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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "components/leveldb/leveldb_app.h" | 5 #include "components/leveldb/leveldb_app.h" |
6 | 6 |
7 #include "components/leveldb/leveldb_service_impl.h" | 7 #include "components/leveldb/env_mojo.h" |
| 8 #include "components/leveldb/leveldb_database_impl.h" |
| 9 #include "components/leveldb/util.h" |
8 #include "mojo/shell/public/cpp/connection.h" | 10 #include "mojo/shell/public/cpp/connection.h" |
| 11 #include "third_party/leveldatabase/env_chromium.h" |
| 12 #include "third_party/leveldatabase/src/include/leveldb/db.h" |
| 13 #include "third_party/leveldatabase/src/include/leveldb/env.h" |
| 14 #include "third_party/leveldatabase/src/include/leveldb/filter_policy.h" |
| 15 #include "third_party/leveldatabase/src/include/leveldb/slice.h" |
9 | 16 |
10 namespace leveldb { | 17 namespace leveldb { |
11 | 18 |
12 LevelDBApp::LevelDBApp() {} | 19 LevelDBApp::LevelDBApp() {} |
13 | 20 |
14 LevelDBApp::~LevelDBApp() {} | 21 LevelDBApp::~LevelDBApp() {} |
15 | 22 |
16 void LevelDBApp::Initialize(mojo::Shell* shell, | 23 void LevelDBApp::Initialize(mojo::Shell* shell, |
17 const std::string& url, | 24 const std::string& url, |
18 uint32_t id) { | 25 uint32_t id) { |
19 tracing_.Initialize(shell, url); | 26 tracing_.Initialize(shell, url); |
20 service_.reset(new LevelDBServiceImpl); | 27 thread_ = new LevelDBFileThread; |
21 } | 28 } |
22 | 29 |
23 bool LevelDBApp::AcceptConnection(mojo::Connection* connection) { | 30 bool LevelDBApp::AcceptConnection(mojo::Connection* connection) { |
24 connection->AddInterface<LevelDBService>(this); | 31 connection->AddInterface<LevelDBService>(this); |
25 return true; | 32 return true; |
26 } | 33 } |
27 | 34 |
28 void LevelDBApp::Create(mojo::Connection* connection, | 35 void LevelDBApp::Create(mojo::Connection* connection, |
29 mojo::InterfaceRequest<LevelDBService> request) { | 36 mojo::InterfaceRequest<LevelDBService> request) { |
30 bindings_.AddBinding(service_.get(), std::move(request)); | 37 bindings_.AddBinding(this, std::move(request)); |
| 38 } |
| 39 |
| 40 void LevelDBApp::Open(filesystem::DirectoryPtr directory, |
| 41 const mojo::String& dbname, |
| 42 mojo::InterfaceRequest<LevelDBDatabase> database, |
| 43 const OpenCallback& callback) { |
| 44 // This is the place where we open a database. |
| 45 leveldb::Options options; |
| 46 options.create_if_missing = true; |
| 47 options.paranoid_checks = true; |
| 48 // TODO(erg): Do we need a filter policy? |
| 49 options.reuse_logs = leveldb_env::kDefaultLogReuseOptionValue; |
| 50 options.compression = leveldb::kSnappyCompression; |
| 51 |
| 52 // For info about the troubles we've run into with this parameter, see: |
| 53 // https://code.google.com/p/chromium/issues/detail?id=227313#c11 |
| 54 options.max_open_files = 80; |
| 55 |
| 56 // Register our directory with the file thread. |
| 57 LevelDBFileThread::OpaqueDir* dir = |
| 58 thread_->RegisterDirectory(std::move(directory)); |
| 59 |
| 60 scoped_ptr<MojoEnv> env_mojo(new MojoEnv(thread_, dir)); |
| 61 options.env = env_mojo.get(); |
| 62 |
| 63 leveldb::DB* db = nullptr; |
| 64 leveldb::Status s = leveldb::DB::Open(options, dbname.To<std::string>(), &db); |
| 65 |
| 66 if (s.ok()) { |
| 67 new LevelDBDatabaseImpl(std::move(database), std::move(env_mojo), |
| 68 scoped_ptr<leveldb::DB>(db)); |
| 69 } |
| 70 |
| 71 callback.Run(LeveldbStatusToError(s)); |
31 } | 72 } |
32 | 73 |
33 } // namespace leveldb | 74 } // namespace leveldb |
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