| Index: src/core/SkRRect.cpp
|
| diff --git a/src/core/SkRRect.cpp b/src/core/SkRRect.cpp
|
| index 2e03f812001644c1b30549ddd24f1ba94f3cc79e..2195dcfb135de4993cdd60f5a33b998947d4a3e8 100644
|
| --- a/src/core/SkRRect.cpp
|
| +++ b/src/core/SkRRect.cpp
|
| @@ -158,6 +158,11 @@ void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) {
|
| return;
|
| }
|
|
|
| + this->scaleRadii();
|
| +}
|
| +
|
| +void SkRRect::scaleRadii() {
|
| +
|
| // Proportionally scale down all radii to fit. Find the minimum ratio
|
| // of a side and the radii on that side (for all four sides) and use
|
| // that to scale down _all_ the radii. This algorithm is from the
|
| @@ -420,7 +425,7 @@ bool SkRRect::transform(const SkMatrix& matrix, SkRRect* dst) const {
|
| SkTSwap(dst->fRadii[kUpperRight_Corner], dst->fRadii[kLowerRight_Corner]);
|
| }
|
|
|
| - SkDEBUGCODE(dst->validate();)
|
| + dst->scaleRadii();
|
|
|
| return true;
|
| }
|
|
|