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Side by Side Diff: Source/core/html/canvas/WebGLSharedObject.h

Issue 17230006: Implement WEBGL_shared_resources Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * 12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #ifndef WebGLSharedObject_h 26 #ifndef WebGLSharedObject_h
27 #define WebGLSharedObject_h 27 #define WebGLSharedObject_h
28 28
29 #include "core/dom/ScriptExecutionContext.h"
29 #include "core/html/canvas/WebGLObject.h" 30 #include "core/html/canvas/WebGLObject.h"
31 #include "wtf/Deque.h"
32 #include "wtf/HashMap.h"
30 33
31 namespace WebCore { 34 namespace WebCore {
32 35
33 class GraphicsContext3D; 36 class GraphicsContext3D;
37 class WebGLAcquireSharedResourceCallback;
34 class WebGLContextGroup; 38 class WebGLContextGroup;
35 class WebGLRenderingContext; 39 class WebGLRenderingContext;
40 class WebGLSharedObject;
41 class WebGLAcquireSharedResourceRequest;
36 42
37 // WebGLSharedObject the base class for objects that can be shared by multiple 43 // WebGLSharedObject the base class for objects that can be shared by multiple
38 // WebGLRenderingContexts. 44 // WebGLRenderingContexts.
39 class WebGLSharedObject : public WebGLObject { 45 class WebGLSharedObject : public WebGLObject {
40 public: 46 public:
47 enum AcquireMode {
48 Unacquired = 0,
49 ReadOnly = 1,
50 Exclusive = 4,
51 };
52
41 virtual ~WebGLSharedObject(); 53 virtual ~WebGLSharedObject();
42 54
43 WebGLContextGroup* contextGroup() const { return m_contextGroup; } 55 WebGLContextGroup* contextGroup() const { return m_contextGroup; }
44 56
45 virtual bool isBuffer() const { return false; } 57 virtual bool isBuffer() const { return false; }
46 virtual bool isFramebuffer() const { return false; }
47 virtual bool isProgram() const { return false; } 58 virtual bool isProgram() const { return false; }
48 virtual bool isRenderbuffer() const { return false; } 59 virtual bool isRenderbuffer() const { return false; }
49 virtual bool isShader() const { return false; } 60 virtual bool isShader() const { return false; }
50 virtual bool isTexture() const { return false; } 61 virtual bool isTexture() const { return false; }
51 62
52 virtual bool validate(const WebGLContextGroup* contextGroup, const WebGLRend eringContext*) const 63 virtual const char* typeName() const = 0;
53 { 64
54 return contextGroup == m_contextGroup; 65 bool validate(const char*, WebGLRenderingContext*, WebGLSharedObject::Acquir eMode, bool, bool*) const;
55 }
56 66
57 void detachContextGroup(); 67 void detachContextGroup();
58 68
69 bool isLost() const
70 {
71 return !m_contextGroup;
72 }
73 bool isAcquiredForContext(const WebGLRenderingContext*, WebGLSharedObject::A cquireMode, bool, bool*, const char**) const;
74 bool hasBeenBoundInContextSinceLastAcquire(const WebGLRenderingContext*);
75 void markAsBoundSinceLastAcquireForContext(const WebGLRenderingContext*);
76 bool addAcquireRequest(WebGLRenderingContext*, WebGLSharedObject::AcquireMod e, PassRefPtr<WebGLAcquireSharedResourceCallback>, long&);
77 // cancels an acquire request. Returns true if id was found.
78 bool cancelAcquireRequest(const WebGLRenderingContext*, long);
79 bool release(WebGLRenderingContext*);
80
81 void cancelAllPendingRequestsForContext(const WebGLRenderingContext*);
82
59 protected: 83 protected:
60 WebGLSharedObject(WebGLRenderingContext*); 84 WebGLSharedObject(WebGLRenderingContext*);
61 85
62 virtual bool hasGroupOrContext() const 86 virtual bool hasGroupOrContext() const
63 { 87 {
64 return m_contextGroup; 88 return m_contextGroup;
65 } 89 }
66 90
67 virtual GraphicsContext3D* getAGraphicsContext3D() const; 91 virtual GraphicsContext3D* getAGraphicsContext3D() const;
68 92
69 private: 93 private:
94 friend class WebGLAcquireSharedResourceRequest;
95 class DispatchCallbackTask : public ScriptExecutionContext::Task {
96 public:
97 DispatchCallbackTask(PassRefPtr<WebGLAcquireSharedResourceRequest> reque st)
98 : m_request(request)
99 {
100 }
101 ~DispatchCallbackTask();
102
103 virtual void performTask(ScriptExecutionContext*);
104
105 private:
106 RefPtr<WebGLAcquireSharedResourceRequest> m_request;
107 };
108
109 typedef HashMap<const WebGLRenderingContext*, bool> AcquireContextMap;
110 typedef Deque<RefPtr<WebGLAcquireSharedResourceRequest> > AcquireRequestQueu e;
111 typedef Deque<RefPtr<WebGLAcquireSharedResourceRequest> > AcquireRequestList ;
112
113 bool acquire(WebGLSharedObject::AcquireMode, const WebGLRenderingContext*);
114 bool isRequestPending(const WebGLRenderingContext*);
115 void processAcquireRequests();
116 void removePostedAcquireRequest(const WebGLRenderingContext*, long);
117 static int generateAcquireRequestId();
118
70 WebGLContextGroup* m_contextGroup; 119 WebGLContextGroup* m_contextGroup;
120
121 WebGLSharedObject::AcquireMode m_acquireMode;
122
123 // A map of contexts that currently have this resource acquired.
124 // and whether or not it's been bound since last acquired.
125 AcquireContextMap m_acquireContextMap;
126
127 AcquireRequestQueue m_acquireRequestQueue; // requests that are waiting for resources.
128 AcquireRequestList m_acquireRequestPostedList; // requests what have had scr ipt tasks posted but the script has not executed.
71 }; 129 };
72 130
131 class WebGLAcquireSharedResourceRequest : public RefCounted<WebGLAcquireSharedRe sourceRequest> {
132 public:
133 static PassRefPtr<WebGLAcquireSharedResourceRequest> create(PassRefPtr<WebGL SharedObject>, PassRefPtr<WebGLAcquireSharedResourceCallback>, WebGLSharedObject ::AcquireMode, WebGLRenderingContext*, long);
134 ~WebGLAcquireSharedResourceRequest();
135
136 long id() const { return m_id; }
137 WebGLRenderingContext* context() const { return m_context; }
138 WebGLSharedObject::AcquireMode acquireMode() const { return m_acquireMode; }
139 void cancel();
140
141 // Run the callback.
142 void run();
143
144 private:
145 WebGLAcquireSharedResourceRequest(PassRefPtr<WebGLSharedObject>, PassRefPtr< WebGLAcquireSharedResourceCallback>, WebGLSharedObject::AcquireMode, WebGLRender ingContext*, long);
146
147 RefPtr<WebGLSharedObject> m_sharedObject;
148 // This weak pointer is okay because on context destruction we remove all ou tstanding requests.
149 WebGLRenderingContext* m_context;
150 long m_id;
151 WebGLSharedObject::AcquireMode m_acquireMode;
152 RefPtr<WebGLAcquireSharedResourceCallback> m_callback;
153 };
154
155
73 } // namespace WebCore 156 } // namespace WebCore
74 157
75 #endif // WebGLSharedObject_h 158 #endif // WebGLSharedObject_h
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