OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include "SkColor.h" | 9 #include "SkColor.h" |
10 #include "SkLinearBitmapPipeline.h" | 10 #include "SkLinearBitmapPipeline.h" |
(...skipping 178 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
189 | 189 |
190 } | 190 } |
191 | 191 |
192 void onDraw(int loops, SkCanvas*) override { | 192 void onDraw(int loops, SkCanvas*) override { |
193 int width = fSrcSize.fWidth; | 193 int width = fSrcSize.fWidth; |
194 int height = fSrcSize.fHeight; | 194 int height = fSrcSize.fHeight; |
195 | 195 |
196 SkAutoTMalloc<SkPMColor> buffer4b(width*height); | 196 SkAutoTMalloc<SkPMColor> buffer4b(width*height); |
197 | 197 |
198 uint32_t storage[200]; | 198 uint32_t storage[200]; |
199 SkASSERT(fPaint.getShader()->contextSize() <= sizeof(storage)); | 199 const SkShader::ContextRec rec(fPaint, fM, nullptr); |
200 SkShader::Context* ctx = fPaint.getShader()->createContext( | 200 SkASSERT(fPaint.getShader()->contextSize(rec) <= sizeof(storage)); |
201 {fPaint, fM, nullptr}, | 201 SkShader::Context* ctx = fPaint.getShader()->createContext(rec, storage)
; |
202 storage); | |
203 | 202 |
204 int count = 100; | 203 int count = 100; |
205 | 204 |
206 for (int n = 0; n < 1000*loops; n++) { | 205 for (int n = 0; n < 1000*loops; n++) { |
207 ctx->shadeSpan(3, 6, buffer4b, count); | 206 ctx->shadeSpan(3, 6, buffer4b, count); |
208 } | 207 } |
209 | 208 |
210 ctx->~Context(); | 209 ctx->~Context(); |
211 } | 210 } |
212 SkPaint fPaint; | 211 SkPaint fPaint; |
(...skipping 75 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
288 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) | 287 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
289 | 288 |
290 DEF_BENCH(return new SkBitmapFPGeneral( | 289 DEF_BENCH(return new SkBitmapFPGeneral( |
291 srcSize, kLinear_SkColorProfileType, mR, true, | 290 srcSize, kLinear_SkColorProfileType, mR, true, |
292 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) | 291 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
293 | 292 |
294 DEF_BENCH(return new SkBitmapFPOrigShader( | 293 DEF_BENCH(return new SkBitmapFPOrigShader( |
295 srcSize, kLinear_SkColorProfileType, mR, true, | 294 srcSize, kLinear_SkColorProfileType, mR, true, |
296 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) | 295 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
297 | 296 |
OLD | NEW |