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Side by Side Diff: Source/core/html/canvas/WebGLShader.h

Issue 17230006: Implement WEBGL_shared_resources Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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43 const String& getSource() const { return m_source; } 43 const String& getSource() const { return m_source; }
44 44
45 void setSource(const String& source) { m_source = source; } 45 void setSource(const String& source) { m_source = source; }
46 46
47 private: 47 private:
48 WebGLShader(WebGLRenderingContext*, GC3Denum); 48 WebGLShader(WebGLRenderingContext*, GC3Denum);
49 49
50 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); 50 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
51 51
52 virtual bool isShader() const { return true; } 52 virtual bool isShader() const { return true; }
53 virtual const char* typeName() const { return "WebGLShader"; }
53 54
54 GC3Denum m_type; 55 GC3Denum m_type;
55 String m_source; 56 String m_source;
56 }; 57 };
57 58
58 } // namespace WebCore 59 } // namespace WebCore
59 60
60 #endif // WebGLShader_h 61 #endif // WebGLShader_h
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