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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/exclusive_access/exclusive_access_bubble.h" | 5 #include "chrome/browser/ui/exclusive_access/exclusive_access_bubble.h" |
6 | 6 |
7 #include "base/strings/utf_string_conversions.h" | 7 #include "base/strings/utf_string_conversions.h" |
8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
9 #include "chrome/app/chrome_command_ids.h" | 9 #include "chrome/app/chrome_command_ids.h" |
10 #include "chrome/browser/profiles/profile.h" | 10 #include "chrome/browser/profiles/profile.h" |
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50 return; | 50 return; |
51 | 51 |
52 // We got some user input; reset the idle timer. | 52 // We got some user input; reset the idle timer. |
53 idle_timeout_.Stop(); // If the timer isn't running, this is a no-op. | 53 idle_timeout_.Stop(); // If the timer isn't running, this is a no-op. |
54 idle_timeout_.Start(FROM_HERE, | 54 idle_timeout_.Start(FROM_HERE, |
55 base::TimeDelta::FromMilliseconds(kIdleTimeMs), this, | 55 base::TimeDelta::FromMilliseconds(kIdleTimeMs), this, |
56 &ExclusiveAccessBubble::CheckMousePosition); | 56 &ExclusiveAccessBubble::CheckMousePosition); |
57 | 57 |
58 // If the notification suppression timer has elapsed, re-show it. | 58 // If the notification suppression timer has elapsed, re-show it. |
59 if (!suppress_notify_timeout_.IsRunning()) { | 59 if (!suppress_notify_timeout_.IsRunning()) { |
| 60 manager_->RecordBubbleReshownUMA(bubble_type_); |
| 61 |
60 ShowAndStartTimers(); | 62 ShowAndStartTimers(); |
61 return; | 63 return; |
62 } | 64 } |
63 | 65 |
64 // The timer has not elapsed, but the user provided some input. Reset the | 66 // The timer has not elapsed, but the user provided some input. Reset the |
65 // timer. (We only want to re-show the message after a period of inactivity.) | 67 // timer. (We only want to re-show the message after a period of inactivity.) |
66 suppress_notify_timeout_.Reset(); | 68 suppress_notify_timeout_.Reset(); |
67 } | 69 } |
68 | 70 |
69 void ExclusiveAccessBubble::StartWatchingMouse() { | 71 void ExclusiveAccessBubble::StartWatchingMouse() { |
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195 // Do not allow the notification to hide for a few seconds. | 197 // Do not allow the notification to hide for a few seconds. |
196 hide_timeout_.Start(FROM_HERE, | 198 hide_timeout_.Start(FROM_HERE, |
197 base::TimeDelta::FromMilliseconds(kInitialDelayMs), this, | 199 base::TimeDelta::FromMilliseconds(kInitialDelayMs), this, |
198 &ExclusiveAccessBubble::CheckMousePosition); | 200 &ExclusiveAccessBubble::CheckMousePosition); |
199 | 201 |
200 // Do not show the notification again until a long time has elapsed. | 202 // Do not show the notification again until a long time has elapsed. |
201 suppress_notify_timeout_.Start( | 203 suppress_notify_timeout_.Start( |
202 FROM_HERE, base::TimeDelta::FromMilliseconds(kSnoozeNotificationsTimeMs), | 204 FROM_HERE, base::TimeDelta::FromMilliseconds(kSnoozeNotificationsTimeMs), |
203 this, &ExclusiveAccessBubble::CheckMousePosition); | 205 this, &ExclusiveAccessBubble::CheckMousePosition); |
204 } | 206 } |
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