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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h

Issue 1722363002: Add cap and builder feature for multisample interpolation (Closed) Base URL: https://skia.googlesource.com/skia.git@upload_samplelocations
Patch Set: simplify Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED
9 #define GrGLSLFragmentShaderBuilder_DEFINED 9 #define GrGLSLFragmentShaderBuilder_DEFINED
10 10
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24 public: 24 public:
25 GrGLSLFragmentBuilder(GrGLSLProgramBuilder* program) : INHERITED(program) {} 25 GrGLSLFragmentBuilder(GrGLSLProgramBuilder* program) : INHERITED(program) {}
26 virtual ~GrGLSLFragmentBuilder() {} 26 virtual ~GrGLSLFragmentBuilder() {}
27 27
28 /** 28 /**
29 * Use of these features may require a GLSL extension to be enabled. Shaders may not compile 29 * Use of these features may require a GLSL extension to be enabled. Shaders may not compile
30 * if code is added that uses one of these features without calling enableFe ature() 30 * if code is added that uses one of these features without calling enableFe ature()
31 */ 31 */
32 enum GLSLFeature { 32 enum GLSLFeature {
33 kStandardDerivatives_GLSLFeature = kLastGLSLPrivateFeature + 1, 33 kStandardDerivatives_GLSLFeature = kLastGLSLPrivateFeature + 1,
34 kPixelLocalStorage_GLSLFeature 34 kPixelLocalStorage_GLSLFeature,
35 kMultisampleInterpolation_GLSLFeature
35 }; 36 };
36 37
37 /** 38 /**
38 * If the feature is supported then true is returned and any necessary #exte nsion declarations 39 * If the feature is supported then true is returned and any necessary #exte nsion declarations
39 * are added to the shaders. If the feature is not supported then false will be returned. 40 * are added to the shaders. If the feature is not supported then false will be returned.
40 */ 41 */
41 virtual bool enableFeature(GLSLFeature) = 0; 42 virtual bool enableFeature(GLSLFeature) = 0;
42 43
43 /** 44 /**
44 * This returns a variable name to access the 2D, perspective correct versio n of the coords in 45 * This returns a variable name to access the 2D, perspective correct versio n of the coords in
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236 // the program creator 237 // the program creator
237 GrProcessor::RequiredFeatures fUsedProcessorFeatures; 238 GrProcessor::RequiredFeatures fUsedProcessorFeatures;
238 bool fHasReadDstColor; 239 bool fHasReadDstColor;
239 #endif 240 #endif
240 241
241 friend class GrGLSLProgramBuilder; 242 friend class GrGLSLProgramBuilder;
242 friend class GrGLProgramBuilder; 243 friend class GrGLProgramBuilder;
243 }; 244 };
244 245
245 #endif 246 #endif
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