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Side by Side Diff: Source/core/html/canvas/WebGLProgram.h

Issue 17230006: Implement WEBGL_shared_resources Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 11 matching lines...) Expand all
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #ifndef WebGLProgram_h 26 #ifndef WebGLProgram_h
27 #define WebGLProgram_h 27 #define WebGLProgram_h
28 28
29 #include "bindings/v8/ScriptWrappable.h" 29 #include "bindings/v8/ScriptWrappable.h"
30 #include "core/html/canvas/WebGLSharedObject.h" 30 #include "core/html/canvas/WebGLSharedObject.h"
31 #include "core/html/canvas/WebGLShader.h" 31 #include "core/html/canvas/WebGLShader.h"
32 #include "wtf/HashMap.h"
32 #include "wtf/PassRefPtr.h" 33 #include "wtf/PassRefPtr.h"
33 #include "wtf/RefCounted.h" 34 #include "wtf/RefCounted.h"
34 #include "wtf/Vector.h" 35 #include "wtf/Vector.h"
35 36
36 namespace WebCore { 37 namespace WebCore {
37 38
38 class WebGLProgram : public WebGLSharedObject, public ScriptWrappable { 39 class WebGLProgram : public WebGLSharedObject, public ScriptWrappable {
39 public: 40 public:
41 struct SamplerInfo {
42 SamplerInfo(GC3Denum type, GC3Dint nextLocation)
43 : type(type)
44 , unit(0)
45 , nextLocation(nextLocation)
46 {
47 }
48 SamplerInfo()
49 : type(0)
50 , unit(-1)
51 , nextLocation(-1)
52 {
53 }
54 GC3Denum type;
55 GC3Dint unit;
56 GC3Dint nextLocation;
57 };
58 typedef HashMap<GC3Dint, SamplerInfo> SamplerTextureUnitMap;
59
40 virtual ~WebGLProgram(); 60 virtual ~WebGLProgram();
41 61
42 static PassRefPtr<WebGLProgram> create(WebGLRenderingContext*); 62 static PassRefPtr<WebGLProgram> create(WebGLRenderingContext*);
43 63
44 unsigned numActiveAttribLocations(); 64 unsigned numActiveAttribLocations(WebGLRenderingContext*);
45 GC3Dint getActiveAttribLocation(GC3Duint index); 65 GC3Dint getActiveAttribLocation(WebGLRenderingContext*, GC3Duint index);
46 66
47 bool isUsingVertexAttrib0(); 67 bool isUsingVertexAttrib0(WebGLRenderingContext*);
48 68
49 bool getLinkStatus(); 69 bool getLinkStatus(WebGLRenderingContext*);
50 void setLinkStatus(bool); 70 void setLinkStatus(WebGLRenderingContext*, bool);
51 71
52 unsigned getLinkCount() const { return m_linkCount; } 72 unsigned getLinkCount() const { return m_linkCount; }
53 73
54 // This is to be called everytime after the program is successfully linked. 74 // This is to be called everytime after the program is successfully linked.
55 // We don't deal with integer overflow here, assuming in reality a program 75 // We don't deal with integer overflow here, assuming in reality a program
56 // will never be linked so many times. 76 // will never be linked so many times.
57 // Also, we invalidate the cached program info. 77 // Also, we invalidate the cached program info.
58 void increaseLinkCount(); 78 void increaseLinkCount();
59 79
60 WebGLShader* getAttachedShader(GC3Denum); 80 WebGLShader* getAttachedShader(GC3Denum);
61 bool attachShader(WebGLShader*); 81 bool attachShader(WebGLShader*);
62 bool detachShader(WebGLShader*); 82 bool detachShader(WebGLShader*);
63 83
84 void setSampler(WebGLRenderingContext*, GC3Dint, GC3Dsizei, const GC3Dint*);
Ken Russell (switch to Gerrit) 2013/06/19 03:51:24 Would a more descriptive name like "conditionallyS
greggman 2013/06/21 19:54:21 Done.
85 const SamplerTextureUnitMap& samplerLocationTextureUnitMap() const
86 {
87 return m_samplerLocationToTextureUnit;
88 }
89
64 protected: 90 protected:
65 WebGLProgram(WebGLRenderingContext*); 91 WebGLProgram(WebGLRenderingContext*);
66 92
67 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); 93 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
68 94
69 private: 95 private:
70 virtual bool isProgram() const { return true; } 96 virtual bool isProgram() const { return true; }
97 virtual const char* typeName() const { return "WebGLProgram"; }
71 98
72 void cacheActiveAttribLocations(GraphicsContext3D*); 99 void cacheActiveAttribLocations(GraphicsContext3D*);
73 void cacheInfoIfNeeded(); 100 void cacheSamplerLocations(GraphicsContext3D*);
101 void cacheInfoIfNeeded(WebGLRenderingContext*);
74 102
75 Vector<GC3Dint> m_activeAttribLocations; 103 Vector<GC3Dint> m_activeAttribLocations;
104 SamplerTextureUnitMap m_samplerLocationToTextureUnit;
76 105
77 GC3Dint m_linkStatus; 106 GC3Dint m_linkStatus;
78 107
79 // This is used to track whether a WebGLUniformLocation belongs to this 108 // This is used to track whether a WebGLUniformLocation belongs to this
80 // program or not. 109 // program or not.
81 unsigned m_linkCount; 110 unsigned m_linkCount;
82 111
83 RefPtr<WebGLShader> m_vertexShader; 112 RefPtr<WebGLShader> m_vertexShader;
84 RefPtr<WebGLShader> m_fragmentShader; 113 RefPtr<WebGLShader> m_fragmentShader;
85 114
86 bool m_infoValid; 115 bool m_infoValid;
87 }; 116 };
88 117
89 } // namespace WebCore 118 } // namespace WebCore
90 119
91 #endif // WebGLProgram_h 120 #endif // WebGLProgram_h
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