Index: trunk/src/cc/scheduler/scheduler.cc |
=================================================================== |
--- trunk/src/cc/scheduler/scheduler.cc (revision 206654) |
+++ trunk/src/cc/scheduler/scheduler.cc (working copy) |
@@ -7,29 +7,23 @@ |
#include "base/auto_reset.h" |
#include "base/debug/trace_event.h" |
#include "base/logging.h" |
-#include "cc/base/thread.h" |
namespace cc { |
Scheduler::Scheduler(SchedulerClient* client, |
+ scoped_ptr<FrameRateController> frame_rate_controller, |
const SchedulerSettings& scheduler_settings) |
: settings_(scheduler_settings), |
client_(client), |
- weak_factory_(this), |
- last_set_needs_begin_frame_(false), |
- has_pending_begin_frame_(false), |
- last_begin_frame_time_(base::TimeTicks()), |
- // TODO(brianderson): Pass with BeginFrame in the near future. |
- interval_(base::TimeDelta::FromMicroseconds(16666)), |
+ frame_rate_controller_(frame_rate_controller.Pass()), |
state_machine_(scheduler_settings), |
inside_process_scheduled_actions_(false) { |
DCHECK(client_); |
+ frame_rate_controller_->SetClient(this); |
DCHECK(!state_machine_.BeginFrameNeededByImplThread()); |
} |
-Scheduler::~Scheduler() { |
- client_->SetNeedsBeginFrameOnImplThread(false); |
-} |
+Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); } |
void Scheduler::SetCanStart() { |
state_machine_.SetCanStart(); |
@@ -94,6 +88,23 @@ |
ProcessScheduledActions(); |
} |
+void Scheduler::SetMaxFramesPending(int max_frames_pending) { |
+ frame_rate_controller_->SetMaxFramesPending(max_frames_pending); |
+} |
+ |
+int Scheduler::MaxFramesPending() const { |
+ return frame_rate_controller_->MaxFramesPending(); |
+} |
+ |
+int Scheduler::NumFramesPendingForTesting() const { |
+ return frame_rate_controller_->NumFramesPendingForTesting(); |
+} |
+ |
+void Scheduler::DidSwapBuffersComplete() { |
+ TRACE_EVENT0("cc", "Scheduler::DidSwapBuffersComplete"); |
+ frame_rate_controller_->DidSwapBuffersComplete(); |
+} |
+ |
void Scheduler::DidLoseOutputSurface() { |
TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); |
state_machine_.DidLoseOutputSurface(); |
@@ -102,71 +113,33 @@ |
void Scheduler::DidCreateAndInitializeOutputSurface() { |
TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); |
+ frame_rate_controller_->DidAbortAllPendingFrames(); |
state_machine_.DidCreateAndInitializeOutputSurface(); |
- has_pending_begin_frame_ = false; |
- last_set_needs_begin_frame_ = false; |
ProcessScheduledActions(); |
} |
+void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, |
+ base::TimeDelta interval) { |
+ frame_rate_controller_->SetTimebaseAndInterval(timebase, interval); |
+} |
+ |
base::TimeTicks Scheduler::AnticipatedDrawTime() { |
- TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); |
- base::TimeTicks now = base::TimeTicks::Now(); |
- int64 intervals = ((now - last_begin_frame_time_) / interval_) + 1; |
- return last_begin_frame_time_ + (interval_ * intervals); |
+ return frame_rate_controller_->NextTickTime(); |
} |
base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { |
- return last_begin_frame_time_; |
+ return frame_rate_controller_->LastTickTime(); |
} |
-void Scheduler::SetupNextBeginFrameIfNeeded() { |
- // Determine if we need BeginFrame notifications. |
- // If we do, always request the BeginFrame immediately. |
- // If not, only disable on the next BeginFrame to avoid unnecessary toggles. |
- // The synchronous renderer compositor requires immediate disables though. |
- bool needs_begin_frame = state_machine_.BeginFrameNeededByImplThread(); |
- if ((needs_begin_frame || |
- state_machine_.inside_begin_frame() || |
- settings_.using_synchronous_renderer_compositor) && |
