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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "core/layout/LayoutProgress.h" | |
| 6 | |
| 7 #include "core/HTMLNames.h" | |
| 8 #include "core/html/HTMLElement.h" | |
| 9 #include "core/layout/LayoutTestHelper.h" | |
| 10 #include "testing/gtest/include/gtest/gtest.h" | |
| 11 | |
| 12 namespace blink { | |
| 13 | |
| 14 class LayoutProgressTest : public RenderingTest { | |
| 15 public: | |
| 16 static bool isAnimationTimerActive(const LayoutProgress* o) { return o->isAn imationTimerActive(); } | |
| 17 }; | |
| 18 | |
| 19 TEST_F(LayoutProgressTest, AnimationScheduling) | |
| 20 { | |
| 21 document().documentElement()->setInnerHTML( | |
| 22 String::fromUTF8("<progress id=\"progressElement\" value=0.3 max=1.0></p rogress>"), ASSERT_NO_EXCEPTION); | |
| 23 document().view()->updateAllLifecyclePhases(); | |
|
Xianzhu
2016/02/22 23:17:27
Nits:
- You can use RenderingTest::setBodyInnerHTM
Stephen Chennney
2016/02/23 19:24:01
Acknowledged.
| |
| 24 Element* progressElement = document().getElementById(AtomicString("progressE lement")); | |
| 25 LayoutProgress* layoutProgress = toLayoutProgress(progressElement->layoutObj ect()); | |
| 26 | |
| 27 // Verify that we do not schedule a timer for a determinant progress element | |
| 28 EXPECT_FALSE(LayoutProgressTest::isAnimationTimerActive(layoutProgress)); | |
| 29 | |
| 30 progressElement->removeAttribute("value"); | |
| 31 document().view()->updateAllLifecyclePhases(); | |
| 32 | |
| 33 // Verify that we schedule a timer for an indeterminant progress element | |
| 34 EXPECT_TRUE(LayoutProgressTest::isAnimationTimerActive(layoutProgress)); | |
| 35 | |
| 36 progressElement->setAttribute(HTMLNames::valueAttr, "0.7"); | |
| 37 document().view()->updateAllLifecyclePhases(); | |
| 38 | |
| 39 // Verify that we cancel the timer for a determinant progress element | |
| 40 EXPECT_FALSE(LayoutProgressTest::isAnimationTimerActive(layoutProgress)); | |
| 41 } | |
| 42 | |
| 43 } // namespace blink | |
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