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Side by Side Diff: Source/core/html/canvas/WebGLRenderingContext.idl

Issue 17230006: Implement WEBGL_shared_resources Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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400 const GLenum LOW_FLOAT = 0x8DF0; 400 const GLenum LOW_FLOAT = 0x8DF0;
401 const GLenum MEDIUM_FLOAT = 0x8DF1; 401 const GLenum MEDIUM_FLOAT = 0x8DF1;
402 const GLenum HIGH_FLOAT = 0x8DF2; 402 const GLenum HIGH_FLOAT = 0x8DF2;
403 const GLenum LOW_INT = 0x8DF3; 403 const GLenum LOW_INT = 0x8DF3;
404 const GLenum MEDIUM_INT = 0x8DF4; 404 const GLenum MEDIUM_INT = 0x8DF4;
405 const GLenum HIGH_INT = 0x8DF5; 405 const GLenum HIGH_INT = 0x8DF5;
406 406
407 /* Framebuffer Object. */ 407 /* Framebuffer Object. */
408 const GLenum FRAMEBUFFER = 0x8D40; 408 const GLenum FRAMEBUFFER = 0x8D40;
409 const GLenum RENDERBUFFER = 0x8D41; 409 const GLenum RENDERBUFFER = 0x8D41;
410 const GLenum READ_FRAMEBUFFER = 0x8CA8;
411 const GLenum DRAW_FRAMEBUFFER = 0x8CA9;
410 412
411 const GLenum RGBA4 = 0x8056; 413 const GLenum RGBA4 = 0x8056;
412 const GLenum RGB5_A1 = 0x8057; 414 const GLenum RGB5_A1 = 0x8057;
413 const GLenum RGB565 = 0x8D62; 415 const GLenum RGB565 = 0x8D62;
414 const GLenum DEPTH_COMPONENT16 = 0x81A5; 416 const GLenum DEPTH_COMPONENT16 = 0x81A5;
415 const GLenum STENCIL_INDEX = 0x1901; 417 const GLenum STENCIL_INDEX = 0x1901;
416 const GLenum STENCIL_INDEX8 = 0x8D48; 418 const GLenum STENCIL_INDEX8 = 0x8D48;
417 const GLenum DEPTH_STENCIL = 0x84F9; 419 const GLenum DEPTH_STENCIL = 0x84F9;
418 420
419 const GLenum RENDERBUFFER_WIDTH = 0x8D42; 421 const GLenum RENDERBUFFER_WIDTH = 0x8D42;
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653 [StrictTypeChecking, Custom] void vertexAttrib2fv(GLuint indx, Float32Array values); 655 [StrictTypeChecking, Custom] void vertexAttrib2fv(GLuint indx, Float32Array values);
654 [StrictTypeChecking] void vertexAttrib3f(GLuint indx, GLfloat x, GLf loat y, GLfloat z); 656 [StrictTypeChecking] void vertexAttrib3f(GLuint indx, GLfloat x, GLf loat y, GLfloat z);
655 [StrictTypeChecking, Custom] void vertexAttrib3fv(GLuint indx, Float32Array values); 657 [StrictTypeChecking, Custom] void vertexAttrib3fv(GLuint indx, Float32Array values);
656 [StrictTypeChecking] void vertexAttrib4f(GLuint indx, GLfloat x, GLf loat y, GLfloat z, GLfloat w); 658 [StrictTypeChecking] void vertexAttrib4f(GLuint indx, GLfloat x, GLf loat y, GLfloat z, GLfloat w);
657 [StrictTypeChecking, Custom] void vertexAttrib4fv(GLuint indx, Float32Array values); 659 [StrictTypeChecking, Custom] void vertexAttrib4fv(GLuint indx, Float32Array values);
658 [StrictTypeChecking, RaisesException] void vertexAttribPointer(GLuin t indx, GLint size, GLenum type, GLboolean normalized, 660 [StrictTypeChecking, RaisesException] void vertexAttribPointer(GLuin t indx, GLint size, GLenum type, GLboolean normalized,
659 GLsizei stride, GLintp tr offset); 661 GLsizei stride, GLintp tr offset);
660 662
661 [StrictTypeChecking] void viewport(GLint x, GLint y, GLsizei width, GLsizei height); 663 [StrictTypeChecking] void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
662 }; 664 };
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