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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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103 } | 103 } |
104 | 104 |
105 bool valid; | 105 bool valid; |
106 GC3Denum internalFormat; | 106 GC3Denum internalFormat; |
107 GC3Dsizei width; | 107 GC3Dsizei width; |
108 GC3Dsizei height; | 108 GC3Dsizei height; |
109 GC3Denum type; | 109 GC3Denum type; |
110 }; | 110 }; |
111 | 111 |
112 virtual bool isTexture() const { return true; } | 112 virtual bool isTexture() const { return true; } |
| 113 virtual const char* typeName() const { return "WebGLTexture"; } |
113 | 114 |
114 void update(); | 115 void update(); |
115 | 116 |
116 int mapTargetToIndex(GC3Denum) const; | 117 int mapTargetToIndex(GC3Denum) const; |
117 | 118 |
118 const LevelInfo* getLevelInfo(GC3Denum target, GC3Dint level) const; | 119 const LevelInfo* getLevelInfo(GC3Denum target, GC3Dint level) const; |
119 | 120 |
120 GC3Denum m_target; | 121 GC3Denum m_target; |
121 | 122 |
122 GC3Denum m_minFilter; | 123 GC3Denum m_minFilter; |
123 GC3Denum m_magFilter; | 124 GC3Denum m_magFilter; |
124 GC3Denum m_wrapS; | 125 GC3Denum m_wrapS; |
125 GC3Denum m_wrapT; | 126 GC3Denum m_wrapT; |
126 | 127 |
127 Vector<Vector<LevelInfo> > m_info; | 128 Vector<Vector<LevelInfo> > m_info; |
128 | 129 |
129 bool m_isNPOT; | 130 bool m_isNPOT; |
130 bool m_isCubeComplete; | 131 bool m_isCubeComplete; |
131 bool m_isComplete; | 132 bool m_isComplete; |
132 bool m_needToUseBlackTexture; | 133 bool m_needToUseBlackTexture; |
133 bool m_isFloatType; | 134 bool m_isFloatType; |
134 bool m_isHalfFloatType; | 135 bool m_isHalfFloatType; |
135 }; | 136 }; |
136 | 137 |
137 } // namespace WebCore | 138 } // namespace WebCore |
138 | 139 |
139 #endif // WebGLTexture_h | 140 #endif // WebGLTexture_h |
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