Index: src/core/SkBitmapProcShader.h |
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h |
index 05c5955f35399297955f24a280c494828761f098..b897c6e500014978b463425fbe44cfa79ac4db86 100644 |
--- a/src/core/SkBitmapProcShader.h |
+++ b/src/core/SkBitmapProcShader.h |
@@ -75,7 +75,7 @@ private: |
// an Sk3DBlitter in SkDraw.cpp |
// Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not |
// yet found a situation where the size below isn't big enough. |
-typedef SkSmallAllocator<3, 1280> SkTBlitterAllocator; |
+typedef SkSmallAllocator<3, 1500> SkTBlitterAllocator; |
// If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive |
// the SkShader. |