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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkAtomics.h" | 8 #include "SkAtomics.h" |
9 #include "SkBitmapProcShader.h" | 9 #include "SkBitmapProcShader.h" |
10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
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89 if (!this->computeTotalInverse(rec, nullptr)) { | 89 if (!this->computeTotalInverse(rec, nullptr)) { |
90 return nullptr; | 90 return nullptr; |
91 } | 91 } |
92 return this->onCreateContext(rec, storage); | 92 return this->onCreateContext(rec, storage); |
93 } | 93 } |
94 | 94 |
95 SkShader::Context* SkShader::onCreateContext(const ContextRec& rec, void*) const
{ | 95 SkShader::Context* SkShader::onCreateContext(const ContextRec& rec, void*) const
{ |
96 return nullptr; | 96 return nullptr; |
97 } | 97 } |
98 | 98 |
99 size_t SkShader::contextSize() const { | 99 size_t SkShader::contextSize(const ContextRec&) const { |
100 return 0; | 100 return 0; |
101 } | 101 } |
102 | 102 |
103 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) | 103 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) |
104 : fShader(shader), fCTM(*rec.fMatrix) | 104 : fShader(shader), fCTM(*rec.fMatrix) |
105 { | 105 { |
106 // Because the context parameters must be valid at this point, we know that
the matrix is | 106 // Because the context parameters must be valid at this point, we know that
the matrix is |
107 // invertible. | 107 // invertible. |
108 SkAssertResult(fShader.computeTotalInverse(rec, &fTotalInverse)); | 108 SkAssertResult(fShader.computeTotalInverse(rec, &fTotalInverse)); |
109 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | 109 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); |
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365 #include "SkEmptyShader.h" | 365 #include "SkEmptyShader.h" |
366 | 366 |
367 void SkEmptyShader::toString(SkString* str) const { | 367 void SkEmptyShader::toString(SkString* str) const { |
368 str->append("SkEmptyShader: ("); | 368 str->append("SkEmptyShader: ("); |
369 | 369 |
370 this->INHERITED::toString(str); | 370 this->INHERITED::toString(str); |
371 | 371 |
372 str->append(")"); | 372 str->append(")"); |
373 } | 373 } |
374 #endif | 374 #endif |
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