA = 1, | |
| 170 }; | |
| 171 | |
| 172 // Base render support | |
| 173 SET_CONFIG_IS_RENDERABLE(kAlpha_8_GrPixelConfig); | |
| 174 SET_CONFIG_IS_RENDERABLE(kRGB_565_GrPixelConfig); | |
| 175 SET_CONFIG_IS_RENDERABLE(kRGBA_4444_GrPixelConfig); | |
| 176 SET_CONFIG_IS_RENDERABLE(kRGBA_8888_GrPixelConfig); | |
| 177 SET_CONFIG_IS_RENDERABLE(kBGRA_8888_GrPixelConfig); | |
| 178 | |
| 179 SET_CONFIG_IS_RENDERABLE(kSRGBA_8888_GrPixelConfig); | |
| 180 | |
| 181 // Float render support | |
| 182 SET_CONFIG_IS_RENDERABLE(kRGBA_float_GrPixelConfig); | |
| 183 SET_CONFIG_IS_RENDERABLE(kRGBA_half_GrPixelConfig); | |
| 184 SET_CONFIG_IS_RENDERABLE(kAlpha_half_GrPixelConfig); | |
| 185 } | |
| 186 | |
| 187 #define SET_CONFIG_IS_TEXTURABLE(config) \ | |
| 188 config_supported_for_feature(interface, \ | |
| 189 physDev, \ | |
| 190 config, \ | |
| 191 VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, \ | |
| 192 &fConfigLinearTextureSupport[config], \ | |
| 193 &fConfigTextureSupport[config]); | |
| 194 | |
| 195 void GrVkCaps::initConfigTexturableTable(const GrVkInterface* interface, VkPhysi
calDevice physDev) { | |
| 196 // Base texture support | |
| 197 SET_CONFIG_IS_TEXTURABLE(kAlpha_8_GrPixelConfig); | |
| 198 SET_CONFIG_IS_TEXTURABLE(kRGB_565_GrPixelConfig); | |
| 199 SET_CONFIG_IS_TEXTURABLE(kRGBA_4444_GrPixelConfig); | |
| 200 SET_CONFIG_IS_TEXTURABLE(kRGBA_8888_GrPixelConfig); | |
| 201 SET_CONFIG_IS_TEXTURABLE(kBGRA_8888_GrPixelConfig); | |
| 202 | |
| 203 SET_CONFIG_IS_TEXTURABLE(kIndex_8_GrPixelConfig); | |
| 204 SET_CONFIG_IS_TEXTURABLE(kSRGBA_8888_GrPixelConfig); | |
| 205 | |
| 206 // Compressed texture support | |
| 207 SET_CONFIG_IS_TEXTURABLE(kETC1_GrPixelConfig); | |
| 208 SET_CONFIG_IS_TEXTURABLE(kLATC_GrPixelConfig); | |
| 209 SET_CONFIG_IS_TEXTURABLE(kR11_EAC_GrPixelConfig); | |
| 210 SET_CONFIG_IS_TEXTURABLE(kASTC_12x12_GrPixelConfig); | |
| 211 | |
| 212 // Float texture support | |
| 213 SET_CONFIG_IS_TEXTURABLE(kRGBA_float_GrPixelConfig); | |
| 214 SET_CONFIG_IS_TEXTURABLE(kRGBA_half_GrPixelConfig); | |
| 215 SET_CONFIG_IS_TEXTURABLE(kAlpha_half_GrPixelConfig); | |
| 216 } | |
| 217 | |
| 218 #define SET_CONFIG_CAN_STENCIL(config)
\ | |
| 219 bool SK_MACRO_APPEND_LINE(linearSupported);
\ | |
| 220 bool SK_MACRO_APPEND_LINE(optimalSupported);
\ | |
| 221 format_supported_for_feature(interface,
\ | |
| 222 physDev,
\ | |
| 223 config.fInternalFormat,
\ | |
| 224 VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT,
\ | |
| 225 &SK_MACRO_APPEND_LINE(linearSupported),
\ | |
| 226 &SK_MACRO_APPEND_LINE(optimalSupported));
\ | |
| 227 if (SK_MACRO_APPEND_LINE(linearSupported)) fLinearStencilFormats.push_back(c
onfig); \ | |
| 228 if (SK_MACRO_APPEND_LINE(optimalSupported)) fStencilFormats.push_back(config
); | |
| 229 | |
| 230 void GrVkCaps::initStencilFormats(const GrVkInterface* interface, VkPhysicalDevi
ce physDev) { | |
| 231 // Build up list of legal stencil formats (though perhaps not supported on | |
| 232 // the particular gpu/driver) from most preferred to least. | |
| 233 | |
| 234 static const StencilFormat | |
| 235 // internal Format stencil bits total bits
packed? | |
| 236 gS8 = { VK_FORMAT_S8_UINT, 8, 8,
false }, | |
| 237 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32,
true }; | |
| 238 | |
| 239 // I'm simply assuming that these two will be supported since they are used
in example code. | |
| 240 // TODO: Actaully figure this out | |
| 241 SET_CONFIG_CAN_STENCIL(gS8); | |
| 242 SET_CONFIG_CAN_STENCIL(gD24S8); | |
| 243 } | |
| 244 | |
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