| Index: Source/core/html/canvas/WebGLFramebuffer.h
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| diff --git a/Source/core/html/canvas/WebGLFramebuffer.h b/Source/core/html/canvas/WebGLFramebuffer.h
|
| index 438c65e87ca62d40fd8afde04740f8c9b5f6bec3..bd2a2ff18e7478b3dea022c9fdb1861ce799bbb8 100644
|
| --- a/Source/core/html/canvas/WebGLFramebuffer.h
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| +++ b/Source/core/html/canvas/WebGLFramebuffer.h
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| @@ -81,13 +81,13 @@ public:
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| // Return false if the framebuffer is incomplete; otherwise initialize
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| // the buffers if they haven't been initialized and
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| // needToInitializeAttachments is true.
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| - bool onAccess(GraphicsContext3D*, const char** reason);
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| + bool onAccess(WebGLRenderingContext*, WebGLSharedObject::AcquireMode, const char**);
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|
|
| // Software version of glCheckFramebufferStatus(), except that when
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| // FRAMEBUFFER_COMPLETE is returned, it is still possible for
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| // glCheckFramebufferStatus() to return FRAMEBUFFER_UNSUPPORTED,
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| // depending on hardware implementation.
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| - GC3Denum checkStatus(const char** reason) const;
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| + GC3Denum checkStatus(WebGLRenderingContext*, WebGLSharedObject::AcquireMode, const char**) const;
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|
|
| bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
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|
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|