| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| 11 * notice, this list of conditions and the following disclaimer in the | 11 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 53 PassRefPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderingContext* c
ontext) | 53 PassRefPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderingContext* c
ontext) |
| 54 { | 54 { |
| 55 return adoptRef(new WebGLDebugShaders(context)); | 55 return adoptRef(new WebGLDebugShaders(context)); |
| 56 } | 56 } |
| 57 | 57 |
| 58 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader, Excepti
onCode& ec) | 58 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader, Excepti
onCode& ec) |
| 59 { | 59 { |
| 60 UNUSED_PARAM(ec); | 60 UNUSED_PARAM(ec); |
| 61 if (isLost()) | 61 if (isLost()) |
| 62 return String(); | 62 return String(); |
| 63 if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader)) | 63 if (!m_context->validateWebGLSharedObject("getTranslatedShaderSource", shade
r, WebGLSharedObject::ReadOnly)) |
| 64 return ""; | 64 return ""; |
| 65 return m_context->graphicsContext3D()->getExtensions()->getTranslatedShaderS
ourceANGLE(shader->object()); | 65 return m_context->graphicsContext3D()->getExtensions()->getTranslatedShaderS
ourceANGLE(shader->object()); |
| 66 } | 66 } |
| 67 | 67 |
| 68 bool WebGLDebugShaders::supported(WebGLRenderingContext* context) | 68 bool WebGLDebugShaders::supported(WebGLRenderingContext* context) |
| 69 { | 69 { |
| 70 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); | 70 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); |
| 71 return extensions->supports("GL_ANGLE_translated_shader_source"); | 71 return extensions->supports("GL_ANGLE_translated_shader_source"); |
| 72 } | 72 } |
| 73 | 73 |
| 74 const char* WebGLDebugShaders::getExtensionName() | 74 const char* WebGLDebugShaders::getExtensionName() |
| 75 { | 75 { |
| 76 return "WEBGL_debug_shaders"; | 76 return "WEBGL_debug_shaders"; |
| 77 } | 77 } |
| 78 | 78 |
| 79 } // namespace WebCore | 79 } // namespace WebCore |
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