| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2007 The Android Open Source Project | 2 * Copyright 2007 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkColorShader_DEFINED | 8 #ifndef SkColorShader_DEFINED |
| 9 #define SkColorShader_DEFINED | 9 #define SkColorShader_DEFINED |
| 10 | 10 |
| 11 #include "SkShader.h" | 11 #include "SkShader.h" |
| 12 #include "SkPM4f.h" | 12 #include "SkPM4f.h" |
| 13 | 13 |
| 14 /** \class SkColorShader | 14 /** \class SkColorShader |
| 15 A Shader that represents a single color. In general, this effect can be | 15 A Shader that represents a single color. In general, this effect can be |
| 16 accomplished by just using the color field on the paint, but if an | 16 accomplished by just using the color field on the paint, but if an |
| 17 actual shader object is needed, this provides that feature. | 17 actual shader object is needed, this provides that feature. |
| 18 */ | 18 */ |
| 19 class SK_API SkColorShader : public SkShader { | 19 class SK_API SkColorShader : public SkShader { |
| 20 public: | 20 public: |
| 21 /** Create a ColorShader that ignores the color in the paint, and uses the | 21 /** Create a ColorShader that ignores the color in the paint, and uses the |
| 22 specified color. Note: like all shaders, at draw time the paint's alpha | 22 specified color. Note: like all shaders, at draw time the paint's alpha |
| 23 will be respected, and is applied to the specified color. | 23 will be respected, and is applied to the specified color. |
| 24 */ | 24 */ |
| 25 explicit SkColorShader(SkColor c); | 25 explicit SkColorShader(SkColor c); |
| 26 | 26 |
| 27 bool isOpaque() const override; | 27 bool isOpaque() const override; |
| 28 | 28 |
| 29 size_t contextSize() const override { | 29 size_t contextSize(const ContextRec&) const override { |
| 30 return sizeof(ColorShaderContext); | 30 return sizeof(ColorShaderContext); |
| 31 } | 31 } |
| 32 | 32 |
| 33 class ColorShaderContext : public SkShader::Context { | 33 class ColorShaderContext : public SkShader::Context { |
| 34 public: | 34 public: |
| 35 ColorShaderContext(const SkColorShader& shader, const ContextRec&); | 35 ColorShaderContext(const SkColorShader& shader, const ContextRec&); |
| 36 | 36 |
| 37 uint32_t getFlags() const override; | 37 uint32_t getFlags() const override; |
| 38 void shadeSpan(int x, int y, SkPMColor span[], int count) override; | 38 void shadeSpan(int x, int y, SkPMColor span[], int count) override; |
| 39 void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) override; | 39 void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) override; |
| (...skipping 26 matching lines...) Expand all Loading... |
| 66 return true; | 66 return true; |
| 67 } | 67 } |
| 68 | 68 |
| 69 private: | 69 private: |
| 70 SkColor fColor; | 70 SkColor fColor; |
| 71 | 71 |
| 72 typedef SkShader INHERITED; | 72 typedef SkShader INHERITED; |
| 73 }; | 73 }; |
| 74 | 74 |
| 75 #endif | 75 #endif |
| OLD | NEW |