- (needs_begin_frame != last_set_needs_begin_frame_)) { |
- client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); |
- last_set_needs_begin_frame_ = needs_begin_frame; |
- } |
- |
- // Request another BeginFrame if we haven't drawn for now until we have |
- // deadlines implemented. |
- if (state_machine_.inside_begin_frame() && has_pending_begin_frame_) { |
- has_pending_begin_frame_ = false; |
- client_->SetNeedsBeginFrameOnImplThread(true); |
- } |
-} |
- |
-void Scheduler::BeginFrame(base::TimeTicks frame_time) { |
- TRACE_EVENT0("cc", "Scheduler::BeginFrame"); |
- DCHECK(!has_pending_begin_frame_); |
- has_pending_begin_frame_ = true; |
- last_begin_frame_time_ = frame_time; |
- state_machine_.DidEnterBeginFrame(); |
- state_machine_.SetFrameTime(frame_time); |
+void Scheduler::BeginFrame(bool throttled) { |
+ TRACE_EVENT1("cc", "Scheduler::BeginFrame", "throttled", throttled); |
+ if (!throttled) |
+ state_machine_.DidEnterBeginFrame(); |
ProcessScheduledActions(); |
- state_machine_.DidLeaveBeginFrame(); |
+ if (!throttled) |
+ state_machine_.DidLeaveBeginFrame(); |
} |
-void Scheduler::DrawAndSwapIfPossible() { |
- ScheduledActionDrawAndSwapResult result = |
- client_->ScheduledActionDrawAndSwapIfPossible(); |
- state_machine_.DidDrawIfPossibleCompleted(result.did_draw); |
- if (result.did_swap) |
- has_pending_begin_frame_ = false; |
-} |
- |
-void Scheduler::DrawAndSwapForced() { |
- ScheduledActionDrawAndSwapResult result = |
- client_->ScheduledActionDrawAndSwapForced(); |
- if (result.did_swap) |
- has_pending_begin_frame_ = false; |
-} |
- |
void Scheduler::ProcessScheduledActions() { |
// We do not allow ProcessScheduledActions to be recursive. |
// The top-level call will iteratively execute the next action for us anyway. |
@@ -178,6 +151,9 @@ |
SchedulerStateMachine::Action action = state_machine_.NextAction(); |
while (action != SchedulerStateMachine::ACTION_NONE) { |
state_machine_.UpdateState(action); |
+ TRACE_EVENT1( |
+ "cc", "Scheduler::ProcessScheduledActions()", "action", action); |
+ |
switch (action) { |
case SchedulerStateMachine::ACTION_NONE: |
break; |
@@ -193,12 +169,23 @@ |
case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: |
client_->ScheduledActionActivatePendingTreeIfNeeded(); |
break; |
- case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: |
- DrawAndSwapIfPossible(); |
+ case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { |
+ frame_rate_controller_->DidSwapBuffers(); |
+ ScheduledActionDrawAndSwapResult result = |
+ client_->ScheduledActionDrawAndSwapIfPossible(); |
+ state_machine_.DidDrawIfPossibleCompleted(result.did_draw); |
+ if (!result.did_swap) |
+ frame_rate_controller_->DidSwapBuffersComplete(); |
break; |
- case SchedulerStateMachine::ACTION_DRAW_FORCED: |
- DrawAndSwapForced(); |
+ } |
+ case SchedulerStateMachine::ACTION_DRAW_FORCED: { |
+ frame_rate_controller_->DidSwapBuffers(); |
+ ScheduledActionDrawAndSwapResult result = |
+ client_->ScheduledActionDrawAndSwapForced(); |
+ if (!result.did_swap) |
+ frame_rate_controller_->DidSwapBuffersComplete(); |
break; |
+ } |
case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
client_->ScheduledActionBeginOutputSurfaceCreation(); |
break; |
@@ -209,8 +196,10 @@ |
action = state_machine_.NextAction(); |
} |
- SetupNextBeginFrameIfNeeded(); |
- client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); |
+ // Activate or deactivate the frame rate controller. |
+ frame_rate_controller_->SetActive( |
+ state_machine_.BeginFrameNeededByImplThread()); |
+ client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime()); |
} |
bool Scheduler::WillDrawIfNeeded() const { |