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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkImageShader_DEFINED | 8 #ifndef SkImageShader_DEFINED |
9 #define SkImageShader_DEFINED | 9 #define SkImageShader_DEFINED |
10 | 10 |
11 #include "SkImage.h" | 11 #include "SkImage.h" |
12 #include "SkShader.h" | 12 #include "SkShader.h" |
13 | 13 |
14 class SkImageShader : public SkShader { | 14 class SkImageShader : public SkShader { |
15 public: | 15 public: |
16 static SkShader* Create(const SkImage*, TileMode tx, TileMode ty, const SkMa
trix* localMatrix); | 16 static SkShader* Create(const SkImage*, TileMode tx, TileMode ty, const SkMa
trix* localMatrix); |
17 | 17 |
18 bool isOpaque() const override; | 18 bool isOpaque() const override; |
19 size_t contextSize() const override; | 19 size_t contextSize(const ContextRec&) const override; |
20 | 20 |
21 SK_TO_STRING_OVERRIDE() | 21 SK_TO_STRING_OVERRIDE() |
22 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkImageShader) | 22 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkImageShader) |
23 | 23 |
24 #if SK_SUPPORT_GPU | 24 #if SK_SUPPORT_GPU |
25 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, | 25 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, |
26 const SkMatrix*, SkFilterQual
ity) const override; | 26 const SkMatrix*, SkFilterQual
ity) const override; |
27 #endif | 27 #endif |
28 | 28 |
29 protected: | 29 protected: |
30 void flatten(SkWriteBuffer&) const override; | 30 void flatten(SkWriteBuffer&) const override; |
31 Context* onCreateContext(const ContextRec&, void* storage) const override; | 31 Context* onCreateContext(const ContextRec&, void* storage) const override; |
32 | 32 |
33 SkAutoTUnref<const SkImage> fImage; | 33 SkAutoTUnref<const SkImage> fImage; |
34 const TileMode fTileModeX; | 34 const TileMode fTileModeX; |
35 const TileMode fTileModeY; | 35 const TileMode fTileModeY; |
36 | 36 |
37 private: | 37 private: |
38 SkImageShader(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* loca
lMatrix); | 38 SkImageShader(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* loca
lMatrix); |
39 | 39 |
40 typedef SkShader INHERITED; | 40 typedef SkShader INHERITED; |
41 }; | 41 }; |
42 | 42 |
43 #endif | 43 #endif |
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