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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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46 | 46 |
47 bool hasEverBeenBound() const { return object() && m_target; } | 47 bool hasEverBeenBound() const { return object() && m_target; } |
48 | 48 |
49 protected: | 49 protected: |
50 WebGLBuffer(WebGLRenderingContext*); | 50 WebGLBuffer(WebGLRenderingContext*); |
51 | 51 |
52 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); | 52 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); |
53 | 53 |
54 private: | 54 private: |
55 virtual bool isBuffer() const { return true; } | 55 virtual bool isBuffer() const { return true; } |
| 56 virtual const char* typeName() const { return "WebGLBuffer"; } |
56 | 57 |
57 GC3Denum m_target; | 58 GC3Denum m_target; |
58 }; | 59 }; |
59 | 60 |
60 } // namespace WebCore | 61 } // namespace WebCore |
61 | 62 |
62 #endif // WebGLBuffer_h | 63 #endif // WebGLBuffer_h |
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