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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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43 const String& getSource() const { return m_source; } | 43 const String& getSource() const { return m_source; } |
44 | 44 |
45 void setSource(const String& source) { m_source = source; } | 45 void setSource(const String& source) { m_source = source; } |
46 | 46 |
47 private: | 47 private: |
48 WebGLShader(WebGLRenderingContext*, GC3Denum); | 48 WebGLShader(WebGLRenderingContext*, GC3Denum); |
49 | 49 |
50 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); | 50 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); |
51 | 51 |
52 virtual bool isShader() const { return true; } | 52 virtual bool isShader() const { return true; } |
| 53 virtual const char* typeName() const { return "WebGLShader"; } |
53 | 54 |
54 GC3Denum m_type; | 55 GC3Denum m_type; |
55 String m_source; | 56 String m_source; |
56 }; | 57 }; |
57 | 58 |
58 } // namespace WebCore | 59 } // namespace WebCore |
59 | 60 |
60 #endif // WebGLShader_h | 61 #endif // WebGLShader_h |
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