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1 /* | 1 /* |
2 * Copyright (C) 2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2009 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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60 #include "V8WebGLCompressedTextureS3TC.h" | 60 #include "V8WebGLCompressedTextureS3TC.h" |
61 #include "V8WebGLDebugRendererInfo.h" | 61 #include "V8WebGLDebugRendererInfo.h" |
62 #include "V8WebGLDebugShaders.h" | 62 #include "V8WebGLDebugShaders.h" |
63 #include "V8WebGLDepthTexture.h" | 63 #include "V8WebGLDepthTexture.h" |
64 #include "V8WebGLDrawBuffers.h" | 64 #include "V8WebGLDrawBuffers.h" |
65 #include "V8WebGLFramebuffer.h" | 65 #include "V8WebGLFramebuffer.h" |
66 #include "V8WebGLLoseContext.h" | 66 #include "V8WebGLLoseContext.h" |
67 #include "V8WebGLProgram.h" | 67 #include "V8WebGLProgram.h" |
68 #include "V8WebGLRenderbuffer.h" | 68 #include "V8WebGLRenderbuffer.h" |
69 #include "V8WebGLShader.h" | 69 #include "V8WebGLShader.h" |
| 70 #include "V8WebGLSharedResources.h" |
70 #include "V8WebGLTexture.h" | 71 #include "V8WebGLTexture.h" |
71 #include "V8WebGLUniformLocation.h" | 72 #include "V8WebGLUniformLocation.h" |
72 #include "V8WebGLVertexArrayObjectOES.h" | 73 #include "V8WebGLVertexArrayObjectOES.h" |
73 #include "bindings/v8/V8Binding.h" | 74 #include "bindings/v8/V8Binding.h" |
74 #include "bindings/v8/V8HiddenPropertyName.h" | 75 #include "bindings/v8/V8HiddenPropertyName.h" |
75 #include "core/dom/ExceptionCode.h" | 76 #include "core/dom/ExceptionCode.h" |
76 #include "core/html/canvas/WebGLRenderingContext.h" | 77 #include "core/html/canvas/WebGLRenderingContext.h" |
77 #include "core/platform/NotImplemented.h" | 78 #include "core/platform/NotImplemented.h" |
78 #include <limits> | 79 #include <limits> |
79 #include "wtf/FastMalloc.h" | 80 #include "wtf/FastMalloc.h" |
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242 extensionObject = toV8(static_cast<WebGLDepthTexture*>(extension), conte
xtObject, isolate); | 243 extensionObject = toV8(static_cast<WebGLDepthTexture*>(extension), conte
xtObject, isolate); |
243 referenceName = "webGLDepthTextureName"; | 244 referenceName = "webGLDepthTextureName"; |
244 break; | 245 break; |
245 case WebGLExtension::WebGLDrawBuffersName: | 246 case WebGLExtension::WebGLDrawBuffersName: |
246 extensionObject = toV8(static_cast<WebGLDrawBuffers*>(extension), contex
tObject, isolate); | 247 extensionObject = toV8(static_cast<WebGLDrawBuffers*>(extension), contex
tObject, isolate); |
247 referenceName = "webGLDrawBuffersName"; | 248 referenceName = "webGLDrawBuffersName"; |
248 break; | 249 break; |
249 case WebGLExtension::WebGLLoseContextName: | 250 case WebGLExtension::WebGLLoseContextName: |
250 extensionObject = toV8(static_cast<WebGLLoseContext*>(extension), contex
tObject, isolate); | 251 extensionObject = toV8(static_cast<WebGLLoseContext*>(extension), contex
tObject, isolate); |
251 referenceName = "webGLLoseContextName"; | 252 referenceName = "webGLLoseContextName"; |
| 253 case WebGLExtension::WebGLSharedResourcesName: |
| 254 extensionObject = toV8(static_cast<WebGLSharedResources*>(extension), co
ntextObject, isolate); |
| 255 referenceName = "webGLSharedResourcesName"; |
252 break; | 256 break; |
253 } | 257 } |
254 ASSERT(!extensionObject.IsEmpty()); | 258 ASSERT(!extensionObject.IsEmpty()); |
255 V8HiddenPropertyName::setNamedHiddenReference(contextObject, referenceName,
extensionObject); | 259 V8HiddenPropertyName::setNamedHiddenReference(contextObject, referenceName,
extensionObject); |
256 return extensionObject; | 260 return extensionObject; |
257 } | 261 } |
258 | 262 |
259 enum ObjectType { | 263 enum ObjectType { |
260 kBuffer, kRenderbuffer, kTexture, kVertexAttrib | 264 kBuffer, kRenderbuffer, kTexture, kVertexAttrib |
261 }; | 265 }; |
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828 { | 832 { |
829 vertexAttribAndUniformHelperf(args, kVertexAttrib3v); | 833 vertexAttribAndUniformHelperf(args, kVertexAttrib3v); |
830 } | 834 } |
831 | 835 |
832 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& args) | 836 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall
backInfo<v8::Value>& args) |
833 { | 837 { |
834 vertexAttribAndUniformHelperf(args, kVertexAttrib4v); | 838 vertexAttribAndUniformHelperf(args, kVertexAttrib4v); |
835 } | 839 } |
836 | 840 |
837 } // namespace WebCore | 841 } // namespace WebCore |
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